12/12/2020 07:46:36.925: SpecialK.log created (Special K 0.11.1, Dec 9 2020) 12/12/2020 07:46:36.929: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour 12/12/2020 07:46:36.929: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour ------------------------------------------------------------------------------------------- 12/12/2020 07:46:36.935: >> (Cyberpunk2077.exe) [SpecialK64.dll] << 12/12/2020 07:46:36.935: Loading user preferences from SpecialK.ini... done! ( 0.16 ms) ------------------------------------------------------------------------------------------- 12/12/2020 07:46:36.941: Working Directory: C:\Games\Cyberpunk 2077 12/12/2020 07:46:36.941: System Directory: C:\WINDOWS\system32 12/12/2020 07:46:36.941: Loading default dxgi.dll: (dxgi.dll) ------------------------------------------------------------------------------------------- 12/12/2020 07:46:36.943: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 12/12/2020 07:46:36.943: [ DXGI ] Importing CreateDXGIFactory{1|2} 12/12/2020 07:46:36.943: [ DXGI ] ================================ 12/12/2020 07:46:36.943: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9350h { Hooked } 12/12/2020 07:46:36.943: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 94f0h { Hooked } 12/12/2020 07:46:36.943: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 93f0h { Hooked } 12/12/2020 07:46:36.944: [DLL Loader] ( SpecialK64.dll ) loaded ' D3DCOMPILER_47.dll' { 'SK_DXTex_LoadFromDDSFile' } 12/12/2020 07:46:36.944: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 12/12/2020 07:46:36.944: [ Input ] Game uses HID, installing input hooks... 12/12/2020 07:46:36.945: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain] 12/12/2020 07:46:36.945: [ D3D 11 ] ========================================= 12/12/2020 07:46:36.945: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fc80h { Hooked } 12/12/2020 07:46:36.945: [ D3D 11 ] D3D11CoreCreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 206c0h { Hooked } 12/12/2020 07:46:36.945: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fdf0h { Hooked } 12/12/2020 07:46:36.946: [ Input ] Game uses XInput, installing input hooks... 12/12/2020 07:46:36.946: [ Input ] >> Hooking XInput 1.3 =========================================================================================== 12/12/2020 07:46:36.946: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 12/12/2020 07:46:36.967: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 12/12/2020 07:46:36.967: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 12/12/2020 07:46:36.967: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 12/12/2020 07:46:36.967: [ DXGI ] Installing DXGI Hooks 12/12/2020 07:46:36.968: [DLL Loader] ( nvapi64.dll ) loaded ' msasn1.dll' { ' ' } 12/12/2020 07:46:36.969: [DLL Loader] ( nvapi64.dll ) loaded ' cryptnet.dll' { ' ' } 12/12/2020 07:46:36.969: [ DXGI ] [!] D3D11CoreCreateDevice (Flags=0x1) -- [ d3d11.dll < D3D11CoreRegisterLayers>, tid=0x2e8c ] 12/12/2020 07:46:36.969: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, d2aa51f468h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2e8c ] 12/12/2020 07:46:36.969: [ NvAPI ] NvAPI Init { Success } 12/12/2020 07:46:36.970: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:36.970: [ NvAPI ] >> NVIDIA Driver Version: 460.79 12/12/2020 07:46:36.970: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 3070' } 12/12/2020 07:46:36.970: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 12/12/2020 07:46:36.970: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 12/12/2020 07:46:36.970: [ SpecialK ] === Initialization Finished! === ( 45.14 ms) ------------------------------------------------------------------------------------------- 12/12/2020 07:46:36.972: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2c2a03f2780h, 0, d2aa51f020h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2e8c ] 12/12/2020 07:46:36.972: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 12/12/2020 07:46:36.972: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3070' (LUID: 00000000:0000B4C5) 12/12/2020 07:46:37.021: [DLL Loader] ( nvwgf2umx.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\NvCamera\NvCameraAllowlisting64.dll' { ' NVDEV_Thunk' } 12/12/2020 07:46:37.024: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 12/12/2020 07:46:37.038: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (2c2a03f3708h, d2aa51fae0h, d2aa51fba8h) -- [ d3d11.dll , tid=0x2e8c ] 12/12/2020 07:46:37.038: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 12/12/2020 07:46:37.041: [ D3D 11 ] Hooking D3D11 12/12/2020 07:46:37.232: [DLL Loader] ( Cyberpunk2077.exe ) loaded ' GameServicesGOG.dll' < LoadLibraryA> { 'AK::WriteBytesMem::Clear' } 12/12/2020 07:46:37.232: [DLL Loader] ( Galaxy64.dll ) loaded ' NETAPI32.DLL' < LoadLibraryW> { 'galaxy::api::GameServerNetworking' } 12/12/2020 07:46:37.233: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 12/12/2020 07:46:37.233: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour 12/12/2020 07:46:37.233: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour 12/12/2020 07:46:37.671: [DLL Loader] ( Cyberpunk2077.exe ) loaded ' d3d12.dll' < LoadLibraryA> { 'NVSDK_NGX_D3D12_Shutdown' } 12/12/2020 07:46:37.671: [DLL Loader] ( Cyberpunk2077.exe ) loaded ' GFSDK_Aftermath_Lib.x64.dll' < LoadLibraryA> { 'NVSDK_NGX_D3D12_Shutdown' } 12/12/2020 07:46:37.683: [DLL Loader] ( GFSDK_Aftermath_Lib.x64.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvwgf2umx.dll' { 'GFSDK_Aftermath_SetShaderDebugInfoPaths' } 12/12/2020 07:46:37.684: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:37.684: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:37.685: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fd5e8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:37.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:37.728: [DLL Loader] ( nvwgf2umx.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\NvCamera\NvCameraAllowlisting64.dll' { ' NVDEV_Thunk' } 12/12/2020 07:46:37.730: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fd5e8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:37.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:37.731: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 12/12/2020 07:46:37.731: [Swap Chain] +-----------------+--------------------- | Bits Per Color. | 10 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 | Red Primary.... | 0.639648, 0.330078 | Green Primary.. | 0.299805, 0.599609 | Blue Primary... | 0.150391, 0.059570 | White Point.... | 0.312500, 0.329102 | Min Luminance.. | 0.010000 | Max Luminance.. | 1499.000000 | " FullFrame.. | 799.000000 +-----------------+--------------------- 12/12/2020 07:46:37.731: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fd5e8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:37.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:37.772: [DLL Loader] ( nvwgf2umx.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\NvCamera\NvCameraAllowlisting64.dll' { ' NVDEV_Thunk' } 12/12/2020 07:46:37.929: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81ff278h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:37.929: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:38.023: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour 12/12/2020 07:46:38.028: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 12/12/2020 07:46:38.028: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' { ' DirectInput8Create' } 12/12/2020 07:46:38.149: [DLL Loader] ( Cyberpunk2077.exe ) loaded ' Wtsapi32.dll' < LoadLibraryA> { 'AK::WriteBytesMem::Clear' } 12/12/2020 07:46:38.149: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour 12/12/2020 07:46:38.150: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour 12/12/2020 07:46:38.384: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81ff118h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:38.384: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:38.384: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81fedf8h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:38.384: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:38.396: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81fedf8h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:38.396: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:38.397: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 2c2c81cbf20h, 28, 00, NumModes=307, 2a5ab384f70h)) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:38.398: [ DXGI ] >> 307 modes (0 removed) 12/12/2020 07:46:38.402: [Window Mgr] [!] > First Call: GetFocus_Detour 12/12/2020 07:46:38.403: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour 12/12/2020 07:46:38.559: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour 12/12/2020 07:46:38.942: [ Timing ] Kernel resolution.: 0.495900 ms 12/12/2020 07:46:38.942: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL 12/12/2020 07:46:38.994: [DLL Loader] ( Cyberpunk2077.exe ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvngx.dll' { 'NVSDK_NGX_D3D12_Shutdown' } 12/12/2020 07:46:39.158: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvngx.dll ] 12/12/2020 07:46:39.158: [SEH-Except] >> Best-Guess For Source of Exception: NVSDK_NGX_D3D12_EvaluateFeature 12/12/2020 07:46:39.158: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvngx.dll ] 12/12/2020 07:46:39.158: [SEH-Except] >> Best-Guess For Source of Exception: NVSDK_NGX_D3D12_EvaluateFeature 12/12/2020 07:46:39.332: [DLL Loader] ( nvngx.dll ) loaded ' C:\Games\Cyberpunk 2077\bin\x64\nvngx_dlss.dll' { 'NVSDK_NGX_OTA_UPDATES_GetPath' } 12/12/2020 07:46:39.570: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81fbd20h) -- [ nvapi64.dll < nvapi_QueryInterface>, tid=0x1564 ] 12/12/2020 07:46:39.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:39.572: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvcuda64.dll' { ' NVDEV_Thunk' } 12/12/2020 07:46:39.603: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (2c2a0bd8d20h, 0015056ch, d2a81fee50h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.603: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.603: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:39.603: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:39.603: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:39.603: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.603: [Direct3D12] <*> Native D3D12 SwapChain Captured 12/12/2020 07:46:39.610: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:39.612: [ DXGI ] + SwapChain (2c2dacce130h) wrapped using D3D12 Command Queue 12/12/2020 07:46:39.612: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4 12/12/2020 07:46:39.612: IWrapDXGISwapChain::GetDesc1 (...) 12/12/2020 07:46:39.612: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.612: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 12/12/2020 07:46:39.612: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST) 12/12/2020 07:46:39.613: [FrameLimit] Framerate Limiter Created to Track SwapChain (000002C2DACCE130h) 12/12/2020 07:46:39.613: [Window Mgr] [!] > First Call: PeekMessageW_Detour 12/12/2020 07:46:39.613: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 12/12/2020 07:46:39.615: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 12/12/2020 07:46:39.615: [Window Mgr] [!] > First Call: SetWindowPos_Detour 12/12/2020 07:46:39.615: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 12/12/2020 07:46:39.617: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.617: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 12/12/2020 07:46:39.617: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,3840,2160,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000800) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.617: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:39.617: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:39.618: [ DXGI ] [@] Return: DXGI_ERROR_DEVICE_REMOVED - < DXGISwap_ResizeBuffers_Override > 12/12/2020 07:46:39.622: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81feea8h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.622: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:39.624: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, d2a81feea8h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.624: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/12/2020 07:46:39.625: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 2c2da646040h, 28, 00, NumModes=307, 2a5a3b8a010h)) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.626: [ DXGI ] >> 307 modes (0 removed) 12/12/2020 07:46:39.697: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.697: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.697: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.697: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.697: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.697: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.698: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.699: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.740: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (2c2d0f7fdd0h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.740: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.740: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:39.740: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:39.740: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:39.740: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.740: [Direct3D12] <*> Native D3D12 SwapChain Captured 12/12/2020 07:46:39.740: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:39.740: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 12/12/2020 07:46:39.740: [ DXGI ] + SwapChain (2c2a75585c0h) wrapped using D3D12 Command Queue 12/12/2020 07:46:39.740: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4 12/12/2020 07:46:39.740: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.741: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 12/12/2020 07:46:39.741: [FrameLimit] Framerate Limiter Created to Track SwapChain (000002C2A75585C0h) 12/12/2020 07:46:39.865: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.865: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.865: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.865: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.865: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.865: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.865: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.865: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.865: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:39.865: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:39.865: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:39.865: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.866: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:39.866: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:39.966: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.966: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.966: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.966: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.966: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:39.966: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:39.966: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:39.966: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.966: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:39.966: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:39.966: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:39.966: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:39.966: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:39.966: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.066: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.066: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.067: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.067: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.067: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.067: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.067: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.067: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.067: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.067: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.067: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.067: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.067: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.067: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.167: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.167: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.167: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.167: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.167: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.167: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.167: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.167: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.167: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.167: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.167: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.167: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.167: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.167: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.268: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.268: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.268: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.268: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.268: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.268: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.268: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.268: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.268: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.268: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.268: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.368: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.368: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.369: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.369: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.369: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.369: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.369: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.369: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.369: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.369: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.369: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.369: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.469: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.469: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.469: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.469: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.469: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.469: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.469: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.469: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.469: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.469: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.469: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.469: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.469: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.469: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.570: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.570: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.570: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.570: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.570: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.570: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.570: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.570: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.570: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.570: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.570: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.670: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.671: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.671: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.671: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.671: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.671: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.671: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.671: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.671: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.671: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.671: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.771: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.771: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.771: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.771: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.771: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.771: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.771: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.772: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.772: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.772: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.772: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.872: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.872: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.872: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.872: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.872: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.872: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.872: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.872: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.872: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.872: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.872: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.872: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.872: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.872: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.973: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.973: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.973: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.973: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.973: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:40.973: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:40.973: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:40.973: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.973: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:40.973: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:40.973: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:40.973: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:40.973: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:40.973: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.073: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.073: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.073: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.073: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.073: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdd08h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.073: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.073: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff790h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.074: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.074: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.074: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.074: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.074: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.074: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.074: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.174: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.174: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.174: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.174: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.174: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.174: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.174: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.174: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.174: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.174: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.174: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.274: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.275: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.275: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.275: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.275: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.275: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.275: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.275: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.275: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.275: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.275: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.275: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.275: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.275: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.375: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.375: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.375: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.375: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.375: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.375: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.375: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.375: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.375: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.375: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.375: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.375: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.375: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.375: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.476: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.476: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.476: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.476: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.476: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.476: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.476: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.476: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.476: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.476: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.476: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.476: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.476: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.476: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.576: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.576: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.576: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.576: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.577: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.577: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.577: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.577: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.577: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.577: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.577: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.577: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.577: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.577: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.677: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.677: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.677: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.677: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.677: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.677: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.677: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.677: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.677: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.677: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.677: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.677: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.677: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.677: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.778: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.778: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.778: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.778: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.778: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.778: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.778: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.778: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.778: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.778: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.778: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.778: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.778: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.778: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.879: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.879: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.879: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.879: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.879: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.879: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.879: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.879: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.879: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.879: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.879: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.879: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.879: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.879: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.979: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.979: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.979: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.980: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.980: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:41.980: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:41.980: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:41.980: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.980: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:41.980: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:41.980: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:41.980: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:41.980: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:41.980: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.080: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.080: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.080: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.080: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.080: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.080: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.080: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.081: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.081: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.081: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.081: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.181: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.181: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.181: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.181: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.181: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.181: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.181: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.181: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.181: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.181: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.181: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.181: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.181: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.182: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.282: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.282: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.282: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.282: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.283: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.283: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.283: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.283: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.283: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.283: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.283: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.283: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.283: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.283: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.383: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.383: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.383: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.383: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.383: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.383: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.383: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.383: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.383: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.383: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.383: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.383: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.383: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.383: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.484: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.484: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.484: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.484: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.484: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.484: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.484: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.484: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.484: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.484: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.484: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.484: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.484: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.484: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.584: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.584: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.584: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.584: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.584: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.584: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.584: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.584: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.584: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.584: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.584: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.584: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.585: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.585: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.685: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.685: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.685: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.685: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.685: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.685: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.685: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.685: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.685: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.685: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.685: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.786: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.786: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.786: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.786: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.786: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.786: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.786: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.786: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.786: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.786: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.786: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.886: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.887: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.887: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.887: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.887: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.887: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.887: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.887: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.887: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.887: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.887: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.987: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.987: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.987: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.987: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:42.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:42.988: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:42.988: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.988: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:42.988: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:42.988: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:42.988: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:42.988: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:42.988: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.088: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.088: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.088: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.088: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.088: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.088: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.088: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.088: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.088: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.088: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.088: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.088: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.088: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.088: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.188: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.188: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.188: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.189: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.189: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.189: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.189: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.189: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.189: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.189: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.189: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.189: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.189: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.189: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.289: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.289: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.289: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.289: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.289: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.289: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.289: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.289: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.289: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.289: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.289: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.289: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.289: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.289: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.390: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.390: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.390: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.390: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.390: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.390: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.390: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.390: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.390: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.390: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.390: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.390: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.390: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.390: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.490: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.490: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.490: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.490: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.490: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.490: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.490: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.490: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.490: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.490: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.490: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.490: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.490: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.490: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.591: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.591: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.591: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.591: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.591: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.591: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.591: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.591: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.591: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.591: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.591: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.591: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.591: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.591: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.691: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.691: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.691: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.691: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.691: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.691: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.691: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.691: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.691: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.691: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.691: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.691: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.692: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.692: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.792: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.792: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.792: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.792: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.792: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.792: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.792: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.792: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.792: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.792: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.792: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.792: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.792: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.792: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.892: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.892: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.892: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.892: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.892: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.893: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.893: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.893: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.893: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.893: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.893: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.893: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.893: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.893: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.993: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.993: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.993: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.993: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.993: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:43.994: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:43.994: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:43.994: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.994: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:43.994: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:43.994: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:43.994: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:43.994: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:43.994: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.094: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.094: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.094: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.094: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.094: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.094: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.095: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.095: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.095: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.095: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.095: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.095: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.095: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.095: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.195: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.195: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.195: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.195: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.195: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.195: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.195: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.195: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.195: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.195: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.195: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.195: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.195: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.195: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.296: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.296: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.296: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.296: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.296: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.296: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.296: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.296: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.296: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.296: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.296: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.296: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.296: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.296: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.396: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.396: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.396: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.396: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.396: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.397: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.397: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.397: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.397: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.397: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.397: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.397: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.397: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.397: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.497: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.497: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.497: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.497: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.497: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.497: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.497: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.497: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.497: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.497: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.497: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.497: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.497: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.497: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.598: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.598: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.598: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.598: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.598: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.598: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.598: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.598: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.598: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.598: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.598: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.598: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.598: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.598: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.698: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.698: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.698: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.698: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.698: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.698: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.698: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.698: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.698: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.698: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.698: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.698: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.698: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.698: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.799: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.799: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.799: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.799: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.799: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.799: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.799: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.799: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.799: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.799: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.799: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.799: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.799: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.799: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.900: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.900: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.900: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.900: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.900: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:44.900: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:44.900: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:44.900: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.900: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:44.900: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:44.900: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:44.900: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:44.900: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:44.900: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.000: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.000: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.000: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.000: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.000: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.001: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.001: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.001: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.001: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.001: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.001: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.001: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.001: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.001: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.101: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.101: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.101: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.101: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.101: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.101: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.101: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.101: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.101: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.101: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.101: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.101: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.101: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.101: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.201: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.201: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.201: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.202: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.202: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.202: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.202: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.202: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.202: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.202: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.202: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.202: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.202: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.202: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.302: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.302: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.302: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.302: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.302: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.302: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.302: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.302: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.302: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.302: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.302: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.302: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.302: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.302: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.403: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.403: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.403: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.403: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.403: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.403: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.403: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.403: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.403: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.403: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.403: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.403: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.403: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.403: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.503: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.503: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.503: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.503: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.503: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.504: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.504: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.504: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.504: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.504: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.504: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.504: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.504: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.504: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.604: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.604: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.604: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.604: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.604: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.604: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.604: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.604: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.604: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.604: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.604: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.604: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.604: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.604: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.705: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.705: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.705: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.705: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.705: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.705: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.705: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.705: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.705: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.705: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.705: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.705: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.705: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.705: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.805: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.805: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.805: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.805: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.805: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.805: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.805: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.806: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.806: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.806: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.806: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.806: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.806: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.806: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.906: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.906: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.906: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.906: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.906: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:45.906: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:45.906: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:45.906: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.906: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:45.906: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:45.906: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:45.906: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:45.906: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:45.906: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.006: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.006: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.006: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.007: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.007: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.007: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.007: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.007: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.007: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.007: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.007: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.007: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.007: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.007: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.107: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.107: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.107: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.107: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.107: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.107: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.107: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.107: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.107: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.107: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.107: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.107: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.107: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.107: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.208: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.208: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.208: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.208: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.208: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.208: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.208: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.208: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.208: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.208: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.208: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.208: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.208: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.208: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.308: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.308: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.308: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.308: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.308: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.309: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.309: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.309: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.309: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.309: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.309: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.309: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.309: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.309: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.409: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour 12/12/2020 07:46:46.409: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.409: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.409: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.409: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.409: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.409: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.409: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.409: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.409: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.409: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.409: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.510: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.510: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.510: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.510: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.510: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.510: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.510: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.510: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.510: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.510: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.510: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.510: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.510: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.510: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.611: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.611: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.611: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.611: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.611: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.611: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.611: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.611: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.611: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.611: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.611: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.611: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.611: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.611: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.712: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.712: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.712: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.712: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.712: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.712: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.712: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.712: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.712: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.712: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.712: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.712: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.712: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.712: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.812: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.812: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.812: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.812: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.813: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.813: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.813: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.813: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.813: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.813: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.813: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.813: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.813: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.813: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.913: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.913: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.913: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.913: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.914: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:46.914: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:46.914: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:46.914: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.914: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:46.914: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:46.914: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:46.914: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:46.914: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:46.914: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.014: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.014: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.014: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.014: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.014: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.014: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.014: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.014: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.014: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.014: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.014: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.014: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.014: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.014: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.115: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.115: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.115: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.115: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.115: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.115: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.115: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.115: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.115: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.115: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.115: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.115: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.115: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.115: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.216: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.216: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.216: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.216: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.216: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.216: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.216: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.216: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.216: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.216: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.216: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.216: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.216: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.216: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.317: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.317: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.317: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.317: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.317: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.317: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.317: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.317: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.317: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.317: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.317: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.317: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.317: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.317: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.417: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.417: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.418: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.418: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.418: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.418: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.418: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.418: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.418: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.418: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.418: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.418: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.418: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.418: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.518: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.518: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.518: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.518: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.518: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.518: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.518: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.518: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.518: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.518: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.518: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.518: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.519: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.519: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.619: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.619: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.619: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.619: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.619: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.619: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.619: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.619: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.619: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.619: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.619: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.619: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.619: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.619: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.720: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.720: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.720: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.720: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.720: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.720: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.720: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.720: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.720: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.720: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.720: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.720: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.720: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.720: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.821: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.821: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.821: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.821: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.821: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.821: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.821: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.821: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.821: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.821: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.821: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.821: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.821: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.821: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.922: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.922: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.922: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.922: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.922: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:47.922: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:47.922: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:47.922: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.922: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:47.922: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:47.922: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:47.922: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:47.922: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:47.922: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.023: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.023: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.023: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.023: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.023: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.023: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.023: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.023: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.023: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.023: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.023: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.023: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.023: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.023: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.123: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.123: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.123: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.124: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.124: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.124: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.124: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.124: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.124: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.124: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.124: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.124: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.224: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.225: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.225: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.225: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.225: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.225: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.225: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.225: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.225: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.225: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.225: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.225: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.225: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.225: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.326: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.326: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.326: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.326: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.326: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.326: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.326: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.326: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.326: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.326: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.326: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.426: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.426: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.427: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.427: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.427: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.427: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.427: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.427: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.427: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.427: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.427: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.427: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.527: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.527: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.527: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.527: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.527: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.527: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.527: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.527: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.527: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.527: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.527: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.527: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.527: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.527: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.628: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.628: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.628: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.628: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.628: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.628: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.628: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.628: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.628: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.628: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.628: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.628: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.628: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.628: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.729: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.729: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.729: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.729: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.729: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.729: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.729: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.729: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.729: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.729: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.729: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.729: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.729: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.729: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.830: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.830: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.830: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.830: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.830: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.830: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.830: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.830: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.830: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.830: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.830: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.830: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.830: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.830: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.930: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.930: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.930: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.930: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.930: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:48.930: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:48.931: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:48.931: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.931: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:48.931: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:48.931: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:48.931: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:48.931: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:48.931: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.031: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.031: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.031: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.031: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.031: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.031: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.031: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.031: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.031: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.031: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.031: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.031: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.032: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.032: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.132: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.132: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.132: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.132: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.132: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.132: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.132: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.132: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.132: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.132: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.132: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.132: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.132: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.132: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.233: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.233: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.233: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.233: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.233: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.233: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.233: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.233: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.233: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.233: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.234: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.234: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.334: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.334: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.334: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.334: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.334: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.334: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.334: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.334: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.334: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.334: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.334: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.435: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.435: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.435: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.435: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.435: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.435: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.435: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.435: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.435: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.435: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.435: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.435: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.435: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.435: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.535: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.535: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.535: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.535: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.536: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.536: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.536: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.536: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.536: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.536: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.536: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.536: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.636: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.636: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.636: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.637: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.637: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.637: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.637: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.637: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.637: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.737: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.737: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.737: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.737: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.737: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.737: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.737: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.737: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.737: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.838: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.838: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.838: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.838: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.838: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.838: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.838: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.838: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.838: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.939: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:49.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:49.939: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:49.939: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.939: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:49.939: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:49.939: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:49.939: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:49.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:49.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.039: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.039: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.040: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.040: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.040: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.040: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.040: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.040: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.140: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.140: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.140: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.140: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.140: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.140: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.140: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.140: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.140: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.140: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.140: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.140: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.141: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.141: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.241: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.241: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.241: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.241: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.241: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.241: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.241: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.241: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.241: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.241: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.241: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.342: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.342: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.342: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.342: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.342: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.342: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.342: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.443: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.443: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.443: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.443: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.443: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.443: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.443: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.443: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.443: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.443: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.443: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.544: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.544: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.544: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.544: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.544: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.544: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.544: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.544: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.544: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.544: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.544: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.644: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.644: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.645: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.645: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.645: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.645: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.645: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.645: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.645: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.645: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.645: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.645: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.745: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.745: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.745: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.745: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.745: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.745: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.745: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.745: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.745: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.846: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.846: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.846: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.846: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.846: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.846: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.846: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.846: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.846: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.946: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.947: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.947: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.947: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:50.947: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:50.947: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:50.947: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.947: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:50.947: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:50.947: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:50.947: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:50.947: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:50.947: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.047: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.047: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.047: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.047: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.047: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.047: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.047: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.047: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.047: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.047: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.047: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.047: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.047: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.047: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.148: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.148: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.148: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.148: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.148: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.148: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.148: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.148: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.148: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.148: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.148: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.249: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.249: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.249: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.249: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.249: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.249: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.249: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.249: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.249: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.249: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.249: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.349: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.349: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.350: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.350: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.350: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.350: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.350: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.350: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.350: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.350: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.350: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.450: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.450: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.450: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.450: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.450: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.450: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.450: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.450: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.450: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.450: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.450: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.551: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.551: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.551: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.551: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.551: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.551: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.551: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.551: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.551: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.551: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.551: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.651: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.651: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.651: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.651: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.651: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.651: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.651: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.651: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.651: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.651: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.651: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.651: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.652: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.652: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.752: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.752: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.752: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.752: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.752: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.752: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.752: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.752: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.752: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.752: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.752: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.853: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.853: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.853: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.853: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.853: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.853: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.853: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.853: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.853: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.853: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.853: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.953: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.953: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.953: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.954: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:51.