05/12/2021 04:57:34.921: dxgi.log created (Special K 21.04.19, Apr 19 2021) ------------------------------------------------------------------------------------------- 05/12/2021 04:57:34.929: >> (Prey.exe) [dxgi.dll] << 05/12/2021 04:57:34.929: Loading user preferences from dxgi.ini... done! ( 4.48 ms) ------------------------------------------------------------------------------------------- 05/12/2021 04:57:34.946: Working Directory: D:\Games\Steam\steamapps\common\Prey 05/12/2021 04:57:34.946: System Directory: C:\WINDOWS\system32 05/12/2021 04:57:34.946: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll) ------------------------------------------------------------------------------------------- 05/12/2021 04:57:34.953: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 7ffe0077fe00h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:34.953: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 05/12/2021 04:57:34.953: [ DXGI ] Importing CreateDXGIFactory{1|2} 05/12/2021 04:57:34.953: [ DXGI ] ================================ 05/12/2021 04:57:34.953: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h 05/12/2021 04:57:34.953: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h 05/12/2021 04:57:34.953: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h 05/12/2021 04:57:34.953: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\WINDOWS\system32\dxgi.dll ) + 5c120h 05/12/2021 04:57:34.956: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain] 05/12/2021 04:57:34.956: [ D3D 11 ] ========================================= 05/12/2021 04:57:34.956: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fcb0h { Hooked } 05/12/2021 04:57:34.956: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fe20h { Hooked } 05/12/2021 04:57:34.957: [ DXGI ] Installing DXGI Hooks 05/12/2021 04:57:34.959: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 05/12/2021 04:57:34.959: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 05/12/2021 04:57:34.959: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 05/12/2021 04:57:34.962: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 16a5dff068h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x3b54 ] 05/12/2021 04:57:34.963: [ FPU Mode ] x87 FPU Control Word: Double Extended Precision (64-bit) 05/12/2021 04:57:34.963: [ FPU Mode ] SSE2 FPU Control Word: Double Extended Precision (64-bit) 05/12/2021 04:57:34.963: [ Timing ] Kernel resolution.: 0.997300 ms 05/12/2021 04:57:34.963: [ Timing ] New resolution....: 0.495900 ms =========================================================================================== 05/12/2021 04:57:34.964: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 05/12/2021 04:57:34.969: [ NvAPI ] NvAPI Init { Success } 05/12/2021 04:57:34.971: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 05/12/2021 04:57:34.974: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1e4afdf5430h, 0, 16a5dfec20h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x3b54 ] 05/12/2021 04:57:34.975: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 05/12/2021 04:57:34.975: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3070' (LUID: 00000000:0000CAA3) 05/12/2021 04:57:34.975: [ NvAPI ] >> NVIDIA Driver Version: 466.27 05/12/2021 04:57:34.975: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'NVIDIA GeForce RTX 3070' } 05/12/2021 04:57:34.976: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 05/12/2021 04:57:34.976: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 05/12/2021 04:57:34.976: [ SpecialK ] === Initialization Finished! === ( 55.19 ms) ------------------------------------------------------------------------------------------- 05/12/2021 04:57:34.981: [ Input ] Game uses DirectInput 8, installing input hooks... 05/12/2021 04:57:34.981: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 05/12/2021 04:57:34.981: [ Input ] Game uses XInput, installing input hooks... 05/12/2021 04:57:34.981: [ Input ] >> Hooking XInput9_1_0 05/12/2021 04:57:35.059: [ CPUMgr ] [!] > First Call: GetLogicalProcessorInformation_Detour 05/12/2021 04:57:35.086: [DLL Loader] ( nvwgf2umx.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a494df49ba2f9f36\NvCamera\NvCameraAllowlisting64.dll' { ' NVDEV_Thunk' } 05/12/2021 04:57:35.113: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' { ' OpenAdapter10' } 05/12/2021 04:57:35.126: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 05/12/2021 04:57:35.157: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1e4bde68c78h, 16a5dff6e0h, 16a5dff5e8h) -- [ d3d11.dll , tid=0x3b54 ] 05/12/2021 04:57:35.157: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 05/12/2021 04:57:35.172: [ D3D 11 ] Hooking D3D11 05/12/2021 04:57:35.180: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 > 05/12/2021 04:57:35.180: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1e4bdabd550h, 0, 16a44fd928h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:35.181: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 05/12/2021 04:57:35.181: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3070' (LUID: 00000000:0000CAA3) 05/12/2021 04:57:35.184: [ DXGI ] [!] D3D11CreateDevice (Flags=0x80) -- [ nvapi64.dll < nvapi_QueryInterface>, tid=0x17f0 ] 05/12/2021 04:57:35.189: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x80) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x17f0 ] 05/12/2021 04:57:35.189: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 05/12/2021 04:57:35.274: [DLL Loader] ( nvwgf2umx.