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:51.954: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:51.954: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.954: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:51.954: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:51.954: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:51.954: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:51.954: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:51.954: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.054: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.055: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.055: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.055: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.055: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.055: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.055: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.055: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.055: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.055: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.055: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.055: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.055: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.055: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.155: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.156: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.156: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.156: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.156: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.156: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.156: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.156: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.156: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.156: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.156: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.156: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.156: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.257: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.257: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.257: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.257: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.257: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.257: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.257: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.257: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.257: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.257: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.257: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.257: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.257: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.257: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.357: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.358: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.358: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.358: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.358: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.358: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.358: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.358: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.358: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.358: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.358: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.358: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.358: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.358: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.459: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.459: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.459: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.459: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.459: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.459: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.459: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.459: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.459: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.459: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.459: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.459: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.459: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.459: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.560: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.560: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.560: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.560: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.560: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.560: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.560: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.560: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.560: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.560: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.560: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.560: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.560: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.560: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.661: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.661: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.661: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.661: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.661: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.661: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.661: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.661: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.661: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.661: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.661: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.661: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.661: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.661: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.761: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.761: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.761: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.761: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.762: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.762: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.762: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.762: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.762: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.762: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.762: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.762: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.762: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.762: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.862: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.862: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.862: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.862: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.862: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.862: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.862: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.862: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.862: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.862: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.863: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.863: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.863: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.863: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.963: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.963: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.963: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.963: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.963: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:52.963: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:52.963: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:52.963: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.963: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:52.963: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:52.963: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:52.963: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:52.963: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:52.963: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.064: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.064: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.064: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.064: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.064: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.064: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.064: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.064: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.064: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.064: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.064: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.064: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.064: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.064: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.165: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.165: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.165: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.165: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.165: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.165: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.165: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.165: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.165: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.165: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.165: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.265: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.265: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.266: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.266: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.266: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.266: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.266: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.266: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.266: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.266: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.266: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.266: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.266: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.266: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.366: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.366: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.366: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.366: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.366: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.366: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.366: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.366: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.366: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.366: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.366: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.467: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.467: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.467: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.467: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.467: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.467: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.467: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.467: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.467: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.467: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.467: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.467: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.467: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.467: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.568: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.568: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.568: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.568: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.568: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.568: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.568: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.568: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.568: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.568: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.568: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.568: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.568: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.568: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.668: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.668: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.668: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.668: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.668: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.668: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.668: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.668: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.668: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.668: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.668: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.668: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.668: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.668: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.769: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.769: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.769: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.769: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.769: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.769: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.769: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.769: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.769: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.769: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.769: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.870: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.870: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.870: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.870: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.870: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.870: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.870: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.870: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.870: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.870: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.870: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.870: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.870: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.870: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.970: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.971: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.971: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:53.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:53.971: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:53.971: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.971: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:53.971: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:53.971: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:53.971: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:53.971: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:53.971: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.071: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.071: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.071: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.071: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.071: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.071: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.071: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.071: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.071: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.071: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.071: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.172: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.172: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.172: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.172: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.172: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.172: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.172: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.172: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.172: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.172: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.172: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.272: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.273: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.273: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.273: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.273: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.273: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.273: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.273: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.273: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.273: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.273: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.273: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.273: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.273: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.373: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.373: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.373: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.373: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.374: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.374: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.374: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.374: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.374: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.374: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.374: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.374: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.374: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.374: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.474: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.474: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.474: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.474: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.474: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.474: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.474: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.474: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.474: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.474: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.474: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.474: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.475: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.475: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.575: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.575: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.575: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.575: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.575: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.575: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.575: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.575: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.575: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.575: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.575: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.575: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.575: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.575: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.676: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.676: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.676: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.676: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.676: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.676: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.676: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.676: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.676: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.676: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.676: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.676: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.676: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.676: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.777: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.777: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.777: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.777: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.777: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.777: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.777: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.777: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.777: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.777: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.777: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.777: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.777: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.777: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.878: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.878: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.878: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.878: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.878: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.878: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.878: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.878: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.878: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.878: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.878: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.878: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.878: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.878: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.978: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.978: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.978: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.979: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.979: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:54.979: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:54.979: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:54.979: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.979: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:54.979: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:54.979: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:54.979: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:54.979: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:54.979: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.079: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.079: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.079: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.079: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.079: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.079: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.079: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.079: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.079: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.079: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.079: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.079: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.079: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.079: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.180: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.180: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.180: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.180: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.180: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.180: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.180: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.180: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.180: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.180: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.180: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.180: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.180: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.180: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.281: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.281: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.281: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.281: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.281: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.281: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.281: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.281: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.281: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.281: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.281: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.281: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.281: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.281: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.381: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.381: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.381: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.381: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.381: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.381: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.381: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.381: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.381: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.381: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.381: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.381: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.381: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.381: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.482: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.482: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.482: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.482: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.482: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.482: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.482: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.482: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.482: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.482: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.482: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.482: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.482: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.482: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.582: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.582: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.583: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.583: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.583: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.583: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.583: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.583: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.583: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.583: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.583: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.583: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.583: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.583: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.683: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.683: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.683: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.683: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.683: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.683: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.683: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.683: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.683: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.683: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.683: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.683: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.684: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.684: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.784: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.784: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.784: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.784: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.784: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.784: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.784: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.784: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.784: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.784: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.784: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.784: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.784: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.784: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.884: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.885: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.885: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.885: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.885: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.885: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.885: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.885: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.885: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.885: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.885: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.885: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.885: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.885: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.985: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.986: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.986: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.986: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.986: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:55.986: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:55.986: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:55.986: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.986: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:55.986: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:55.986: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:55.986: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:55.986: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:55.986: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.086: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.086: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.086: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.086: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.086: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.086: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.087: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.087: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.087: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.087: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.087: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.087: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.087: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.087: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.187: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.187: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.187: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.187: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.187: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.187: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.188: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.188: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.188: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.188: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.188: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.188: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.188: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.188: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.288: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.288: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.288: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.288: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.288: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.288: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.288: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.288: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.288: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.288: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.288: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.288: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.288: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.288: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.388: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.388: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.388: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.388: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.388: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.388: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.389: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.389: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.389: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.389: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.389: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.389: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.389: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.389: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.489: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.489: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.489: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.489: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.489: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.489: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.489: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.489: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.489: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.489: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.489: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.489: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.489: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.489: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.590: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.590: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.590: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.590: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.590: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.590: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.590: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.590: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.590: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.590: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.590: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.590: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.590: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.590: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.690: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.690: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.690: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.690: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.690: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.690: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.690: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.690: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.690: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.690: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.690: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.690: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.690: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.690: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.791: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.791: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.791: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.791: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.791: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.791: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.791: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.791: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.791: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.791: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.791: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.791: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.791: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.791: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.891: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.891: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.891: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.891: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.891: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.891: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.891: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.891: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.891: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.891: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.891: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.891: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.891: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.891: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.992: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.992: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.992: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.992: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.992: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:56.992: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:56.992: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:56.992: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.992: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:56.992: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:56.992: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:56.992: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:56.992: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:56.992: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.092: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.092: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.092: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.093: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.093: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.093: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.093: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.093: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.093: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.093: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.093: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.093: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.093: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.093: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.193: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.193: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.193: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.193: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.193: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.193: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.194: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.194: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.194: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.194: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.194: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.194: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.194: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.194: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.294: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.294: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.294: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.294: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.294: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.294: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.294: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.294: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.294: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.294: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.294: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.294: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.294: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.294: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.395: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.395: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.395: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.395: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.395: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.395: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.395: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.395: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.395: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.395: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.395: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.395: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.395: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.395: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.495: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.495: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.495: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.495: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.495: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.495: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.495: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.495: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.495: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.495: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.495: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.495: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.495: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.495: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.596: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.596: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.596: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.596: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.596: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.596: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.596: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.596: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.596: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.596: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.596: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.596: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.596: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.596: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.696: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.696: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.696: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.696: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.696: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.696: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.697: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.697: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.697: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.697: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.697: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.697: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.697: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.697: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.797: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.797: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.797: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.797: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.797: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.797: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.797: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.797: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.797: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.797: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.797: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.797: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.797: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.797: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.897: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.898: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.898: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.898: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.898: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.898: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.898: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.898: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.898: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.898: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.898: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.898: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.898: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.898: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.998: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.998: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.998: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.998: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.998: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:57.998: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:57.998: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:57.998: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.998: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:57.998: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:57.998: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:57.998: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:57.998: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:57.998: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.099: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.099: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.099: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.099: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.099: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.099: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.099: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.099: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.099: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.099: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.099: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.099: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.099: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.099: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.200: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.200: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.200: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.200: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.200: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.200: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.200: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.200: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.200: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.200: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.200: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.200: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.200: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.200: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.300: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.300: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.300: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.300: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.300: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.300: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.300: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.300: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.300: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.300: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.300: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.300: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.300: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.300: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.401: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.401: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.401: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.401: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.401: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.401: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.401: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.401: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.401: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.401: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.401: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.401: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.401: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.401: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.502: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.502: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.502: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.502: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.502: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.502: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.502: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.502: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.502: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.502: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.502: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.502: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.502: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.502: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.602: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.602: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.602: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.603: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.603: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.603: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.603: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.603: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.603: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.603: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.603: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.603: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.603: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.603: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.703: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.703: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.703: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.703: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.703: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.704: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.704: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.704: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.704: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.704: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.704: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.704: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.704: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.704: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.804: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.804: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.804: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.804: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.804: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.804: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.804: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.804: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.804: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.804: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.804: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.804: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.804: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.804: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.905: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.905: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.905: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.905: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.905: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:58.905: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:58.905: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:58.905: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.905: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:58.905: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:58.905: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:58.905: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:58.905: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:58.905: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.006: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.006: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.006: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.006: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.006: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.006: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.006: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.006: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.006: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.006: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.006: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.006: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.006: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.006: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.106: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.106: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.106: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.106: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.106: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.106: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.107: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.107: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.107: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.107: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.107: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.107: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.107: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.107: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.207: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.207: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.207: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.207: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.207: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.207: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.207: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.207: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.207: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.207: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.207: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.207: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.207: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.207: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.308: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.308: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.308: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.308: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.308: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.308: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.308: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.308: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.308: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.308: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.308: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.308: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.308: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.308: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.408: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.409: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.409: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.409: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.409: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.409: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.409: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.409: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.409: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.409: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.409: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.509: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.509: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.509: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.509: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.509: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.509: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.509: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.509: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.509: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.509: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.510: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.510: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.510: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.510: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.610: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.610: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.610: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.610: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.610: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.610: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.610: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.610: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.610: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.610: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.610: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.610: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.610: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.610: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.710: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.710: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.710: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.711: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.711: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.711: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.711: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.711: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.711: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.711: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.711: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.711: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.711: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.711: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.811: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.811: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.811: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.811: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.811: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.811: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.811: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.811: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.812: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.812: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.812: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.812: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.812: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.812: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.912: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.912: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.912: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.912: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.912: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:46:59.912: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:46:59.912: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:46:59.912: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.912: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:46:59.912: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:46:59.912: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:46:59.912: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:46:59.912: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:46:59.912: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.012: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.012: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.012: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.012: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.013: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.013: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.013: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.013: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.013: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.013: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.013: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.013: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.013: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.013: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.113: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.113: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.113: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.113: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.113: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.113: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.113: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.113: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.113: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.113: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.113: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.113: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.113: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.113: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.214: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.214: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.214: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.214: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.214: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.214: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.214: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.214: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.214: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.214: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.214: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.214: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.214: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.214: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.315: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.315: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.315: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.315: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.315: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.315: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.315: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.315: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.315: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.315: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.315: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.315: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.315: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.315: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.416: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.416: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.416: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.416: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.416: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.416: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.416: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.416: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.416: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.416: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.416: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.416: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.416: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.416: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.516: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.516: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.516: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.517: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.517: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.517: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.517: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.517: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.517: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.517: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.517: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.517: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.517: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.517: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.617: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.617: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.617: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.617: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.617: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.617: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.617: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.617: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.617: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.617: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.617: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.617: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.617: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.617: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.717: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.718: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.718: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.718: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.718: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.718: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.718: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.718: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.718: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.718: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.718: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.718: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.718: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.718: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.818: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.819: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.819: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.819: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.819: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.819: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.819: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.819: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.819: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.819: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.819: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.819: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.819: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.819: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.919: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.919: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.919: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.920: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.920: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:00.920: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:00.920: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:00.920: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.920: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:00.920: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:00.920: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:00.920: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:00.920: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:00.920: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.020: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.020: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.020: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.020: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.021: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.021: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.021: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.021: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.021: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.021: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.021: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.021: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.021: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.021: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.121: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.121: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.121: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.121: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.121: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.121: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.121: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.121: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.121: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.121: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.121: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.121: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.122: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.122: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.222: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.222: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.222: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.222: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.222: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.222: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.222: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.222: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.222: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.222: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.222: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.222: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.222: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.222: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.322: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.322: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.322: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.322: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.322: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.322: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.322: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.322: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.322: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.322: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.322: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.322: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.323: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.323: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.423: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.423: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.423: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.423: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.423: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.423: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.424: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.424: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.424: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.424: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.424: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.424: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.424: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.424: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.524: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.524: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.524: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.524: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.524: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.524: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.524: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.524: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.524: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.524: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.524: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.524: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.524: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.524: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.625: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.625: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.625: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.625: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.625: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.625: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.625: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.625: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.625: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.625: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.625: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.625: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.625: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.625: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.725: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.725: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.725: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.725: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.726: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.726: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.726: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.726: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.726: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.726: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.726: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.726: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.726: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.726: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.826: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.826: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.826: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.826: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.826: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.826: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.826: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.826: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.826: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.826: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.826: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.826: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.826: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.826: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.927: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.927: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.927: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.927: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.927: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:01.927: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:01.927: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:01.927: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.927: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:01.927: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:01.927: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:01.927: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:01.927: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:01.927: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.027: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.027: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.027: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.027: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.027: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.028: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.028: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.028: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.028: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.028: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.028: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.028: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.028: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.028: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.128: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.128: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.128: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.128: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.128: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.128: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.128: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.128: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.128: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.128: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.128: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.128: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.128: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.128: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.229: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.229: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.229: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.229: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.229: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.229: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.229: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.229: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.229: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.229: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.229: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.229: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.229: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.229: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.329: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.330: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.330: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.330: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.330: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.330: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.330: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.330: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.330: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.330: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.330: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.330: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.330: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.330: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.430: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.430: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.430: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.430: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.430: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.430: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.430: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.430: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.430: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.430: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.430: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.430: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.430: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.430: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.531: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.531: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.531: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.531: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.531: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.531: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.531: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.531: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.531: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.531: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.531: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.531: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.531: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.531: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.631: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.631: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.631: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.631: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.631: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.631: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.631: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.631: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.631: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.631: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.631: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.631: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.632: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.632: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.732: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.732: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.732: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.732: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.732: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.732: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.732: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.732: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.732: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.732: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.732: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.732: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.732: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.732: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.832: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.832: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.832: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.832: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.832: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.833: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.833: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.833: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.833: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.833: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.833: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.933: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.933: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.933: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.933: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.933: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:02.933: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:02.933: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:02.933: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.934: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:02.934: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:02.934: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:02.934: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:02.934: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:02.934: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.034: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.034: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.034: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.034: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.034: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.034: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.034: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.034: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.034: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.034: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.034: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.034: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.034: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.034: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.134: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.135: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.135: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.135: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.135: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.135: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.135: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.135: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.135: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.135: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.135: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.135: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.135: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.135: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.235: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.235: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.235: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.235: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.235: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.235: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.235: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.235: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.235: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.235: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.235: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.235: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.235: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.235: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.336: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.336: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.336: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.336: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.336: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.336: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.336: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.336: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.336: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.336: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.336: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.336: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.336: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.336: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.436: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.436: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.436: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.436: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.436: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.436: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.436: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.537: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.537: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.537: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.537: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.537: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.537: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.537: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.537: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.537: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.537: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.537: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.537: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.537: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.537: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.637: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.638: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.638: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.638: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.638: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.638: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.638: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.638: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.638: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.638: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.638: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.638: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.738: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.738: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.738: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.738: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.738: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.739: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.739: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.739: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.739: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.739: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.739: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.739: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.739: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.739: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.839: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.839: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.839: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.839: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.839: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.839: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.839: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.839: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.839: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.839: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.839: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.839: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.839: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.839: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.939: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.940: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.940: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.940: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.940: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:03.940: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:03.940: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:03.940: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.940: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:03.940: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:03.940: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:03.940: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:03.940: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:03.940: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.040: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.041: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.041: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.041: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.041: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.041: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.041: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.041: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.041: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.041: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.041: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.041: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.141: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.141: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.141: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.141: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.142: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.142: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.142: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.142: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.142: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.142: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.142: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.242: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.242: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.242: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.242: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.242: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.242: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.242: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.242: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.242: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.242: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.242: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.242: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.242: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.242: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.343: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.343: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.343: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.343: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.343: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.343: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.343: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.343: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.343: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.343: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.343: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.343: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.343: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.343: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.443: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.443: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.444: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.444: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.444: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.444: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.444: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.444: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.444: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.444: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.444: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.444: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.444: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.544: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.544: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.544: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.544: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.544: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.544: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.544: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.545: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.545: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.545: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.545: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.645: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.645: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.645: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.645: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.645: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.645: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.645: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.645: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.645: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.645: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.645: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.645: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.645: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.645: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.746: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.746: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.746: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.746: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.746: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.746: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.746: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.746: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.746: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.746: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.746: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.746: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.746: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.746: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.847: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.847: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.847: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.847: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.847: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.847: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.847: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.847: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.847: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.847: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.847: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.847: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.847: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.847: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.947: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.948: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.948: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.948: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.948: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:04.948: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:04.948: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:04.948: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.948: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:04.948: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:04.948: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:04.948: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:04.948: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:04.948: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.048: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.048: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.048: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.048: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.048: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.048: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.048: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.048: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.048: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.048: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.048: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.149: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.149: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.149: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.149: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.149: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.149: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.149: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.149: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.149: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.149: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.149: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.149: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.149: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.149: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.249: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.250: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.250: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.250: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.250: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.250: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.250: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.250: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.250: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.250: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.250: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.250: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.250: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.250: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.350: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.350: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.351: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.351: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.351: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.351: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.351: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.351: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.351: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.351: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.351: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.351: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.451: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.451: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.451: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.451: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.451: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.451: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.451: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.451: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.451: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.451: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.451: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.451: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.451: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.451: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.552: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.552: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.552: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.552: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.552: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.552: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.552: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.552: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.552: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.552: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.552: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.552: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.552: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.552: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.653: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.653: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.653: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.653: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.653: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.653: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.653: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.653: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.653: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.653: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.653: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.653: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.653: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.653: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.754: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.754: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.754: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.754: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.754: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.754: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.754: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.754: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.754: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.754: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.754: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.754: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.754: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.754: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.854: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.855: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.855: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.855: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.855: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.855: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.855: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.855: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.855: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.855: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.855: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.855: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.855: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.855: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.955: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.955: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.955: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.955: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.955: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:05.955: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:05.955: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:05.955: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.955: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:05.955: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:05.955: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:05.955: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:05.955: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:05.955: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.056: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.056: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.056: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.056: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.056: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.056: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.056: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.056: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.056: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.056: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.056: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.056: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.056: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.056: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.156: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.156: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.156: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.157: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.157: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.157: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.157: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.157: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.157: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.157: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.157: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.157: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.157: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.157: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.257: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.257: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.257: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.257: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.257: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.257: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.257: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.257: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.257: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.257: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.257: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.257: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.257: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.257: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.358: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.358: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.358: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.358: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.358: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.358: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.358: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.358: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.358: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.358: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.358: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.358: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.358: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.358: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.459: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.459: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.459: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.459: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.459: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.459: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.459: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.459: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.459: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.459: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.459: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.459: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.459: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.459: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.560: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.560: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.560: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.560: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.560: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.560: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.560: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.560: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.560: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.560: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.560: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.560: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.560: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.560: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.661: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.661: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.661: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.661: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.661: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.661: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.661: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.661: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.661: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.661: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.661: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.661: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.661: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.661: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.761: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.761: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.761: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.761: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.761: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.761: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.761: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.761: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.761: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.761: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.761: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.761: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.761: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.761: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.862: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.862: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.862: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.862: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.862: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.862: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.862: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.862: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.862: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.862: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.862: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.862: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.862: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.862: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.963: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.963: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.963: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.963: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.963: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:06.963: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:06.963: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:06.963: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.963: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:06.963: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:06.963: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:06.963: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:06.963: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:06.963: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.064: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.064: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.064: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.064: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.064: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.064: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.064: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.064: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.064: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.064: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.064: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.064: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.064: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.064: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.164: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.164: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.164: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.164: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.164: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.164: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.164: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.164: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.164: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.164: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.164: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.164: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.164: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.164: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.265: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.265: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.265: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.265: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.265: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.265: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.265: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.265: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.265: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.265: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.265: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.265: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.265: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.265: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.366: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.366: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.366: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.366: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.366: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.366: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.366: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.366: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.366: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.366: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.366: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.466: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.466: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.466: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.466: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.466: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.466: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.466: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.466: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.467: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.467: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.467: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.467: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.467: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.467: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.567: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.567: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.567: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.567: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.567: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.567: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.567: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.567: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.567: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.567: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.567: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.567: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.567: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.567: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.668: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.668: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.668: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.668: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.668: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.668: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.668: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.668: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.668: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.668: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.668: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.668: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.668: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.668: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.768: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.768: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.769: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.769: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.769: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.769: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.769: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.769: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.769: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.769: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.769: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.769: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.869: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.869: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.869: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.869: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.869: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.869: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.869: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.869: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.869: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.869: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.869: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.869: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.869: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.869: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.970: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.970: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.970: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.970: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.970: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:07.970: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:07.970: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:07.970: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.970: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:07.970: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:07.970: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:07.970: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:07.970: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:07.970: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.070: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.070: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.070: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.071: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.071: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.071: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.071: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.071: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.071: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.071: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.071: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.071: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.171: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.171: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.171: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.171: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.171: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.171: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.171: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.171: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.171: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.171: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.171: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.171: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.171: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.171: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.271: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.272: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.272: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.272: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.272: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.272: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.272: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.272: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.272: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.272: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.272: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.272: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.272: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.272: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.372: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.372: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.372: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.372: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.372: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.372: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.372: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.372: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.372: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.372: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.372: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.473: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.473: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.473: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.473: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.473: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.473: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.473: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.473: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.473: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.473: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.473: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.574: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.574: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.574: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.574: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.574: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.574: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.574: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.574: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.574: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.574: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.574: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.574: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.574: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.574: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.674: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.674: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.674: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.674: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.674: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.674: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.674: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.674: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.674: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.674: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.674: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.674: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.674: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.674: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.774: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.775: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.775: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.775: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.775: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.775: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.775: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.775: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.775: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.775: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.775: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.775: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.775: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.775: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.875: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.875: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.875: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.875: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.875: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.875: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.875: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.875: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.875: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.875: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.875: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.875: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.875: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.875: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.976: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.976: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.976: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.976: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.976: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:08.976: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:08.976: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:08.976: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.976: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:08.976: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:08.976: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:08.976: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:08.976: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:08.976: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.076: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.077: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.077: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.077: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.077: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.077: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.077: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.077: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.077: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.077: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.077: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.077: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.077: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.077: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.177: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.177: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.177: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.177: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.177: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.177: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.177: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.177: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.177: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.177: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.177: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.177: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.177: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.177: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.277: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.278: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.278: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.278: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.278: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.278: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.278: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.278: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.278: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.278: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.278: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.278: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.278: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.278: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.378: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.378: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.378: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.378: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.378: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.378: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.378: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.378: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.379: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.379: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.379: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.479: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.479: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.479: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.479: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.479: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.479: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.479: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.479: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.479: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.479: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.479: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.479: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.479: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.479: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.579: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.579: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.579: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.579: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.580: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.580: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.580: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.580: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.580: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.580: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.580: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.580: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.580: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.580: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.680: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.680: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.680: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.680: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.680: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.680: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.680: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.680: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.680: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.680: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.680: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.680: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.680: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.680: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.781: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.781: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.781: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.781: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.781: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.781: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.781: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.781: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.781: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.781: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.781: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.781: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.781: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.781: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.882: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.882: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.882: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.882: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.882: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.882: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.882: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.882: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.882: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.882: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.882: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.882: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.882: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.882: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.982: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.982: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.982: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.982: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.983: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:09.983: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:09.983: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:09.983: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.983: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:09.983: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:09.983: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:09.983: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:09.983: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:09.983: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.083: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.083: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.083: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.083: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.083: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.083: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.083: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.083: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.083: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.083: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.083: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.083: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.083: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.083: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.183: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.183: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.184: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.184: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.184: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.184: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.184: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.184: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.184: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.184: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.184: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.184: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.184: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.284: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.284: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.285: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.285: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.285: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.285: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.285: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.285: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.285: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.285: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.285: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.285: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.385: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.385: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.385: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.385: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.385: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.385: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.385: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.385: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.386: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.386: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.386: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.386: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.386: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.386: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.486: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.486: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.486: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.486: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.486: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.486: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.486: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.486: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.486: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.486: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.486: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.486: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.486: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.486: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.587: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.587: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.587: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.587: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.587: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.587: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.587: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.587: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.587: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.587: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.587: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.587: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.587: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.587: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.687: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.688: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.688: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.688: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.688: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.688: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.688: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.688: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.688: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.688: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.688: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.688: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.688: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.688: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.788: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.788: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.788: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.788: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.788: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.788: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.788: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.788: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.788: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.788: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.788: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.788: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.788: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.788: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.889: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.889: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.889: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.889: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.889: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.890: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.890: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.890: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.890: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.890: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.890: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.990: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.990: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.990: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:10.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:10.990: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:10.990: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.990: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:10.990: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:10.990: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:10.990: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:10.990: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:10.990: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.091: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.091: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.091: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.091: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.091: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.091: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.091: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.091: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.091: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.091: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.091: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.192: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.192: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.192: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.192: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.192: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.192: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.192: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.192: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.192: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.192: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.192: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.192: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.192: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.192: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.292: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.292: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.293: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.293: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.293: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.293: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.293: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.293: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.293: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.293: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.293: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.293: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.393: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.393: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.393: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.393: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.393: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.393: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.393: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.393: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.393: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.393: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.393: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.493: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.494: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.494: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.494: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.494: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.494: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.494: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.494: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.494: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.494: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.494: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.595: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.595: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.595: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.595: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.595: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.595: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.595: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.595: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.595: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.595: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.595: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.595: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.595: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.595: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.695: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.695: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.695: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.695: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.695: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.695: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.695: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.695: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.695: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.695: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.695: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.695: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.695: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.695: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.796: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.796: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.796: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.796: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.796: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.796: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.796: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.796: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.796: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.796: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.796: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.896: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.897: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.897: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.897: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.897: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.897: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.897: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.897: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.897: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.897: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.897: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.897: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.897: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.897: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.997: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.997: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.997: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:11.998: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:11.998: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:11.998: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.998: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:11.998: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:11.998: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:11.998: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:11.998: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:11.998: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.098: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.098: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.098: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.098: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.098: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.098: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.098: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.098: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.098: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.098: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.098: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.199: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.199: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.199: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.199: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.199: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.199: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.199: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.199: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.199: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.199: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.199: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.199: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.199: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.199: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.299: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.299: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.299: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.299: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.299: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.299: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.299: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.299: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.299: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.400: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.400: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.400: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.400: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.400: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.400: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.400: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.400: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.400: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.400: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.400: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.501: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.501: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.501: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.501: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.501: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.501: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.501: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.501: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.501: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.501: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.501: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.501: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.501: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.501: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.601: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.601: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.601: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.601: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.601: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.602: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.602: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.602: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.602: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.602: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.602: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.702: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.702: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.702: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.702: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.702: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.702: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.702: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.702: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.702: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.702: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.702: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.803: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.803: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.803: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.803: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.803: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.803: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.803: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.803: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.803: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.803: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.803: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.903: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.903: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.903: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:12.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:12.903: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:12.904: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.904: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:12.904: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:12.904: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:12.904: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:12.904: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:12.904: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.004: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.004: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.004: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.004: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.004: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.004: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.004: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.004: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.004: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.004: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.004: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.004: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.004: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.004: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.104: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.104: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.105: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.105: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.105: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.105: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.105: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.105: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.105: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.105: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.105: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.105: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.105: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.105: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.205: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.205: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.205: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.205: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.205: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.205: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.205: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.205: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.205: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.205: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.205: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.306: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.306: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.306: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.306: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.306: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.306: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.306: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.306: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.306: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.306: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.306: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.407: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.407: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.407: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.407: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.407: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.407: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.407: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.407: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.407: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.407: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.407: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.508: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.508: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.508: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.508: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.508: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.508: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.508: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.508: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.508: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.508: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.508: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.508: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.508: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.508: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.608: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.608: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.608: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.608: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.608: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.608: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.608: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.608: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.608: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.608: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.608: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.709: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.709: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.709: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.709: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.709: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.709: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.709: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.709: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.709: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.709: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.709: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.809: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.809: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.810: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.810: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.810: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.810: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.810: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.810: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.810: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.810: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.810: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.810: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.910: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.910: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.910: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:13.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:13.910: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:13.910: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.911: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:13.911: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:13.911: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:13.911: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:13.911: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:13.911: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.011: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.011: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.011: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.011: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.011: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.011: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.011: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.011: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.011: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.011: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.011: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.112: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.112: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.112: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.112: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.112: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.112: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.112: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.112: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.112: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.112: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.112: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.212: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.212: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.212: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.213: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.213: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.213: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.213: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.213: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.213: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.213: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.213: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.313: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.313: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.313: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.313: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.313: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.313: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.313: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.313: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.313: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.313: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.313: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.413: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.413: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.413: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.413: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.413: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.414: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.414: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.414: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.414: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.414: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.414: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.414: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.414: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.514: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.514: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.514: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.514: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.514: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.514: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.514: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.514: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.514: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.514: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.514: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.615: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.615: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.615: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.615: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.615: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.615: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.615: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.615: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.615: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.615: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.615: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.716: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.716: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.716: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.716: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.716: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.716: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.716: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.716: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.716: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.716: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.716: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.817: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.817: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.817: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.817: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.817: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.817: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.817: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.817: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.817: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.817: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.817: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.918: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.918: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.918: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:14.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:14.918: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:14.918: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.918: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:14.918: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:14.918: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:14.918: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:14.918: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:14.918: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.018: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.018: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.018: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.018: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.018: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.018: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.018: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.018: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.018: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.018: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.018: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.018: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.018: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.019: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.119: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.119: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.119: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.119: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.119: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.119: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.119: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.119: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.119: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.219: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.219: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.219: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.219: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.219: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.219: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.220: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.220: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.220: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.220: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.220: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.220: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.220: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.220: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.320: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.320: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.320: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.321: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.321: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.321: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.321: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.321: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.321: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.321: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.321: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.321: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.421: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.421: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.421: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.421: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.421: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.421: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.421: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.421: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.421: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.421: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.421: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.521: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.521: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.521: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.521: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.522: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.522: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.522: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.522: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.522: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.522: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.522: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.522: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.522: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.622: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.622: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.622: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.622: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.622: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.622: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.622: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.622: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.622: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.622: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.622: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.622: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.622: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.622: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.723: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.723: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.723: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.723: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.723: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.723: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.723: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.723: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.723: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.723: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.723: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.823: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.823: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.823: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.823: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.824: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.824: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.824: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.824: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.824: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.824: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.824: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.824: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.824: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.924: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.924: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.924: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.925: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:15.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:15.925: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:15.925: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.925: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:15.925: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:15.925: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:15.925: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:15.925: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:15.925: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.025: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.025: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.025: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.025: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.026: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.026: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.026: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.026: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.026: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.026: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.026: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.026: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.026: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.026: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.126: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.126: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.126: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.127: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.127: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.127: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.127: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.127: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.127: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.127: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.127: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.127: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.227: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.227: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.227: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.227: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.227: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.227: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.227: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.227: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.227: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.327: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.327: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.328: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.328: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.328: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.328: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.328: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.328: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.328: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.328: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.428: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.428: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.428: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.429: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.429: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.429: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.429: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.429: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.429: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.529: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.529: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.529: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.529: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.529: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.529: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.529: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.630: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.630: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.630: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.630: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.630: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.630: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.630: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.630: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.630: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.730: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.730: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.730: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.730: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.730: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.730: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.730: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.730: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.730: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.730: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.730: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.831: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.831: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.831: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.831: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.831: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.831: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.831: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.831: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.831: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.831: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.831: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.931: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.931: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.931: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.931: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.931: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:16.931: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:16.931: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:16.931: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.931: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:16.931: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:16.931: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:16.931: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:16.931: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:16.931: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.032: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.032: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.032: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.032: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.032: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.032: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.032: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.032: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.032: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.032: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.032: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.133: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.133: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.133: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.133: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.133: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.133: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.133: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.133: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.133: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.133: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.133: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.133: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.133: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.133: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.233: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.233: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.234: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.234: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.234: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.234: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.234: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.234: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.234: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.234: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.334: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.334: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.334: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.334: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.334: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.334: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.334: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.334: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.334: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.334: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.334: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.434: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.434: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.434: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.434: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.434: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.434: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.435: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.435: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.435: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.435: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.435: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.435: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.435: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.435: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.535: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.535: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.535: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.535: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.535: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.535: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.535: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.535: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.535: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.535: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.535: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.535: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.535: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.535: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.636: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.636: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.636: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.636: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.636: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.636: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.636: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.636: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.636: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.636: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.636: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.736: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.736: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.736: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.736: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.736: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.736: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.736: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.736: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.736: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.736: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.736: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.737: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.737: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.737: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.837: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.837: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.837: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.837: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.837: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.837: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.837: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.837: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.837: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.837: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.837: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.837: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.837: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.837: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.937: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.937: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.937: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.937: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.937: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:17.937: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:17.937: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:17.937: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.937: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:17.937: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:17.937: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:17.937: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:17.937: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:17.937: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.038: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.038: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.038: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.038: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.038: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.038: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.038: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.038: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.038: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.038: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.038: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.038: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.038: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.038: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.138: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.138: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.138: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.138: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.139: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.139: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.139: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.139: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.139: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.139: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.139: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.139: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.139: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.139: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.239: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.239: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.239: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.239: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.239: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.239: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.239: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.239: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.239: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.239: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.239: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.239: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.239: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.239: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.340: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.340: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.340: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.340: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.340: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.340: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.340: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.340: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.340: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.340: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.340: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.340: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.340: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.340: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.440: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.440: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.440: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.440: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.440: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.440: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.440: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.440: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.440: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.440: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.440: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.440: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.440: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.440: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.541: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.541: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.541: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.541: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.541: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.541: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.541: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.541: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.541: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.541: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.541: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.541: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.541: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.541: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.642: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.642: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.642: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.642: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.642: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.642: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.642: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.642: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.642: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.642: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.642: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.642: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.642: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.642: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.743: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.743: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.743: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.743: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.743: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.743: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.743: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.743: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.743: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.743: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.743: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.743: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.743: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.743: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.843: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.843: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.843: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.843: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.843: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.843: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.843: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.843: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.843: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.843: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.843: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.843: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.843: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.843: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.944: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.944: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.944: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.944: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.944: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:18.944: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:18.944: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:18.944: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.944: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:18.944: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:18.944: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:18.944: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:18.944: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:18.944: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.044: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.044: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.044: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.044: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.045: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.045: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.045: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.045: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.045: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.045: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.045: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.045: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.045: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.045: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.145: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.145: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.145: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.145: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.145: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.145: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.145: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.145: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.145: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.145: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.145: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.246: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.246: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.246: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.246: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.246: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.246: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.246: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.246: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.246: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.246: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.246: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.246: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.246: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.246: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.346: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.346: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.347: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.347: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.347: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.347: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.347: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.347: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.347: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.347: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.347: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.347: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.347: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.347: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.447: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.447: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.447: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.447: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.447: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.447: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.447: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.447: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.447: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.447: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.447: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.447: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.447: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.447: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.548: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.548: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.548: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.548: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.548: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.548: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.548: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.548: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.548: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.548: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.548: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.548: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.548: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.548: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.648: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.648: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.648: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.648: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.648: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.648: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.648: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.648: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.648: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.648: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.648: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.648: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.648: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.648: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.749: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.749: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.749: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.749: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.749: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.749: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.749: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.749: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.749: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.749: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.749: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.749: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.749: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.749: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.849: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.849: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.849: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.850: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.850: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.850: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.850: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.850: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.850: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.850: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.850: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.850: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.850: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.850: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.950: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.950: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.950: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.950: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.950: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:19.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:19.951: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:19.951: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.951: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:19.951: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:19.951: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:19.951: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:19.951: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:19.951: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.051: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.051: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.051: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.051: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.051: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.051: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.052: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.052: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.052: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.052: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.052: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.052: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.052: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.052: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.152: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.152: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.152: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.152: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.152: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.152: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.152: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.152: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.152: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.152: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.152: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.152: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.152: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.152: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.252: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.252: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.252: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.252: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.252: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.253: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.253: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.253: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.253: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.253: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.253: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.253: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.253: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.253: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.353: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.353: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.353: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.353: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.353: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.353: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.353: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.353: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.353: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.353: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.353: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.353: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.354: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.354: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.454: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.454: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.454: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.454: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.454: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.454: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.454: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.454: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.454: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.454: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.454: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.454: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.454: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.454: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.554: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.554: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.554: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.554: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.554: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.554: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.554: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.554: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.554: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.554: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.554: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.554: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.554: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.554: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.654: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.655: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.655: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.655: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.655: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.655: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.655: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.655: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.655: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.655: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.655: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.655: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.655: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.655: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.755: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.755: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.755: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.755: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.756: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.756: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.756: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.756: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.756: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.756: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.756: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.756: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.756: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.756: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.856: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.856: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.856: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.856: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.856: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.856: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.856: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.856: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.856: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.856: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.856: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.856: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.856: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.856: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.957: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.957: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.957: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.957: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.957: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:20.957: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:20.957: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:20.957: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.957: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:20.957: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:20.957: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:20.957: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:20.957: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:20.957: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.057: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.057: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.057: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.057: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.057: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.058: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.058: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.058: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.058: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.058: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.058: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.058: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.058: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.058: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.158: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.158: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.158: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.158: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.158: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.158: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.158: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.158: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.158: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.158: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.158: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.158: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.158: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.158: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.259: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.259: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.259: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.259: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.259: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.259: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.259: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.259: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.259: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.259: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.259: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.259: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.259: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.259: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.360: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.360: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.360: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.360: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.360: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.360: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.360: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.360: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.360: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.360: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.360: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.360: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.360: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.360: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.460: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.461: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.461: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.461: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.461: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.461: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.461: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.461: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.461: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.461: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.461: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.461: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.461: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.461: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.562: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.562: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.562: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.562: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.562: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.562: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.562: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.562: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.562: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.562: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.562: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.562: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.562: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.562: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.662: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.662: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.662: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.662: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.662: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.662: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.662: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.662: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.662: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.662: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.662: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.662: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.662: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.662: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.763: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.763: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.763: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.763: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.763: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.763: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.763: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.763: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.763: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.763: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.763: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.763: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.763: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.763: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.863: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.863: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.863: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.863: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.863: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.863: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.864: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.864: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.864: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.864: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.864: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.864: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.864: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.864: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.964: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.964: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.964: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.964: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.964: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:21.964: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:21.964: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:21.964: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.964: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:21.964: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:21.964: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:21.964: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:21.964: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:21.964: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.065: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.065: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.065: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.065: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.065: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.065: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.065: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.065: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.065: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.065: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.065: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.065: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.065: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.065: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.165: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.165: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.165: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.165: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.165: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.165: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.165: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.165: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.165: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.165: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.165: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.266: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.266: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.266: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.266: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.266: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.266: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.266: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.266: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.266: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.266: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.266: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.266: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.266: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.266: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.366: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.366: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.366: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.367: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.367: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.367: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.367: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.367: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.367: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.367: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.367: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.367: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.367: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.367: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.467: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.468: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.468: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.468: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.468: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.468: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.468: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.468: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.468: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.468: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.468: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.468: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.468: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.468: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.568: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.568: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.568: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.568: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.568: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.568: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.568: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.568: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.568: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.568: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.568: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.568: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.568: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.568: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.669: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.669: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.669: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.669: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.669: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.669: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.669: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.669: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.669: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.669: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.669: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.669: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.669: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.669: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.770: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.770: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.770: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.770: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.770: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.770: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.770: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.770: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.770: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.770: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.770: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.770: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.770: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.770: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.870: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.870: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.870: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.870: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.870: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.870: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.871: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.871: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.871: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.871: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.871: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.871: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.871: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.871: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.971: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.971: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.971: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:22.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:22.971: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:22.971: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.971: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:22.971: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:22.971: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:22.971: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:22.971: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:22.971: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.071: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.071: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.071: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.071: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.072: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.072: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.072: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.072: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.072: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.072: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.072: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.072: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.072: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.172: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.172: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.172: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.172: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.172: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.172: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.172: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.172: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.172: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.172: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.172: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.273: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.273: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.273: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.273: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.273: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.273: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.273: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.273: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.273: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.273: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.273: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.273: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.273: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.273: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.373: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.373: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.373: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.373: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.373: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.373: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.373: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.373: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.373: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.373: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.373: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.373: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.373: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.373: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.474: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.474: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.474: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.474: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.474: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.474: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.474: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.474: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.474: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.474: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.474: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.474: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.474: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.474: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.574: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.574: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.574: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.575: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.575: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.575: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.575: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.575: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.575: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.575: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.575: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.575: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.575: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.575: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.675: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.675: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.675: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.675: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.675: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.675: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.675: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.675: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.675: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.675: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.675: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.675: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.675: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.675: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.776: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.776: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.776: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.776: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.776: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.776: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.776: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.776: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.776: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.776: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.776: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.776: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.776: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.776: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.876: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.876: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.876: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.877: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.877: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.877: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.877: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.877: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.877: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.877: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.877: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.877: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.877: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.877: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.977: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.977: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.977: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.977: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.977: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:23.977: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:23.977: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:23.977: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.977: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:23.977: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:23.977: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:23.977: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:23.977: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:23.977: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.078: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.078: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.078: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.078: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.078: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.078: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.078: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.078: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.078: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.078: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.078: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.078: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.078: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.078: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.178: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.178: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.178: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.178: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.178: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.178: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.178: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.178: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.179: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.179: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.179: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.179: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.179: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.179: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.279: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.279: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.279: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.279: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.279: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.279: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.279: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.279: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.279: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.279: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.279: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.279: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.279: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.279: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.380: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.380: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.380: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.380: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.380: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.380: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.380: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.380: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.380: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.380: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.380: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.380: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.380: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.380: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.480: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.480: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.480: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.480: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.480: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.480: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.480: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.480: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.480: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.480: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.480: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.480: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.480: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.480: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.581: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.581: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.581: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.581: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.581: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.581: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.581: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.581: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.581: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.581: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.581: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.581: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.581: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.581: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.681: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.681: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.681: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.681: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.681: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.682: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.682: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.682: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.682: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.682: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.682: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.682: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.682: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.682: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.782: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.782: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.782: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.782: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.782: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.782: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.782: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.782: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.782: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.782: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.782: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.782: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.782: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.782: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.883: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.883: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.883: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.883: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.883: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.883: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.883: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.883: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.883: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.883: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.883: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.883: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.883: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.883: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.983: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.983: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.983: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.984: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.984: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:24.984: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:24.984: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:24.984: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.984: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:24.984: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:24.984: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:24.984: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:24.984: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:24.984: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.084: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.084: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.084: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.084: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.084: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.084: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.084: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.084: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.084: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.084: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.084: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.084: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.084: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.084: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.184: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.185: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.185: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.185: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.185: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.185: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.185: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.185: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.185: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.185: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.185: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.185: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.185: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.185: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.285: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.285: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.285: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.286: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.286: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.286: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.286: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.286: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.286: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.286: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.286: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.286: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.286: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.286: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.386: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.386: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.386: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.386: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.386: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.386: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.386: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.386: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.387: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.387: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.387: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.387: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.387: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.387: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.487: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.487: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.487: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.487: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.487: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.487: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.487: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.487: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.487: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.487: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.487: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.487: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.487: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.487: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.588: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.588: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.588: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.588: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.588: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.588: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.588: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.588: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.588: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.588: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.588: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.588: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.588: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.588: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.688: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.688: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.688: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.688: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.688: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.688: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.688: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.688: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.688: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.688: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.688: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.688: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.689: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.689: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.789: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.789: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.789: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.789: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.789: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.789: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.789: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.789: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.789: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.789: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.789: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.789: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.789: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.789: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.889: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.890: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.890: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.890: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.890: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.890: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.890: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.890: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.890: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.890: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.890: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.890: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.890: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.990: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.990: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.990: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:25.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:25.991: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:25.991: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.991: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:25.991: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:25.991: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:25.991: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:25.991: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:25.991: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.091: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.091: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.091: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.091: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.091: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.091: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.091: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.091: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.091: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.091: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.091: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.192: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.192: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.192: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.192: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.192: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.192: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.192: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.192: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.192: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.192: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.192: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.192: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.192: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.192: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.292: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.292: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.292: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.292: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.292: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.292: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.292: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.292: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.292: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.292: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.292: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.393: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.393: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.393: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.393: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.393: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.393: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.393: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.393: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.393: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.393: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.393: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.494: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.494: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.494: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.494: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.494: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.494: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.494: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.494: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.494: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.494: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.494: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.594: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.594: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.594: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.594: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.594: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.594: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.594: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.594: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.594: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.594: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.594: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.695: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.695: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.695: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.695: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.695: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.695: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.695: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.695: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.695: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.695: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.695: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.695: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.695: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.695: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.796: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.796: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.796: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.796: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.796: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.796: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.796: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.796: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.796: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.796: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.796: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.896: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.896: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.896: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.896: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.896: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.896: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.896: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.896: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.897: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.897: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.897: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.897: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.897: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.897: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.997: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.997: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.997: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:26.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:26.997: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:26.997: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.997: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:26.997: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:26.997: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:26.997: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:26.997: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:26.997: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.097: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.097: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.097: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.097: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.098: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.098: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.098: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.098: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.098: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.098: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.098: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.098: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.098: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.198: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.198: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.198: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.198: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.198: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.198: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.199: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.199: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.199: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.199: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.199: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.199: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.199: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.199: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.299: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.299: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.299: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.299: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.299: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.299: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.299: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.299: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.299: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.400: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.400: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.400: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.400: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.400: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.400: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.400: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.400: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.400: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.400: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.400: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.500: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.500: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.500: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.500: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.500: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.500: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.500: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.500: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.500: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.500: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.500: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.601: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.601: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.601: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.601: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.601: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.601: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.601: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.601: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.601: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.601: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.601: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.701: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.701: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.701: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.701: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.702: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.702: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.702: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.702: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.702: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.702: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.702: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.702: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.702: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.802: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.802: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.802: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.802: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.802: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.802: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.802: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.802: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.802: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.802: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.802: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.802: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.802: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.802: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.903: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.903: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.903: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:27.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:27.903: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:27.903: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.903: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:27.903: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:27.903: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:27.903: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:27.903: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:27.903: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.003: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.003: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.003: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.003: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.003: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.003: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.003: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.003: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.003: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.003: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.003: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.003: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.003: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.003: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.104: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.104: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.104: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.104: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.104: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.104: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.104: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.104: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.104: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.104: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.104: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.104: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.104: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.104: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.205: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.205: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.205: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.205: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.205: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.205: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.205: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.205: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.205: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.205: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.205: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.306: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.306: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.306: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.306: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.306: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.306: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.306: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.306: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.306: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.306: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.306: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.406: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.406: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.406: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.406: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.406: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.407: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.407: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.407: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.407: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.407: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.407: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.407: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.407: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.507: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.507: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.507: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.507: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.507: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.507: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.507: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.507: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.507: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.507: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.507: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.507: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.507: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.507: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.608: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.608: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.608: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.608: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.608: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.608: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.608: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.608: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.608: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.608: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.608: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.708: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.708: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.708: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.708: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.709: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.709: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.709: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.709: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.709: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.709: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.709: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.709: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.709: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.809: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.809: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.809: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.809: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.809: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.809: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.809: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.809: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.809: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.809: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.809: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.809: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.809: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.809: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.910: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.910: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.910: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:28.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:28.910: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:28.910: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.910: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:28.910: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:28.910: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:28.910: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:28.910: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:28.910: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.010: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.010: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.010: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.010: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.010: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.011: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.011: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.011: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.011: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.011: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.011: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.011: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.011: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.111: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.111: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.111: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.111: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.111: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.111: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.111: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.111: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.111: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.111: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.111: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.111: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.111: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.111: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.211: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.211: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.211: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.211: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.212: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.212: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.212: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.212: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.212: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.212: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.212: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.212: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.212: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.312: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.312: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.312: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.312: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.312: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.312: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.312: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.312: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.312: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.312: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.312: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.312: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.312: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.312: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.412: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.412: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.412: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.412: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.413: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.413: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.413: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.413: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.413: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.413: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.413: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.413: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.413: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.413: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.513: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.513: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.513: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.513: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.513: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.513: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.513: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.513: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.513: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.513: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.513: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.614: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.614: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.614: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.614: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.614: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.614: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.614: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.614: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.614: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.614: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.614: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.714: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.714: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.714: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.714: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.714: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.715: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.715: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.715: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.715: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.715: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.715: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.715: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.715: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.715: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.815: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.815: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.815: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.815: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.815: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.815: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.816: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.816: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.816: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.816: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.816: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.916: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.916: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.916: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.916: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.916: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:29.916: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:29.916: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:29.916: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.916: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:29.916: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:29.917: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:29.917: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:29.917: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:29.917: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.017: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.017: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.017: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.017: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.017: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.017: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.017: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.017: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.017: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.017: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.017: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.017: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.017: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.017: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.117: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.117: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.117: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.118: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.118: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.118: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.118: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.118: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.118: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.118: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.118: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.118: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.118: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.118: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.218: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.218: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.218: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.218: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.218: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.218: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.218: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.218: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.218: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.218: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.218: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.218: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.218: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.218: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.319: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.319: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.319: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.319: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.319: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.319: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.319: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.319: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.319: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.319: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.319: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.319: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.319: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.319: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.419: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.419: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.419: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.419: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.419: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.420: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.420: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.420: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.420: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.420: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.420: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.420: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.420: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.420: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.520: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.520: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.520: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.520: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.520: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.520: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.520: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.520: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.520: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.520: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.520: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.520: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.520: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.520: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.620: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.621: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.621: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.621: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.621: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.621: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.621: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.621: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.621: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.621: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.621: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.621: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.621: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.621: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.721: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.721: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.721: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.722: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.722: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.722: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.722: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.722: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.722: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.722: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.722: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.722: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.722: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.722: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.822: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.822: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.822: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.822: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.822: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.822: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.822: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.822: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.822: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.822: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.822: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.822: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.822: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.822: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.923: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.923: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.923: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.923: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.923: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:30.923: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:30.923: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:30.923: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.923: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:30.923: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:30.923: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:30.923: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:30.923: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:30.923: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.023: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.023: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.023: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.024: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.024: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.024: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.024: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.024: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.024: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.024: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.024: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.024: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.024: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.024: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.124: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.124: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.124: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.125: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.125: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.125: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.125: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.125: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.125: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.125: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.125: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.225: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.225: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.225: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.225: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.225: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.225: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.225: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.225: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.225: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.225: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.225: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.225: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.225: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.225: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.326: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.326: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.326: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.326: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.326: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.326: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.326: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.326: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.326: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.326: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.326: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.426: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.426: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.426: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.427: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.427: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.427: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.427: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.427: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.427: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.427: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.427: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.427: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.527: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.527: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.527: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.527: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.527: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.527: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.527: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.527: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.527: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.527: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.527: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.527: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.527: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.527: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.627: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.627: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.627: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.627: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.627: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.628: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.628: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.628: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.628: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.628: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.628: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.628: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.628: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.628: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.728: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.728: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.728: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.728: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.728: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.728: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.728: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.729: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.729: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.729: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.729: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.729: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.729: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.729: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.829: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.829: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.829: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.829: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.829: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.829: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.829: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.829: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.829: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.829: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.829: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.829: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.829: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.829: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.930: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.930: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.930: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.930: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.930: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:31.930: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:31.930: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:31.930: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.930: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:31.930: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:31.930: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:31.930: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:31.930: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:31.930: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.031: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.031: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.031: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.031: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.031: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.031: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.031: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.031: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.031: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.031: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.031: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.031: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.031: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.031: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.131: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.131: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.131: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.131: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.131: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.131: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.131: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.131: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.132: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.132: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.132: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.132: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.132: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.132: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.232: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.232: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.232: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.232: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.232: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.232: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.232: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.232: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.232: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.232: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.232: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.232: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.232: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.232: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.332: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.332: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.332: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.332: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.333: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.333: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.333: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.333: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.333: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.333: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.333: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.333: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.333: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.333: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.433: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.433: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.433: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.433: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.433: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.433: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.433: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.433: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.433: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.433: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.433: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.433: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.433: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.433: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.534: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.534: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.534: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.534: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.534: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.534: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.534: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.534: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.534: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.534: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.534: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.534: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.534: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.534: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.634: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.634: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.635: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.635: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.635: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.635: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.635: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.635: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.635: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.635: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.635: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.635: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.635: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.635: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.735: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.735: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.735: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.735: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.735: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.735: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.735: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.735: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.735: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.735: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.735: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.735: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.735: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.735: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.835: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.835: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.836: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.836: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.836: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.836: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.836: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.836: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.836: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.836: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.836: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.836: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.836: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.836: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.936: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.936: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.936: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.936: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.936: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:32.936: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:32.936: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:32.936: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.936: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:32.936: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:32.936: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:32.936: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:32.936: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:32.936: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.037: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.037: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.037: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.037: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.037: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.037: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.037: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.037: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.037: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.037: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.037: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.037: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.037: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.037: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.137: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.138: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.138: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.138: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.138: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.138: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.138: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.138: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.138: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.138: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.138: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.138: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.138: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.138: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.238: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.238: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.238: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.238: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.238: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.238: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.238: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.238: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.238: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.238: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.238: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.238: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.238: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.238: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.339: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.339: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.339: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.339: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.339: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.339: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.339: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.339: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.339: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.339: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.339: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.339: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.339: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.339: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.439: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.440: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.440: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.440: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.440: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.440: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.440: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.440: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.440: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.440: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.440: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.440: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.440: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.440: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.540: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.540: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.540: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.540: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.540: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.540: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.540: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.540: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.540: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.540: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.540: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.540: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.541: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.541: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.641: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.641: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.641: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.641: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.641: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.641: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.641: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.641: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.641: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.641: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.641: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.641: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.641: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.641: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.741: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.741: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.741: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.741: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.742: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.742: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.742: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.742: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.742: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.742: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.742: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.742: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.742: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.742: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.842: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.842: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.842: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.842: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.842: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.842: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.842: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.842: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.842: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.842: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.842: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.842: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.842: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.842: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.943: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.943: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.943: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.943: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.943: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:33.943: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:33.943: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:33.943: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.943: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:33.943: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:33.943: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:33.943: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:33.943: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:33.943: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.044: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.044: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.044: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.044: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.044: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.044: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.044: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.044: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.044: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.044: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.044: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.044: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.044: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.044: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.145: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.145: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.145: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.145: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.145: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.145: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.145: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.145: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.145: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.145: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.145: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.246: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.246: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.246: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.246: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.246: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.246: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.246: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.246: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.246: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.246: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.246: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.246: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.246: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.246: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.347: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.347: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.347: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.347: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.347: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.347: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.347: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.347: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.347: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.347: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.347: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.347: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.347: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.347: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.448: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.448: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.448: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.448: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.448: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.448: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.448: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.448: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.448: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.448: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.448: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.448: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.448: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.448: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.548: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.548: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.548: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.549: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.549: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.549: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.549: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.549: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.549: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.549: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.549: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.549: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.549: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.549: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.649: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.649: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.649: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.649: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.649: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.649: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.649: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.649: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.649: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.649: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.649: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.649: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.649: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.649: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.750: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.750: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.750: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.750: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.750: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.750: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.750: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.750: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.750: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.750: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.750: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.750: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.750: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.750: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.851: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.851: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.851: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.851: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.851: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.851: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.851: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.851: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.851: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.851: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.851: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.851: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.851: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.851: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.951: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.951: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.952: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:34.952: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:34.952: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:34.952: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.952: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:34.952: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:34.952: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:34.952: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:34.952: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:34.952: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.052: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.052: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.052: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.052: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.052: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.052: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.052: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.052: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.053: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.053: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.053: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.053: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.053: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.053: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.153: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.153: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.153: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.153: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.153: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.153: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.153: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.153: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.153: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.153: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.153: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.153: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.153: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.153: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.254: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.254: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.254: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.254: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.254: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.254: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.254: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.254: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.254: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.254: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.254: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.254: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.254: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.254: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.354: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.354: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.355: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.355: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.355: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.355: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.355: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.355: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.355: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.355: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.355: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.355: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.355: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.355: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.455: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.455: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.455: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.455: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.455: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.455: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.455: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.455: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.455: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.455: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.455: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.455: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.456: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.456: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.556: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.556: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.556: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.556: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.557: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.557: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.557: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.557: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.557: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.557: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.557: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.557: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.557: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.557: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.657: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.657: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.657: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.657: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.657: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.657: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.657: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.657: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.657: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.657: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.657: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.657: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.657: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.657: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.758: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.758: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.758: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.758: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.758: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.758: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.758: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.758: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.758: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.758: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.758: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.758: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.758: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.758: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.859: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.859: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.859: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.859: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.859: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.859: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.859: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.859: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.859: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.859: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.859: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.859: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.859: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.859: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.960: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.960: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.960: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:35.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:35.960: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:35.960: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.960: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:35.960: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:35.960: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:35.960: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:35.960: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:35.960: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.060: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.060: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.060: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.061: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.061: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.061: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.061: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.061: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.061: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.161: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.161: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.161: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.161: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.161: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.161: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.161: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.161: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.161: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.161: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.161: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.161: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.161: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.161: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.262: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.262: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.262: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.262: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.262: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.262: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.262: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.262: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.262: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.262: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.262: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.362: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.362: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.363: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.363: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.363: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.363: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.363: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.363: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.363: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.363: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.363: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.363: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.463: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.463: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.463: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.464: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.464: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.464: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.464: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.464: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.464: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.464: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.464: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.464: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.564: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.564: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.564: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.564: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.564: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.564: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.564: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.564: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.564: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.564: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.564: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.564: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.564: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.564: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.665: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.665: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.665: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.665: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.665: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.665: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.665: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.665: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.665: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.665: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.665: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.766: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.766: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.766: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.766: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.766: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.766: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.766: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.766: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.766: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.766: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.766: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.766: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.767: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.767: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.867: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.867: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.867: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.867: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.867: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.867: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.867: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.867: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.867: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.867: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.867: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.968: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.968: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.968: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:36.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:36.968: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:36.968: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.968: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:36.968: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:36.968: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:36.968: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:36.968: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:36.968: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.069: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.069: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.069: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.069: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.069: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.070: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.070: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.070: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.070: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.070: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.070: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.070: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.070: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.070: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.170: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.170: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.170: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.170: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.170: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.170: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.170: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.170: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.170: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.170: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.170: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.170: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.170: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.170: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.271: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.271: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.271: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.271: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.271: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.271: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.271: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.271: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.271: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.271: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.271: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.271: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.271: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.271: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.372: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.372: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.372: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.372: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.372: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.372: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.372: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.372: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.372: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.372: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.372: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.473: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.473: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.473: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.473: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.473: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.473: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.473: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.473: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.473: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.473: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.473: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.573: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.573: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.573: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.573: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.574: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.574: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.574: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.574: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.574: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.574: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.574: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.574: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.574: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.574: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.674: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.674: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.674: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.674: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.675: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.675: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.675: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.675: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.675: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.675: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.675: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.675: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.675: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.675: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.775: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.775: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.775: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.775: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.775: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.775: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.775: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.775: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.775: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.775: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.775: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.776: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.776: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.776: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.876: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.876: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.876: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.876: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.876: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.877: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.877: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.877: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.877: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.877: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.877: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.877: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.877: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.877: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.977: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.977: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.978: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.978: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.978: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:37.978: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:37.978: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:37.978: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.978: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:37.978: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:37.978: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:37.978: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:37.978: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:37.978: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.080: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.080: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.080: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.080: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.080: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.080: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.080: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.080: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.080: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.080: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.080: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.181: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.181: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.181: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.181: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.181: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.181: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.181: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.181: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.181: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.181: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.181: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.181: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.181: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.181: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.281: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.281: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.281: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.282: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.282: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.282: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.282: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.282: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.282: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.282: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.282: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.282: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.282: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.282: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.382: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.382: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.382: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.382: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.382: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.382: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.382: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.382: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.382: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.382: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.382: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.382: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.382: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.382: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.482: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.482: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.482: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.483: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.483: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.483: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.483: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.483: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.483: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.483: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.483: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.483: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.483: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.483: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.584: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.584: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.584: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.584: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.585: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.585: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.585: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.585: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.585: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.585: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.585: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.585: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.585: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.585: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.685: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.685: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.685: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.685: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.685: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.685: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.685: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.685: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.685: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.685: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.686: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.686: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.786: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.786: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.786: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.786: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.786: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.786: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.786: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.786: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.786: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.787: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.787: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.887: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.887: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.887: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.887: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.887: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.887: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.887: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.887: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.887: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.887: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.887: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.988: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:38.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:38.988: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:38.988: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.988: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:38.988: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:38.988: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:38.988: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:38.988: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:38.988: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.089: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.089: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.089: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.089: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.089: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.089: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.089: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.089: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.089: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.089: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.089: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.089: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.089: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.089: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.190: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.190: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.190: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.190: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.190: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.190: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.190: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.190: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.190: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.190: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.190: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.190: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.190: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.190: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.290: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.290: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.290: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.290: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.290: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.291: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.291: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.291: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.291: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.291: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.291: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.391: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.391: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.391: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.391: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.391: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.391: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.391: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.391: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.391: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.391: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.391: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.492: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.492: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.492: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.492: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.492: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.492: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.492: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.492: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.492: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.492: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.492: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.592: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.592: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.593: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.593: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.593: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.593: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.593: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.593: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.593: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.593: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.593: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.593: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.693: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.693: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.693: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.693: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.693: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.693: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.693: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.693: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.693: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.693: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.693: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.693: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.693: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.693: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.794: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.794: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.794: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.794: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.794: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.794: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.794: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.794: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.794: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.794: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.794: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.794: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.794: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.794: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.894: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.894: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.894: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.894: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.895: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.895: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.895: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.895: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.895: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.895: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.895: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.895: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.895: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.895: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.995: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.995: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.995: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.995: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.995: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:39.995: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:39.995: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:39.995: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.995: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:39.995: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:39.995: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:39.995: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:39.995: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:39.995: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.095: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.096: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.096: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.096: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.096: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.096: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.096: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.096: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.096: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.096: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.096: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.096: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.096: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.096: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.196: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.196: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.196: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.196: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.196: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.196: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.196: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.196: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.196: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.196: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.197: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.197: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.197: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.197: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.297: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.297: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.297: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.297: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.297: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.297: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.297: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.297: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.297: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.297: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.297: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.398: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.398: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.398: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.398: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.398: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.398: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.398: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.398: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.398: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.398: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.398: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.499: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.499: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.499: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.499: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.499: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.499: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.499: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.499: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.499: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.499: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.499: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.499: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.499: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.499: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.604: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.604: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.604: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.604: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.604: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.604: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.604: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.604: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.604: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.604: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.604: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.604: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.604: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.604: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.704: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.705: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.705: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.705: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.705: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.705: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.705: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.705: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.705: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.705: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.705: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.705: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.705: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.705: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.806: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.806: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.806: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.806: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.806: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.806: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.806: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.806: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.806: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.806: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.806: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.806: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.806: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.806: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.906: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.906: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.906: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.907: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.907: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:40.907: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:40.907: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:40.907: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.907: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:40.907: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:40.907: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:40.907: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:40.907: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:40.907: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.011: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.011: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.011: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.012: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.012: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.012: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.012: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.012: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.012: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.012: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.012: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.112: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.112: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.112: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.112: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.112: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.112: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.112: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.112: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.112: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.112: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.112: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.212: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.212: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.212: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.213: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.213: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.213: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.213: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.213: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.213: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.213: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.213: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.213: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.313: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.313: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.313: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.313: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.313: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.313: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.313: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.313: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.313: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.313: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.314: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.414: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.414: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.414: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.414: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.414: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.414: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.414: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.414: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.414: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.414: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.414: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.514: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.514: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.515: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.515: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.515: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.515: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.515: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.515: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.515: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.515: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.515: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.515: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.515: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.615: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.615: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.615: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.615: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.615: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.615: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.615: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.615: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.615: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.615: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.615: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.716: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.716: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.716: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.716: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.716: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.716: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.716: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.716: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.716: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.716: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.716: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.816: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.817: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.817: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.817: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.817: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.817: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.817: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.817: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.817: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.817: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.817: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.917: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.917: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.918: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.918: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:41.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:41.918: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:41.918: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.918: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:41.918: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:41.918: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:41.918: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:41.918: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:41.918: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.018: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.018: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.018: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.019: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.019: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.019: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.019: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.019: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.019: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.019: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.019: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.019: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.019: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.019: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.119: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.119: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.119: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.119: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.119: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.119: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.119: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.119: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.119: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.220: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.220: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.220: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.220: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.220: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.220: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.220: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.220: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.220: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.220: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.220: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.220: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.220: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.220: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.320: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.320: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.321: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.321: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.321: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.321: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.321: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.321: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.321: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.321: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.321: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.321: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.421: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.421: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.421: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.421: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.421: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.421: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.421: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.421: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.421: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.421: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.421: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.522: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.522: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.522: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.522: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.522: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.522: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.522: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.522: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.522: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.522: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.522: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.623: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.623: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.623: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.623: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.623: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.623: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.623: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.623: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.623: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.623: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.623: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.723: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.723: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.723: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.723: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.723: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.723: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.723: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.723: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.723: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.724: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.724: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.824: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.824: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.824: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.824: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.824: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.824: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.824: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.824: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.824: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.824: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.824: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.924: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.925: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.925: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:42.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:42.925: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:42.925: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.925: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:42.925: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:42.925: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:42.925: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:42.925: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:42.925: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.025: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.025: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.026: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.026: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.026: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.026: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.026: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.026: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.026: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.026: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.026: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.026: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.026: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.026: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.126: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.126: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.126: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.126: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.126: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.127: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.127: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.127: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.127: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.127: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.127: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.227: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.227: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.227: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.227: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.227: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.227: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.227: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.227: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.227: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.327: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.327: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.328: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.328: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.328: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.328: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.328: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.328: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.328: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.328: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.328: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.428: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.428: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.428: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.428: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.428: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.428: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.428: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.428: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.428: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.529: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.529: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.529: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.529: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.529: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.529: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.529: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.629: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.630: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.630: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.630: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.630: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.630: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.630: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.630: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.630: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.731: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.731: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.731: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.731: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.731: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.731: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.731: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.731: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.731: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.731: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.731: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.832: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.832: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.832: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.832: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.832: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.832: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.832: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.832: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.832: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.832: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.832: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.932: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.933: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.933: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.933: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.933: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:43.933: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:43.933: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:43.933: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.933: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:43.933: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:43.933: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:43.933: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:43.933: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:43.933: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.033: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.033: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.033: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.033: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.033: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.033: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.033: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.033: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.034: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.034: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.034: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.034: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.034: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.034: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.134: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.134: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.134: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.134: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.134: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.134: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.134: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.134: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.134: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.134: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.134: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.134: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.134: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.134: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.234: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.235: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.235: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.235: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.235: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.235: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.235: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.235: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.235: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.235: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.235: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.235: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.235: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.235: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.335: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.335: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.335: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.335: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.335: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.335: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.335: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.335: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.335: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.436: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.436: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.436: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.436: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.436: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.436: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.436: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.536: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.536: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.536: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.536: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.536: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.536: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.536: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.537: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.537: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.637: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.637: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.637: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.637: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.637: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.637: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.637: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.737: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.737: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.738: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.738: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.738: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.738: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.738: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.738: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.738: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.838: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.838: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.838: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.838: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.838: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.838: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.838: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.838: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.838: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.939: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:44.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:44.939: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:44.939: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.939: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:44.939: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:44.939: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:44.939: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:44.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:44.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.039: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.039: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.039: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.039: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.040: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.040: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.040: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.040: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.040: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.040: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.140: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.140: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.140: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.140: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.140: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.140: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.140: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.140: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.140: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.140: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.140: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.140: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.140: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.140: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.241: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.241: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.241: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.241: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.241: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.241: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.241: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.241: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.241: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.241: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.241: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.342: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.342: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.342: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.342: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.342: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.342: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.342: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.442: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.442: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.442: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.442: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.442: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.442: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.442: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.442: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.442: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.442: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.442: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.442: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.442: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.442: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.543: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.543: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.543: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.543: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.543: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.543: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.543: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.543: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.543: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.543: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.543: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.644: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.644: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.644: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.644: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.644: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.644: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.644: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.644: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.644: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.644: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.644: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.744: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.744: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.744: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.745: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.745: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.745: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.745: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.745: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.745: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.745: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.745: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.845: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.845: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.846: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.846: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.846: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.846: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.846: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.846: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.846: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.846: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.946: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.946: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.947: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:45.947: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:45.947: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:45.947: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.947: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:45.947: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:45.947: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:45.947: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:45.947: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:45.947: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.047: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.047: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.047: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.048: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.048: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.048: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.048: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.048: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.048: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.048: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.048: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.048: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.148: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.148: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.148: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.148: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.148: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.148: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.148: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.148: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.148: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.148: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.148: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.249: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.249: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.249: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.249: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.249: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.249: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.249: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.249: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.249: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.249: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.249: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.350: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.350: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.350: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.350: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.350: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.350: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.350: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.350: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.350: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.350: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.350: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.450: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.450: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.450: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.450: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.450: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.450: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.450: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.450: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.450: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.450: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.451: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.551: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.551: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.551: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.551: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.551: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.551: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.551: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.551: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.551: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.551: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.551: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.651: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.652: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.652: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.652: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.652: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.652: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.652: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.652: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.652: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.652: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.652: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.652: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.652: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.652: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.752: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.752: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.752: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.752: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.752: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.752: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.752: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.752: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.752: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.752: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.752: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.853: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.853: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.853: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.853: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.853: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.853: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.853: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.853: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.853: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.853: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.853: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.954: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.954: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.954: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:46.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:46.954: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:46.954: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.954: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:46.954: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:46.954: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:46.954: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:46.954: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:46.954: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.054: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.054: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.054: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.054: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.055: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.055: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.055: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.055: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.055: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.055: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.055: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.055: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.055: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.055: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.155: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.155: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.155: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.155: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.155: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.155: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.155: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.155: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.155: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.155: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.155: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.256: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.256: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.256: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.256: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.256: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.256: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.256: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.256: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.256: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.256: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.256: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.256: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.256: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.256: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.357: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.357: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.357: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.357: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.357: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.357: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.357: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.357: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.357: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.357: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.357: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.357: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.357: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.357: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.457: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.457: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.457: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.457: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.457: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.458: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.458: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.458: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.458: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.458: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.458: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.458: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.458: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.458: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.558: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.558: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.558: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.558: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.558: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.558: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.558: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.558: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.558: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.558: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.558: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.558: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.558: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.558: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.659: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.659: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.659: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.659: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.659: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.659: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.659: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.659: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.659: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.659: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.659: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.659: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.659: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.659: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.759: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.759: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.759: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.759: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.760: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.760: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.760: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.760: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.760: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.760: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.760: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.760: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.760: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.760: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.860: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.860: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.860: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.860: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.860: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.860: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.860: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.860: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.860: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.860: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.860: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.860: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.860: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.860: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.961: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.961: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.961: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.961: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.961: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:47.961: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:47.961: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:47.961: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.961: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:47.961: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:47.961: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:47.961: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:47.961: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:47.961: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.061: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.061: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.061: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.061: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.061: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.061: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.061: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.162: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.162: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.162: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.162: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.162: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.162: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.162: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.162: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.162: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.162: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.162: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.263: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.263: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.263: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.263: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.263: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.263: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.263: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.263: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.263: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.263: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.263: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.263: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.263: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.263: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.364: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.364: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.364: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.364: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.364: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.364: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.364: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.364: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.364: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.364: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.364: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.364: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.364: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.364: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.464: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.464: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.464: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.465: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.465: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.465: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.465: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.465: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.465: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.465: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.465: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.465: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.565: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.565: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.565: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.565: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.565: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.565: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.565: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.565: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.565: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.565: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.565: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.565: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.565: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.565: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.665: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.666: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.666: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.666: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.666: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.666: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.666: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.666: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.666: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.666: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.666: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.666: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.666: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.666: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.766: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.766: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.767: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.767: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.767: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.767: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.767: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.767: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.767: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.767: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.767: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.767: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.767: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.767: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.867: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.867: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.868: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.868: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.868: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.868: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.868: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.868: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.868: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.868: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.868: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.868: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.868: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.968: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.968: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.968: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:48.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:48.968: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:48.968: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.968: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:48.968: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:48.968: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:48.968: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:48.968: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:48.968: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.068: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.069: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.069: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.069: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.069: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.069: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.069: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.069: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.069: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.069: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.069: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.069: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.069: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.069: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.169: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.169: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.169: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.169: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.170: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.170: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.170: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.170: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.170: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.170: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.170: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.170: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.170: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.170: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.270: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.270: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.270: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.270: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.270: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.270: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.270: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.270: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.270: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.270: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.270: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.371: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.371: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.371: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.371: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.371: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.371: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.371: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.371: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.371: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.371: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.371: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.371: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.371: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.371: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.472: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.472: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.472: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.472: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.472: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.472: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.472: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.472: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.472: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.472: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.472: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.472: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.472: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.472: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.572: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.572: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.572: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.572: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.572: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.572: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.572: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.572: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.572: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.572: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.572: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.572: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.573: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.573: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.673: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.673: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.673: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.673: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.673: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.673: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.673: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.673: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.673: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.673: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.673: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.774: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.774: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.774: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.774: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.774: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.774: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.774: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.774: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.774: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.774: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.774: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.774: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.774: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.774: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.874: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.874: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.874: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.874: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.874: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.874: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.875: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.875: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.875: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.875: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.875: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.875: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.875: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.875: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.975: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.975: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.975: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.975: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.975: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:49.975: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:49.975: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:49.975: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.975: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:49.975: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:49.975: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:49.975: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:49.975: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:49.975: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.075: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.075: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.075: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.075: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.075: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.076: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.076: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.076: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.076: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.076: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.076: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.076: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.076: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.076: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.176: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.176: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.176: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.176: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.176: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.176: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.176: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.176: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.176: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.176: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.176: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.176: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.176: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.176: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.277: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.277: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.277: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.277: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.277: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.277: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.277: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.277: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.277: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.277: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.277: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.377: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.377: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.377: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.377: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.377: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.377: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.378: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.378: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.378: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.378: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.378: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.378: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.378: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.378: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.478: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.478: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.478: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.478: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.478: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.478: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.478: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.478: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.478: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.478: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.478: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.478: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.478: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.478: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.578: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.578: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.578: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.578: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.578: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.579: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.579: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.579: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.579: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.579: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.579: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.579: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.579: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.579: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.679: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.679: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.679: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.679: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.679: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.679: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.679: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.679: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.679: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.679: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.679: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.679: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.679: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.679: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.780: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.780: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.780: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.780: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.780: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.780: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.780: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.780: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.780: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.780: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.780: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.780: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.780: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.780: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.880: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.880: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.880: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.881: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.881: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.881: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.881: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.881: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.881: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.881: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.881: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.881: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.981: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.981: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.981: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.981: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.981: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:50.981: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:50.981: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:50.981: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.981: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:50.981: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:50.981: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:50.981: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:50.982: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:50.982: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.082: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.082: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.082: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.082: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.082: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.082: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.082: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.082: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.082: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.082: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.082: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.082: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.082: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.082: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.183: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.183: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.183: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.183: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.183: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.183: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.183: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.183: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.183: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.183: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.183: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.284: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.284: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.284: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.284: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.284: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.284: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.284: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.284: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.284: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.284: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.284: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.385: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.385: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.385: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.385: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.385: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.385: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.385: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.385: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.385: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.385: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.385: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.385: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.385: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.385: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.485: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.486: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.486: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.486: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.486: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.486: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.486: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.486: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.486: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.486: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.486: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.486: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.486: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.486: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.586: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.586: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.586: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.586: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.586: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.587: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.587: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.587: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.587: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.587: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.587: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.587: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.587: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.587: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.687: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.687: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.687: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.687: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.687: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.687: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.687: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.687: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.687: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.687: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.687: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.687: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.687: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.687: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.788: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.788: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.788: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.788: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.788: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.788: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.788: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.788: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.788: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.788: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.788: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.788: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.788: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.788: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.889: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.889: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.889: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.889: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.889: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.889: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.889: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.889: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.889: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.889: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.889: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.990: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.990: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.990: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:51.990: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:51.990: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:51.990: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.990: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:51.990: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:51.990: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:51.990: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:51.990: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:51.990: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.090: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.091: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.091: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.091: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.091: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.091: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.091: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.091: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.091: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.091: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.091: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.091: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.191: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.191: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.191: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.191: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.191: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.191: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.191: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.191: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.191: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.191: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.191: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.191: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.191: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.191: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.292: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.292: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.292: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.292: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.292: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.292: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.292: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.292: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.292: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.292: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.292: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.292: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.392: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.392: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.392: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.392: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.393: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.393: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.393: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.393: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.393: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.393: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.393: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.393: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.393: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.393: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.493: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.493: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.493: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.493: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.493: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.493: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.493: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.493: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.493: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.493: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.493: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.493: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.493: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.493: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.594: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.594: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.594: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.594: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.594: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.594: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.594: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.594: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.594: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.594: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.594: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.694: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.694: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.694: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.694: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.694: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.694: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.694: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.694: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.695: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.695: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.695: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.695: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.695: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.695: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.795: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.795: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.795: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.795: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.796: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.796: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.796: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.796: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.796: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.796: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.796: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.796: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.796: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.796: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.896: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.896: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.896: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.896: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.896: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.897: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.897: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.897: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.897: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.897: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.897: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.897: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.897: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.897: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.997: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.997: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.997: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:52.997: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:52.997: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:52.997: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.997: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:52.997: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:52.997: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:52.997: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:52.997: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:52.997: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.098: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.098: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.098: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.098: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.098: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.098: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.098: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.098: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.098: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.098: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.098: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.098: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.198: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.198: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.198: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.198: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.198: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.198: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.198: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.198: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.198: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.198: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.198: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.198: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.198: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.198: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.299: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.299: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.299: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.299: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.299: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.299: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.299: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.299: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.299: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.399: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.399: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.399: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.399: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.399: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.399: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.399: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.399: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.399: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.399: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.399: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.399: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.399: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.399: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.500: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.500: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.500: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.500: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.500: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.500: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.500: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.500: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.500: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.500: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.500: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.601: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.601: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.601: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.601: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.601: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.601: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.601: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.601: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.601: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.601: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.601: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.601: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.702: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.702: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.702: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.702: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.702: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.702: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.702: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.702: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.702: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.702: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.702: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.702: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.802: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.803: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.803: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.803: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.803: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.803: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.803: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.803: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.803: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.803: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.803: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.903: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.903: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.903: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.903: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:53.904: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:53.904: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:53.904: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.904: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:53.904: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:53.904: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:53.904: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:53.904: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:53.904: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.004: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.004: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.004: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.004: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.004: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.004: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.004: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.004: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.004: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.004: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.004: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.004: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.004: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.004: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.105: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.105: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.105: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.105: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.105: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.105: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.105: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.105: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.105: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.105: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.105: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.105: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.105: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.105: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.205: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.205: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.205: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.205: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.205: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.205: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.206: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.206: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.206: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.206: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.206: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.206: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.306: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.306: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.306: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.306: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.306: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.306: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.306: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.306: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.306: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.306: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.306: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.306: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.407: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.407: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.407: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.407: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.407: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.407: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.407: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.407: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.407: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.407: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.407: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.407: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.507: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.507: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.508: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.508: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.508: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.508: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.508: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.508: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.508: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.508: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.508: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.508: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.508: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.508: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.608: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.608: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.609: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.609: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.609: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.609: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.609: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.609: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.609: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.609: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.609: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.609: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.709: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.709: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.709: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.709: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.709: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.709: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.709: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.709: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.709: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.709: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.709: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.709: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.810: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.810: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.810: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.810: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.810: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.810: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.810: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.810: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.810: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.810: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.810: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.910: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.910: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.910: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:54.910: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:54.911: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:54.911: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.911: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:54.911: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:54.911: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:54.911: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:54.911: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:54.911: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.011: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.011: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.011: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.011: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.011: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.011: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.011: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.011: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.011: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.011: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.011: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.011: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.112: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.112: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.112: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.112: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.112: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.112: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.112: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.112: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.112: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.112: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.112: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.112: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.212: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.212: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.212: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.213: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.213: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.213: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.213: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.213: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.213: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.213: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.213: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.213: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.213: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.213: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.313: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.313: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.313: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.313: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.313: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.313: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.313: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.313: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.313: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.313: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.313: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.313: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.414: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.414: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.414: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.414: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.414: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.414: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.414: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.414: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.414: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.414: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.414: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.414: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.514: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.515: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.515: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.515: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.515: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.515: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.515: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.515: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.515: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.515: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.515: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.515: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.515: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.515: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.615: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.615: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.616: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.616: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.616: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.616: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.616: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.616: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.616: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.616: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.616: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.616: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.616: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.616: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.716: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.716: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.716: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.716: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.716: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.716: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.716: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.716: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.716: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.716: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.716: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.716: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.817: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.817: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.817: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.817: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.817: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.817: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.817: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.817: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.817: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.817: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.817: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.817: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.917: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.918: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.918: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:55.918: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:55.918: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:55.918: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.918: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:55.918: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:55.918: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:55.918: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:55.918: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:55.918: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.018: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.018: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.018: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.018: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.019: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.019: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.019: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.019: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.019: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.019: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.019: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.019: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.019: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.019: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.119: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.119: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.119: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.119: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.119: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.119: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.119: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.119: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.119: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.220: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.220: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.220: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.220: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.220: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.220: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.220: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.220: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.220: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.220: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.220: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.220: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.220: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.220: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.320: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.321: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.321: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.321: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.321: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.321: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.321: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.321: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.321: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.321: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.321: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.321: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.321: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.421: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.421: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.421: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.421: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.422: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.422: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.422: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.422: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.422: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.422: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.422: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.422: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.422: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.522: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.522: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.522: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.522: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.522: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.522: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.522: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.522: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.522: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.522: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.522: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.522: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.623: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.623: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.623: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.623: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.623: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.623: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.623: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.623: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.623: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.623: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.623: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.724: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.724: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.724: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.724: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.724: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.724: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.724: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.724: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.724: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.724: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.724: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.724: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.724: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.724: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.824: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.824: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.824: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.824: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.824: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.824: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.824: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.824: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.824: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.824: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.824: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.824: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.925: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.925: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.925: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:56.925: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:56.925: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:56.925: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.925: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:56.925: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:56.925: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:56.925: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:56.925: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:56.925: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.025: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.026: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.026: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.026: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.026: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.026: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.026: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.026: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.026: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.026: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.026: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.026: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.026: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.026: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.126: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.126: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.126: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.127: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.127: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.127: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.127: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.127: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.127: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.127: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.127: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.127: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.127: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.227: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.227: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.227: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.227: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.227: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.227: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.227: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.227: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.227: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.327: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.328: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.328: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.328: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.328: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.328: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.328: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.328: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.328: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.328: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.328: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.428: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.428: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.428: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.428: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.428: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.428: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.428: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.428: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.428: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.529: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.529: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.529: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.529: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.529: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.529: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.529: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.629: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.629: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.629: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.629: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.629: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.629: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.630: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.630: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.630: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.630: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.630: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.630: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.730: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.730: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.730: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.730: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.730: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.730: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.730: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.730: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.730: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.730: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.731: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.731: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.831: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.831: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.831: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.831: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.831: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.831: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.831: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.831: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.831: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.831: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.831: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.931: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.932: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.932: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.932: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.932: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:57.932: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:57.932: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:57.932: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.932: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:57.932: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:57.932: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:57.932: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:57.932: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:57.932: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.032: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.032: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.032: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.032: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.032: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.032: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.032: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.032: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.032: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.032: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.032: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.133: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.133: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.133: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.133: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.133: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.133: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.133: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.133: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.133: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.133: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.133: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.133: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.133: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.133: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.234: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.234: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.234: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.234: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.234: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.234: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.234: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.234: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.234: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.334: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.334: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.334: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.334: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.335: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.335: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.335: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.335: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.335: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.335: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.435: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.435: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.435: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.435: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.436: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.436: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.436: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.436: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.436: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.436: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.536: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.536: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.536: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.536: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.536: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.536: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.536: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.536: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.536: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.636: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.637: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.637: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.637: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.637: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.637: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.637: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.737: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.738: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.738: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.738: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.738: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.738: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.738: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.738: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.738: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.738: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.738: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.838: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.838: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.838: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.838: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.838: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.838: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.838: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.838: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.838: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.938: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:58.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:58.939: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:58.939: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.939: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:58.939: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:58.939: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:58.939: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:58.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:58.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.039: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.040: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.040: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.040: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.040: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.040: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.040: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.140: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.141: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.141: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.141: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.141: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.141: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.141: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.141: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.141: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.141: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.141: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.241: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.241: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.242: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.242: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.242: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.242: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.242: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.242: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.242: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.242: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.242: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.242: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.342: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.342: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.342: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.342: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.342: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.342: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.342: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.442: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.442: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.442: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.442: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.442: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.443: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.443: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.443: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.443: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.443: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.443: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.443: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.443: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.543: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.543: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.543: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.544: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.544: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.544: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.544: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.544: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.544: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.544: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.544: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.544: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.644: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.644: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.644: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.644: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.644: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.644: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.644: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.644: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.644: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.644: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.644: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.744: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.744: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.745: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.745: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.745: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.745: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.745: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.745: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.745: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.745: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.845: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.845: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.845: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.845: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.845: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.845: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.845: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.845: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.845: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.845: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.845: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.845: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.946: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.946: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.946: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:47:59.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:47:59.946: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:47:59.946: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.946: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:47:59.946: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:47:59.946: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:47:59.946: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:47:59.946: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:47:59.946: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.046: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.046: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.046: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.046: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.046: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.046: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.046: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.046: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.046: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.046: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.046: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.047: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.047: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.047: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.147: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.147: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.147: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.147: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.147: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.147: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.147: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.147: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.147: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.147: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.147: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.147: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.147: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.147: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.247: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.248: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.248: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.248: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.248: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.248: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.248: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.248: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.248: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.248: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.248: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.248: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.248: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.248: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.349: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.349: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.349: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.349: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.349: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.349: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.349: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.349: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.349: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.349: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.349: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.449: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.449: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.449: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.449: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.449: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.449: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.449: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.449: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.449: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.449: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.449: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.449: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.449: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.449: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.550: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.550: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.550: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.550: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.550: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.550: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.550: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.550: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.550: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.550: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.550: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.550: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.550: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.550: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.650: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.650: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.650: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.650: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.650: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.651: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.651: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.651: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.651: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.651: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.651: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.651: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.651: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.651: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.751: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.751: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.751: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.751: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.751: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.751: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.751: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.751: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.751: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.751: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.751: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.751: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.751: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.751: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.852: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.852: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.852: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.852: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.852: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.852: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.852: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.852: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.852: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.852: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.852: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.852: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.852: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.852: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.952: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.952: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.952: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.952: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.953: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:00.953: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:00.953: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:00.953: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.953: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:00.953: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:00.953: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:00.953: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:00.953: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:00.953: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.053: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.053: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.053: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.053: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.054: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.054: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.054: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.054: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.054: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.054: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.054: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.054: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.054: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.054: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.154: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.154: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.154: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.154: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.154: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.154: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.154: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.154: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.154: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.154: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.154: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.154: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.154: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.154: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.255: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.255: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.255: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.255: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.255: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.255: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.255: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.255: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.255: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.255: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.255: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.255: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.255: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.255: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.355: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.355: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.356: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.356: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.356: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.356: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.356: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.356: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.356: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.356: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.356: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.356: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.356: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.356: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.456: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.456: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.456: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.456: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.456: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.457: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.457: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.457: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.457: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.457: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.457: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.457: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.457: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.457: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.557: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.557: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.557: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.557: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.557: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.557: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.557: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.557: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.557: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.557: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.557: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.557: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.558: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.558: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.658: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.658: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.658: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.658: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.658: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.658: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.658: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.658: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.658: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.658: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.658: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.658: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.658: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.658: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.758: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.758: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.758: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.758: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.758: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.758: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.758: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.758: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.758: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.758: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.758: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.758: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.758: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.759: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.859: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.859: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.859: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.859: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.859: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.859: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.859: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.859: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.859: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.859: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.859: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.859: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.859: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.859: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.960: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.960: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.960: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:01.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:01.960: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:01.960: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.960: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:01.960: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:01.960: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:01.960: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:01.960: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:01.960: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.061: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.061: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.061: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.061: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.061: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.061: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.061: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.161: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.162: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.162: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.162: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.162: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.162: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.162: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.162: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.162: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.162: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.162: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.262: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.262: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.262: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.263: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.263: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.263: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.263: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.263: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.263: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.263: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.263: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.263: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.363: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.363: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.363: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.364: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.364: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.364: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.364: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.364: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.364: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.364: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.364: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.364: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.464: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.464: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.464: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.464: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.464: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.464: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.464: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.464: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.464: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.464: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.464: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.464: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.564: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.565: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.565: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.565: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.565: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.565: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.565: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.565: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.565: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.565: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.565: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.565: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.565: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.565: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.665: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.666: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.666: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.666: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.666: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.666: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.666: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.666: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.666: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.666: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.666: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.666: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.666: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.766: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.766: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.766: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.766: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.767: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.767: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.767: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.767: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.767: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.767: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.767: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.767: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.767: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.767: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.867: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.867: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.867: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.867: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.867: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.867: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.867: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.867: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.867: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.867: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.867: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.867: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.967: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.967: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.968: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.968: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:02.968: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:02.968: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:02.968: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.968: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:02.968: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:02.968: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:02.968: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:02.968: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:02.968: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.068: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.068: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.068: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.068: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.068: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.068: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.068: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.068: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.068: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.068: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.068: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.068: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.068: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.068: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.169: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.169: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.169: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.169: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.169: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.169: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.169: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.169: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.169: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.169: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.169: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.169: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.169: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.169: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.270: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.270: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.270: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.270: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.270: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.270: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.270: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.270: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.270: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.270: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.270: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.370: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.371: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.371: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.371: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.371: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.371: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.371: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.371: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.371: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.371: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.371: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.371: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.371: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.371: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.471: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.471: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.471: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.471: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.471: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.471: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.471: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.471: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.471: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.471: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.471: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.471: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.471: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.471: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.572: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.572: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.572: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.572: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.572: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.572: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.572: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.572: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.572: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.572: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.572: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.572: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.572: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.572: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.673: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.673: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.673: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.673: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.673: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.673: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.673: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.673: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.673: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.673: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.673: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.773: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.774: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.774: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.774: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.774: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.774: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.774: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.774: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.774: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.774: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.774: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.774: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.774: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.774: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.874: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.874: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.874: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.874: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.875: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.875: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.875: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.875: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.875: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.875: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.875: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.875: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.875: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.875: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.975: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.975: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.975: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.975: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.975: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:03.975: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:03.975: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:03.975: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.975: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:03.975: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:03.975: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:03.975: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:03.975: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:03.975: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.075: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.075: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.075: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.075: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.076: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.076: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.076: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.076: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.076: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.076: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.076: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.076: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.076: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.076: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.176: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.176: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.176: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.176: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.176: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.176: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.176: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.176: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.176: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.176: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.176: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.176: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.177: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.177: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.277: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.277: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.277: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.277: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.277: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.277: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.277: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.277: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.277: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.277: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.277: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.378: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.378: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.378: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.378: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.378: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.378: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.378: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.378: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.378: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.378: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.378: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.478: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.478: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.478: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.478: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.478: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.478: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.478: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.478: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.479: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.479: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.479: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.479: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.479: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.479: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.579: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.579: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.579: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.579: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.579: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.579: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.579: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.579: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.579: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.579: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.579: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.579: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.579: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.579: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.680: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.680: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.680: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.680: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.680: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.680: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.680: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.680: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.680: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.680: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.680: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.680: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.680: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.680: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.780: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.780: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.780: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.781: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.781: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.781: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.781: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.781: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.781: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.781: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.781: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.781: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.781: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.781: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.881: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.881: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.881: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.881: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.881: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.881: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.881: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.881: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.881: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.881: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.881: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.881: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.881: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.881: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.982: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.982: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.982: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.982: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.982: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:04.982: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:04.982: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:04.982: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.982: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:04.982: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:04.982: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:04.982: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:04.982: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:04.982: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.082: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.082: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.083: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.083: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.083: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.083: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.083: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.083: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.083: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.083: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.083: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.083: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.083: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.083: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.183: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.183: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.183: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.183: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.183: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.183: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.183: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.183: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.183: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.183: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.184: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.184: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.284: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.284: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.284: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.284: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.284: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.284: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.284: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.284: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.284: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.284: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.284: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.384: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.384: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.384: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.384: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.384: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.384: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.384: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.384: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.384: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.384: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.384: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.384: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.384: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.384: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.485: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.485: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.485: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.485: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.485: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.485: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.485: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.485: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.485: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.485: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.485: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.485: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.485: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.485: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.585: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.586: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.586: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.586: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.586: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.586: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.586: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.586: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.586: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.586: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.586: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.586: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.586: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.586: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.686: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.686: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.686: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.686: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.686: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.686: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.686: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.686: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.686: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.686: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.686: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.686: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.686: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.686: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.787: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.787: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.787: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.787: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.787: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.787: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.787: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.787: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.787: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.787: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.787: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.887: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.888: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.888: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.888: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.888: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.888: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.888: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.888: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.888: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.888: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.888: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.888: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.888: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.888: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.988: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:05.989: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:05.989: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:05.989: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.989: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:05.989: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:05.989: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:05.989: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:05.989: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:05.989: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.089: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.089: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.089: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.089: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.089: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.089: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.089: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.089: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.089: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.089: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.089: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.089: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.089: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.089: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.190: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.190: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.190: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.190: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.190: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.190: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.190: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.190: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.190: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.190: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.190: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.190: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.190: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.190: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.290: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.290: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.291: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.291: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.291: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.291: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.291: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.291: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.291: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.291: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.291: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.291: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.391: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.391: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.391: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.391: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.391: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.391: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.391: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.391: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.391: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.391: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.391: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.491: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.492: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.492: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.492: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.492: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.492: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.492: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.492: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.492: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.492: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.492: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.592: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.592: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.592: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.593: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.593: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.593: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.593: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.593: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.593: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.593: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.593: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.693: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.693: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.693: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.693: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.693: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.694: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.694: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.694: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.694: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.694: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.694: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.694: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.694: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.694: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.794: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.794: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.794: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.794: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.794: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.794: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.794: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.794: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.794: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.794: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.794: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.794: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.794: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.794: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.895: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.895: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.895: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.895: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.895: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.895: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.895: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.895: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.895: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.895: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.895: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.895: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.895: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.895: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.995: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.995: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.995: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.995: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.995: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:06.995: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:06.996: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:06.996: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.996: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:06.996: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:06.996: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:06.996: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:06.996: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:06.996: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.096: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.096: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.096: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.096: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.096: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.096: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.096: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.096: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.096: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.096: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.096: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.096: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.096: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.096: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.197: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.197: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.197: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.197: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.197: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.197: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.197: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.197: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.197: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.197: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.197: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.197: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.197: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.197: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.297: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.298: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.298: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.298: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.298: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.298: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.298: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.298: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.298: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.298: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.298: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.298: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.298: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.398: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.398: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.398: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.398: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.398: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.398: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.398: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.398: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.398: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.398: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.398: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.499: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.499: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.499: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.499: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.499: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.499: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.499: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.499: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.499: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.499: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.499: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.499: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.499: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.499: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.600: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.600: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.600: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.600: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.600: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.600: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.600: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.600: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.600: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.600: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.600: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.600: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.600: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.600: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.700: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.700: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.700: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.700: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.700: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.701: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.701: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.701: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.701: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.701: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.701: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.701: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.701: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.701: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.801: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.801: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.801: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.801: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.801: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.801: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.801: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.801: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.801: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.801: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.801: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.801: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.801: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.801: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.902: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.902: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.902: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.902: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.902: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:07.902: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:07.902: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:07.902: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.902: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:07.902: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:07.902: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:07.902: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:07.902: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:07.902: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.002: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.003: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.003: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.003: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.003: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.003: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.003: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.003: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.003: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.003: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.003: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.003: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.003: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.003: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.103: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.103: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.103: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.103: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.103: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.103: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.103: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.103: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.103: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.103: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.103: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.103: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.103: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.103: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.204: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.204: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.204: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.204: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.204: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.204: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.204: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.204: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.204: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.204: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.204: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.204: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.204: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.204: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.305: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.305: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.305: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.305: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.305: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.305: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.305: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.305: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.305: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.305: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.305: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.305: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.305: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.305: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.405: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.405: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.405: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.405: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.405: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.406: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.406: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.406: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.406: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.406: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.406: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.406: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.406: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.406: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.506: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.506: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.506: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.506: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.506: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.506: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.506: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.506: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.506: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.506: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.506: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.506: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.506: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.506: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.607: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.607: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.607: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.607: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.607: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.607: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.607: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.607: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.607: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.607: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.607: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.607: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.607: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.607: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.707: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.707: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.707: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.707: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.707: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.708: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.708: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.708: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.708: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.708: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.708: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.708: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.708: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.708: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.808: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.808: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.808: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.808: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.808: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.808: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.808: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.808: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.808: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.808: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.808: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.808: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.808: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.808: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.909: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.909: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.909: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.909: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.909: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:08.909: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:08.909: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:08.909: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.909: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:08.909: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:08.909: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:08.909: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:08.909: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:08.909: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.009: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.010: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.010: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.010: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.010: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.010: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.010: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.010: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.010: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.010: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.010: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.010: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.010: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.010: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.110: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.110: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.110: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.110: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.111: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.111: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.111: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.111: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.111: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.111: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.111: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.111: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.111: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.111: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.211: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.211: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.211: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.211: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.211: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.211: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.211: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.211: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.211: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.211: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.211: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.211: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.212: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.212: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.312: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.312: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.312: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.312: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.312: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.312: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.312: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.312: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.312: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.312: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.312: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.312: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.312: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.312: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.413: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.413: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.413: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.413: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.413: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.413: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.413: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.413: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.413: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.413: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.413: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.413: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.413: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.413: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.513: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.514: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.514: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.514: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.514: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.514: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.514: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.514: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.514: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.514: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.514: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.514: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.614: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.614: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.614: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.614: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.614: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.614: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.614: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.614: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.614: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.614: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.614: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.715: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.715: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.715: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.715: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.715: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.715: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.715: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.715: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.715: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.715: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.715: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.715: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.715: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.715: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.815: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.815: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.815: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.816: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.816: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.816: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.816: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.816: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.816: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.816: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.816: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.816: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.916: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.916: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.916: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.916: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.916: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:09.916: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:09.917: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:09.917: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.917: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:09.917: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:09.917: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:09.917: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:09.917: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:09.917: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.017: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.017: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.017: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.017: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.017: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.017: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.017: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.017: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.017: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.017: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.017: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.017: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.017: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.017: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.118: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.118: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.118: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.118: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.118: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.118: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.118: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.118: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.118: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.118: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.118: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.118: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.119: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.219: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.219: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.219: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.219: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.219: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.219: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.219: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.219: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.219: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.219: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.219: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.219: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.219: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.219: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.319: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.320: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.320: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.320: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.320: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.320: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.320: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.320: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.320: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.320: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.320: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.320: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.420: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.420: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.420: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.420: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.420: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.420: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.420: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.420: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.420: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.420: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.420: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.420: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.420: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.420: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.521: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.521: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.521: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.521: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.521: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.521: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.521: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.521: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.521: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.521: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.521: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.521: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.521: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.521: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.621: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.621: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.622: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.622: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.622: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.622: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.622: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.622: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.622: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.622: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.622: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.622: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.622: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.622: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.722: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.722: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.722: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.722: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.722: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.723: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.723: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.723: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.723: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.723: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.723: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.723: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.723: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.723: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.823: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.823: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.823: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.823: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.823: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.823: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.823: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.823: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.823: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.823: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.823: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.823: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.823: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.823: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.924: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.924: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.924: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.924: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.924: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:10.924: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:10.924: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:10.924: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.924: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:10.924: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:10.924: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:10.924: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:10.924: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:10.924: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.024: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.024: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.025: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.025: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.025: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.025: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.025: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.025: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.025: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.025: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.025: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.025: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.025: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.025: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.125: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.125: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.125: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.125: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.125: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.125: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.125: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.125: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.125: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.125: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.125: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.125: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.126: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.126: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.226: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.226: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.226: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.226: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.226: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.227: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.227: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.227: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.227: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.227: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.227: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.227: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.227: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.327: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.327: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.327: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.327: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.327: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.327: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.327: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.327: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.327: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.327: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.328: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.428: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.428: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.428: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.428: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.428: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.428: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.428: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.428: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.428: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.428: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.529: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.529: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.529: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.529: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.529: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.529: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.529: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.529: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.529: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.529: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.630: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.630: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.630: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.630: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.630: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.630: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.630: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.630: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.630: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.630: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.630: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.731: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.731: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.731: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.731: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.731: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.731: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.731: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.731: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.731: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.731: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.731: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.731: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.831: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.831: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.832: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.832: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.832: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.832: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.832: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.832: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.832: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.832: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.832: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.832: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.932: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.932: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.932: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.932: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.932: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:11.932: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:11.932: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:11.932: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.932: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:11.932: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:11.932: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:11.932: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:11.932: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:11.932: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.032: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.032: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.033: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.033: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.033: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.033: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.033: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.033: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.033: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.033: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.033: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.033: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.033: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.033: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.133: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.134: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.134: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.134: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.134: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.134: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.134: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.134: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.134: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.134: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.134: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.134: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.134: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.134: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.234: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.234: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.234: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.234: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.234: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.234: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.234: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.234: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.234: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.234: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.335: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.335: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.335: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.335: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.335: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.335: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.335: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.335: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.335: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.335: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.435: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.436: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.436: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.436: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.436: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.436: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.436: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.436: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.436: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.436: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.536: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.536: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.536: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.536: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.536: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.536: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.536: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.536: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.536: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.536: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.536: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.637: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.637: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.637: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.637: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.637: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.637: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.637: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.637: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.637: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.637: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.737: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.737: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.738: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.738: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.738: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.738: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.738: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.738: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.738: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.738: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.738: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.838: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.838: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.838: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.838: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.838: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.838: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.838: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.838: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.838: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.839: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.839: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.939: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.939: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:12.939: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:12.939: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:12.939: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.939: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:12.939: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:12.939: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:12.939: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:12.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:12.939: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.039: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.040: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.040: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.040: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.040: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.040: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.040: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.040: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.040: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.141: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.141: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.141: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.141: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.141: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.141: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.141: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.141: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.141: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.141: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.141: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.241: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.241: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.242: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.242: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.242: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.242: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.242: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.242: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.242: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.242: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.242: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.242: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.242: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.242: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.342: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.342: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.342: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.342: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.342: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.342: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.342: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.342: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.342: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.342: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.442: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.443: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.443: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.443: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.443: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.443: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.443: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.443: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.443: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.443: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.443: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.443: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.543: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.543: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.543: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.543: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.543: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.543: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.543: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.543: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.544: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.544: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.544: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.544: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.644: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.644: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.644: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.645: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.645: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.645: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.645: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.645: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.645: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.645: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.645: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.645: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.645: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.745: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.745: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.745: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.745: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.745: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.746: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.746: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.746: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.746: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.746: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.746: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.846: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.846: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.846: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.846: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.846: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.846: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.846: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.846: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.846: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.846: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.846: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.946: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.946: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.946: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.946: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:13.947: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:13.947: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:13.947: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.947: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:13.947: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:13.947: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:13.947: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:13.947: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:13.947: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.047: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.047: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.047: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.047: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.047: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.048: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.048: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.048: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.048: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.048: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.048: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.048: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.048: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.148: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.148: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.148: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.148: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.148: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.148: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.148: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.148: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.148: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.148: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.148: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.148: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.248: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.248: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.248: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.248: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.249: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.249: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.249: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.249: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.249: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.249: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.249: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.249: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.249: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.249: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.349: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.349: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.349: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.349: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.349: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.349: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.349: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.349: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.349: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.349: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.349: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.349: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.450: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.450: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.450: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.450: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.450: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.450: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.450: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.450: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.450: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.450: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.450: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.450: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.551: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.551: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.551: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.551: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.551: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.551: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.551: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.551: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.551: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.551: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.551: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.551: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.651: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.651: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.652: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.652: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.652: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.652: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.652: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.652: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.652: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.652: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.652: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.652: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.652: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.652: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.752: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.752: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.752: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.753: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.753: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.753: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.753: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.753: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.753: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.753: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.753: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.753: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.753: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.853: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.853: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.853: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.853: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.853: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.853: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.853: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.853: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.853: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.853: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.853: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.853: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.954: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.954: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.954: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:14.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:14.954: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:14.954: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.954: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:14.954: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:14.954: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:14.954: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:14.954: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:14.954: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.054: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.054: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.054: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.054: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.054: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.054: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.054: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.054: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.055: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.055: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.055: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.055: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.055: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.055: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.155: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.155: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.155: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.155: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.155: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.155: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.155: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.155: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.155: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.155: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.155: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.155: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.256: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.256: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.256: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.256: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.256: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.256: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.256: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.256: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.256: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.256: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.256: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.256: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.256: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.256: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.356: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.356: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.356: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.356: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.356: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.356: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.356: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.356: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.356: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.356: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.356: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.356: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.356: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.356: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.457: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.457: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.457: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.457: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.457: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.457: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.457: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.457: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.457: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.457: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.457: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.457: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.457: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.457: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.558: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.558: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.558: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.558: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.558: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.558: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.558: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.558: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.558: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.558: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.558: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.558: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.558: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.558: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.659: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.659: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.659: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.659: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.659: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.659: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.659: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.659: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.659: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.659: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.659: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.659: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.659: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.659: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.759: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.759: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.760: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.760: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.760: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.760: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.760: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.760: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.760: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.760: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.760: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.760: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.760: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.760: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.860: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.860: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.860: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.860: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.860: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.860: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.860: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.860: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.860: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.860: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.860: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.860: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.860: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.860: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.960: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.960: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.960: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.961: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.961: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:15.961: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:15.961: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:15.961: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.961: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:15.961: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:15.961: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:15.961: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:15.961: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:15.961: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.061: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.061: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.061: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.061: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.061: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.061: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.061: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.061: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.061: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.061: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.161: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.162: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.162: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.162: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.162: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.162: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.162: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.162: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.162: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.162: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.162: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.162: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.262: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.262: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.262: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.262: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.262: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.262: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.262: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.262: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.262: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.262: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.262: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.262: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.363: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.363: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.363: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.363: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.363: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.363: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.363: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.363: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.363: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.363: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.363: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.463: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.463: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.463: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.463: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.463: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.463: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.463: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.463: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.463: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.463: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.463: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.463: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.463: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.463: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.564: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.564: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.564: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.564: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.564: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.564: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.564: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.564: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.564: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.564: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.564: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.564: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.564: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.564: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.665: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.665: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.665: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.665: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.665: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.665: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.665: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.665: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.665: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.665: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.665: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.665: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.765: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.765: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.765: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.765: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.765: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.765: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.765: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.765: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.765: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.765: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.765: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.765: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.765: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.765: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.866: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.866: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.866: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.866: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.866: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.866: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.866: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.866: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.866: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.866: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.866: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.866: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.866: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.866: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.966: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.966: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.966: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.966: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.966: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:16.966: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:16.966: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:16.966: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.966: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:16.966: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:16.966: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:16.966: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:16.966: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:16.966: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.067: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.067: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.067: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.067: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.067: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.067: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.067: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.067: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.067: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.067: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.067: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.067: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.067: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.067: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.168: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.168: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.168: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.168: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.168: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.168: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.168: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.168: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.168: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.168: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.168: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.168: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.168: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.168: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.268: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.268: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.268: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.268: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.268: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.268: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.268: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.268: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.268: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.268: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.268: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.369: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.369: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.369: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.369: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.369: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.369: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.369: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.369: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.369: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.369: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.369: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.469: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.470: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.470: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.470: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.470: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.470: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.470: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.470: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.470: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.470: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.470: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.470: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.470: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.470: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.570: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.570: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.570: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.570: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.570: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.570: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.570: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.570: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.570: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.570: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.570: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.570: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.671: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.671: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.671: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.671: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.671: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.671: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.671: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.671: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.671: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.671: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.671: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.771: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.771: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.771: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.772: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.772: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.772: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.772: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.772: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.772: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.772: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.772: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.872: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.872: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.872: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.872: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.872: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.872: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.872: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.872: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.872: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.872: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.872: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.872: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.872: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.872: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.973: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.973: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.973: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.973: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.973: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:17.973: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:17.973: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:17.973: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.973: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:17.973: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:17.973: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:17.973: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:17.973: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:17.973: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.073: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.073: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.073: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.073: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.074: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.074: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.074: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.074: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.074: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.074: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.074: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.074: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.074: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.074: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.174: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.174: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.174: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.174: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.174: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.174: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.174: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.174: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.174: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.174: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.174: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.275: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.275: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.275: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.275: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.275: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.275: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.275: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.275: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.275: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.275: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.275: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.275: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.275: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.275: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.375: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.375: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.375: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.375: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.376: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.376: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.376: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.376: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.376: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.376: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.376: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.376: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.376: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.376: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.476: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.476: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.476: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.476: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.476: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.477: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.477: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.477: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.477: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.477: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.477: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.477: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.477: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.477: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.577: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.577: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.577: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.577: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.577: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.577: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.577: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.577: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.577: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.577: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.577: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.577: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.577: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.577: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.678: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.678: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.678: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.678: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.678: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.678: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.678: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.678: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.678: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.678: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.678: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.678: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.678: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.678: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.778: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.778: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.779: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.779: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.779: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.779: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.779: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.779: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.779: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.779: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.779: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.779: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.779: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.779: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.879: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.880: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.880: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.880: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.880: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.880: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.880: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.880: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.880: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.880: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.880: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.980: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.980: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.980: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.980: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.980: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:18.981: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:18.981: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:18.981: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.981: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:18.981: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:18.981: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:18.981: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:18.981: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:18.981: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.081: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.081: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.081: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.081: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.081: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.081: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.081: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.081: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.081: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.081: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.081: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.081: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.081: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.081: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.182: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.182: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.182: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.182: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.182: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.182: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.182: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.182: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.182: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.182: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.182: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.182: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.182: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.182: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.282: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.282: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.282: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.283: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.283: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.283: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.283: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.283: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.283: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.283: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.283: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.283: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.283: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.283: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.383: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.383: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.383: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.383: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.384: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.384: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.384: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.384: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.384: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.384: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.384: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.384: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.384: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.384: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.484: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.484: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.484: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.484: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.484: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.485: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.485: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.485: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.485: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.485: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.485: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.485: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.485: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.485: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.585: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.585: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.585: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.585: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.585: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.585: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.585: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.585: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.585: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.585: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.585: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.585: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.585: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.585: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.686: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.686: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.686: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.686: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.686: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.686: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.686: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.686: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.686: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.686: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.686: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.686: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.686: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.686: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.786: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.786: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.786: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.787: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.787: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.787: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.787: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.787: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.787: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.787: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.787: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.787: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.887: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.887: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.887: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.887: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.887: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.887: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.887: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.887: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.887: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.887: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.887: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.887: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.988: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.988: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:19.988: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:19.988: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:19.988: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.988: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:19.988: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:19.988: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:19.988: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:19.988: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:19.988: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.088: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.088: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.088: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.088: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.088: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.088: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.088: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.088: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.088: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.088: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.089: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.089: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.089: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.089: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.189: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.189: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.189: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.189: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.189: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.189: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.189: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.189: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.189: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.189: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.189: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.189: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.189: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.189: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.289: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.290: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.290: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.290: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.290: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.290: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.290: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.290: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.290: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.290: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.290: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.290: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.390: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.390: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.390: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.390: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.390: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.390: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.390: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.390: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.390: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.390: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.390: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.390: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.390: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.390: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.491: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.491: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.491: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.491: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.491: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.491: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.491: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.491: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.491: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.491: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.491: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.491: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.491: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.491: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.591: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.591: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.591: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.591: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.592: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.592: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.592: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.592: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.592: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.592: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.592: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.592: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.592: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.692: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.692: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.692: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.692: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.692: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.692: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.692: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.692: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.692: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.692: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.692: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.692: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.692: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.692: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.793: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.793: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.793: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.793: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.793: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.793: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.793: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.793: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.793: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.793: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.793: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.793: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.793: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.793: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.893: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.893: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.893: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.894: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.894: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.894: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.894: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.894: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.894: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.894: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.894: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.894: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.894: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.894: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.994: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.994: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.994: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.994: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.994: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:20.994: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:20.994: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:20.994: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.994: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:20.994: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:20.994: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:20.994: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:20.994: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:20.994: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.095: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.095: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.095: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.095: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.095: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.095: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.095: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.095: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.095: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.095: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.095: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.095: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.095: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.095: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.196: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.196: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.196: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.196: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.196: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.196: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.196: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.196: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.196: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.196: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.196: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.196: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.196: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.196: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.296: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.297: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.297: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.297: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.297: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.297: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.297: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.297: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.297: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.297: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.297: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.297: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.397: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.397: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.397: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.397: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.397: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.398: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.398: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.398: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.398: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.398: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.398: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.398: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.398: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.398: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.498: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.498: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.498: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.498: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.498: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.498: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.499: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.499: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.499: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.499: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.499: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.499: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.499: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.499: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.599: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.599: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.599: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.599: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.599: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.599: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.599: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.599: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.599: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.599: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.599: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.599: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.599: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.599: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.699: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.700: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.700: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.700: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.700: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.700: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.700: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.700: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.700: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.700: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.700: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.700: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.700: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.700: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.800: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.800: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.800: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.800: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.800: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.800: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.800: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.800: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.800: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.800: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.800: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.800: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.800: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.800: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.901: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.901: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.901: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.901: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.901: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:21.902: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:21.902: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:21.902: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.902: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:21.902: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:21.902: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:21.902: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:21.902: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:21.902: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.002: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.002: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.002: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.002: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.002: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.002: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.003: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.003: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.003: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.003: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.003: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.003: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.003: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.003: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.103: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.103: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.103: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.103: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.103: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.103: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.103: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.103: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.103: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.103: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.103: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.103: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.103: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.103: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.203: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.203: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.203: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.203: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.204: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.204: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.204: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.204: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.204: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.204: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.204: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.204: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.204: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.204: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.304: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.304: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.304: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.304: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.304: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.304: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.305: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.305: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.305: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.305: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.305: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.305: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.305: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.305: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.405: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.405: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.405: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.405: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.405: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.405: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.405: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.405: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.405: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.405: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.405: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.405: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.405: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.405: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.506: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.506: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.506: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.506: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.506: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.506: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.506: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.506: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.506: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.506: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.506: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.506: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.506: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.506: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.606: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.606: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.606: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.607: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.607: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.607: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.607: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.607: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.607: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.607: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.607: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.607: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.607: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.607: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.707: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.707: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.707: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.707: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.707: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.707: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.707: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.707: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.707: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.707: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.707: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.707: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.707: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.707: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.808: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.808: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.808: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.808: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.808: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.808: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.808: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.808: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.808: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.808: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.808: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.808: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.808: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.808: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.908: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.908: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.908: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.908: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.908: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:22.908: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:22.908: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:22.908: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.908: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:22.909: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:22.909: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:22.909: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:22.909: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:22.909: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.009: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.009: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.009: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.009: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.009: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.009: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.009: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.009: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.009: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.009: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.009: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.009: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.009: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.009: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.109: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.110: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.110: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.110: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.110: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.110: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.110: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.110: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.110: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.110: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.110: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.110: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.110: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.110: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.210: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.210: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.210: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.210: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.210: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.210: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.210: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.210: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.210: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.210: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.210: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.210: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.210: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.210: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.311: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.311: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.311: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.311: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.311: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.311: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.311: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.311: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.311: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.311: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.311: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.311: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.311: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.311: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.412: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.412: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.412: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.412: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.412: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.412: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.412: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.412: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.412: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.412: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.412: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.412: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.412: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.412: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.512: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.513: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.513: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.513: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.513: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.513: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.513: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.513: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.513: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.513: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.513: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.613: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.613: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.613: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.614: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.614: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.614: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.614: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.614: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.614: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.614: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.614: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.614: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.614: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.714: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.714: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.714: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.714: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.714: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.714: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.714: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.714: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.714: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.714: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.714: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.714: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.714: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.714: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.814: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.814: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.815: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.815: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.815: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.815: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.815: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.815: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.815: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.815: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.815: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.815: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.815: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.915: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.915: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.915: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.915: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.915: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:23.915: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:23.915: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:23.915: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.915: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:23.915: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:23.915: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:23.915: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:23.915: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:23.915: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.016: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.016: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.016: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.016: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.016: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.016: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.016: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.016: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.016: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.016: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.016: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.016: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.016: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.016: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.116: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.116: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.116: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.116: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.117: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.117: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.117: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.117: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.117: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.117: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.117: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.117: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.117: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.117: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.217: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.217: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.217: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.217: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.217: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.217: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.217: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.217: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.217: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.217: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.217: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.217: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.217: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.217: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.318: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.318: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.318: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.318: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.318: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.318: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.318: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.318: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.318: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.318: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.318: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.318: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.318: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.318: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.418: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.418: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.418: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.418: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.418: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.418: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.419: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.419: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.419: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.419: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.419: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.419: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.419: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.419: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.519: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.519: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.519: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.519: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.519: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.519: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.519: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.519: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.519: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.519: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.519: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.519: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.519: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.519: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.619: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.619: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.619: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.619: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.620: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.620: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.620: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.620: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.620: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.620: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.620: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.620: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.620: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.620: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.720: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.720: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.720: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.720: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.720: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.720: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.720: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.720: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.720: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.720: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.720: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.720: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.720: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.720: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.821: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.821: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.821: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.821: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.821: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.821: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.821: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.821: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.821: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.821: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.821: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.821: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.821: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.821: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.921: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.921: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.921: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.921: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.921: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:24.921: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:24.921: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:24.921: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.921: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:24.921: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:24.921: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:24.921: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:24.921: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:24.921: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:25.022: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 2b5b0775f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:25.022: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:25.022: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:25.022: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:25.022: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, d2a81fdcf8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x1564 ] 12/12/2020 07:48:25.022: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/12/2020 07:48:25.022: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (00000000h, 0015056ch, d2a81ff780h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x1564 ] 12/12/2020 07:48:25.022: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:25.022: [ DXGI 1.5 ] >> Tearing Option: Enable 12/12/2020 07:48:25.022: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 12/12/2020 07:48:25.022: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT' 12/12/2020 07:48:25.022: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/12/2020 07:48:25.022: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/12/2020 07:48:25.022: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory2_CreateSwapChainForHwnd_Override >