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a494df49ba2f9f36\NvCamera\NvCameraAllowlisting64.dll' { ' NVDEV_Thunk' } 05/12/2021 04:57:35.322: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 05/12/2021 04:57:35.322: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 05/12/2021 04:57:35.322: [ D3D 11 ] >> Device = 1e4bdf248d8h (Feature Level: 11_0) 05/12/2021 04:57:35.322: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x0fbc 05/12/2021 04:57:35.322: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000008c0, cookie=1 05/12/2021 04:57:35.322: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 05/12/2021 04:57:35.322: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3765 MiB - Budget: 4 / 7275 MiB) 05/12/2021 04:57:35.322: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3878 MiB - Budget: 0 / 7500 MiB) 05/12/2021 04:57:35.324: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 05/12/2021 04:57:35.324: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (000001E4BE099E00, 16a44fd940h, 16a44fd960h, 1e4bdf248d8h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:35.324: [ DXGI ] [?] Desired Mode: 1920x1080@nan Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED 05/12/2021 04:57:35.325: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override > 05/12/2021 04:57:35.325: [ DXGI ] [#] Closest Match: 1920x1080@144.00 Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE 05/12/2021 04:57:35.325: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour 05/12/2021 04:57:35.327: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 05/12/2021 04:57:35.328: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (000001E4BE099E00, 7ffe0077fff8h, 16a44fd940h, 1e4bdf248d8h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:35.328: [ DXGI ] [?] Desired Mode: 3840x2160@nan Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED 05/12/2021 04:57:35.328: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override > 05/12/2021 04:57:35.328: [ DXGI ] [#] Closest Match: 3840x2160@144.00 Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_STRETCHED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE 05/12/2021 04:57:35.328: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1e4bdf248d8h, 7ffe0077fff8h, 16a44fd9c0h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:35.328: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ 144.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 2 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Stretched | | Scanlines.. | Progressive | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 05/12/2021 04:57:35.329: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 05/12/2021 04:57:35.329: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3840x2160 @ 144.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 2 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Stretched | | Scanlines.. | Progressive | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 05/12/2021 04:57:35.334: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override > 05/12/2021 04:57:35.337: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4 05/12/2021 04:57:35.337: [ DXGI ] + SwapChain (1e4be09d8f0h) wrapped using D3D11 Device 05/12/2021 04:57:35.337: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 1e4be099e00h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:35.509: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 05/12/2021 04:57:35.722: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 05/12/2021 04:57:35.725: [Window Mgr] [!] > First Call: SetWindowPos_Detour 05/12/2021 04:57:35.742: [Window Mgr] [!] > First Call: PeekMessageA_Detour 05/12/2021 04:57:35.805: [Window Mgr] [!] > First Call: PeekMessageW_Detour 05/12/2021 04:57:35.828: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 05/12/2021 04:57:35.828: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST) 05/12/2021 04:57:35.828: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 05/12/2021 04:57:35.828: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 05/12/2021 04:57:35.884: [ D3D 11 ] Active D3D11 Device Context Established on first Texture Upload 05/12/2021 04:57:36.254: [DLL Loader] ( bink2w64.dll ) loaded ' xaudio2_8.dll' < LoadLibraryA> { ' BinkOpenXAudio28' } 05/12/2021 04:57:36.600: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 1e4db4bc240h, 28, 00, NumModes=178, 1e4db4bf480h)) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:36.601: [ DXGI ] >> 178 modes (0 removed) 05/12/2021 04:57:36.626: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.626: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.626: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.627: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.627: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.627: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.627: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00000016A5BFEF20) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:36.659: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FFE0078FA78) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:38.569: [FrameLimit] Framerate Limiter Created to Track SwapChain (000001E4BE09D8F0h) 05/12/2021 04:57:38.579: [Output Dev] DeviceName: \\.\DISPLAY1\Monitor0, devIdx: 0, DeviceID: MONITOR\ACR062C\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002 05/12/2021 04:57:38.579: [Output Dev] +------------------+--------------------- | EDID Device Name | ACR Acer XFA240 | DXGI Device Name | \\.\DISPLAY1 (HMONITOR: 10001) | Desktop Display. | Yes (Primary Display) | Bits Per Color.. | 8 | Color Space..... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 | Red Primary..... | 0.645508, 0.330078 | Green Primary... | 0.309570, 0.617188 | Blue Primary.... | 0.152344, 0.073242 | White Point..... | 0.313477, 0.329102 | Min Luminance... | 0.500000 | Max Luminance... | 270.000000 | " FullFrame... | 270.000000 +------------------+--------------------- 05/12/2021 04:57:38.579: [ DXGI ] * Monitor 0: [ 3840x2160 | ( 0, 0) ] "ACR Acer XFA240" :: SDR 05/12/2021 04:57:38.593: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:38.671: [DLL Loader] ( XINPUT9_1_0.dll ) loaded ' XInput1_4.dll' { ' DllMain' } 05/12/2021 04:57:38.671: [ Input ] >> Hooking XInput 1.4 05/12/2021 04:57:38.677: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour 05/12/2021 04:57:38.677: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly. 05/12/2021 04:57:38.693: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 05/12/2021 04:57:38.695: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour 05/12/2021 04:57:38.695: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour 05/12/2021 04:57:38.703: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour 05/12/2021 04:57:38.704: [RenderBack] SwapChain Presentation Thread has Priority=15 05/12/2021 04:57:38.706: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 16a5bff3f8h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3fb0 ] 05/12/2021 04:57:38.707: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 05/12/2021 04:57:38.717: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('CryENGINE' - "Prey" * 220652) 05/12/2021 04:57:38.717: [Window Mgr] $ ClassProc: ( D:\Games\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\PreyDll.dll ) + 1768670h 05/12/2021 04:57:38.717: [Window Mgr] $ WndProc: Same 05/12/2021 04:57:38.744: [DLL Loader] ( KERNEL32.DLL ) loaded ' C:\Users\*****\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll' < LoadLibraryW> { ' BaseThreadInitThunk' } 05/12/2021 04:57:38.814: [Window Mgr] >> Hooked ClassProc. 05/12/2021 04:57:38.814: [Window Mgr] [!] > First Call: ClipCursor_Detour 05/12/2021 04:57:38.814: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:38.814: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:38.821: [Win32Input] Mouse input appears to be inconsistent... 05/12/2021 04:57:38.823: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override 05/12/2021 04:57:38.823: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll) 05/12/2021 04:57:38.828: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIBase-0.dll' { 'SK_DXTex_LoadFromDDSFile' } 05/12/2021 04:57:38.833: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' { 'SK_DXTex_LoadFromDDSFile' } 05/12/2021 04:57:38.834: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:38.835: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:38.889: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 05/12/2021 04:57:38.892: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 05/12/2021 04:57:38.916: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 05/12/2021 04:57:38.981: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:38.981: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} 05/12/2021 04:57:39.931: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 05/12/2021 04:57:39.931: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour 05/12/2021 04:57:40.003: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 05/12/2021 04:57:40.005: [ DInput 8 ] [!] DirectInput8Create (7ff6fe4b0000h, 2048, {...}, ppvOut=1e4dff28450h, 00000000h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x17f0 ] 05/12/2021 04:57:40.009: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' DirectInput8Create' } 05/12/2021 04:57:40.009: [ Input ] Game uses HID, installing input hooks... 05/12/2021 04:57:40.023: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 05/12/2021 04:57:40.054: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ] 05/12/2021 04:57:40.054: [ Input ] Calling original function: (ret=S_OK) 05/12/2021 04:57:40.059: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour 05/12/2021 04:57:40.070: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ] 05/12/2021 04:57:40.070: [ Input ] Calling original function: (ret=S_OK) 05/12/2021 04:57:40.799: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour 05/12/2021 04:57:41.238: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override 05/12/2021 04:57:41.240: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override 05/12/2021 04:57:41.995: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw 05/12/2021 04:57:43.905: [Window Mgr] [!] > First Call: GetFocus_Detour 05/12/2021 04:57:43.999: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed 05/12/2021 04:57:44.831: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour 05/12/2021 04:57:44.851: [Input Mgr.] [!] > First Call: SetCursorPos_Detour 05/12/2021 04:57:46.477: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 05/12/2021 04:57:46.527: [Output Dev] +------------------+--------------------- | EDID Device Name | ACR Acer XFA240 | DXGI Device Name | \\.\DISPLAY1 (HMONITOR: 10001) | Desktop Display. | Yes (Primary Display) | Bits Per Color.. | 8 | Color Space..... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 | Red Primary..... | 0.645508, 0.330078 | Green Primary... | 0.309570, 0.617188 | Blue Primary.... | 0.152344, 0.073242 | White Point..... | 0.313477, 0.329102 | Min Luminance... | 0.500000 | Max Luminance... | 270.000000 | " FullFrame... | 270.000000 +------------------+--------------------- 05/12/2021 04:57:46.527: [ DXGI ] * Monitor 0: [ 1920x1080 | ( 0, 0) ] "ACR Acer XFA240" :: SDR 05/12/2021 04:57:46.535: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ PreyDll.dll < AK::MemoryMgr::GetPoolName>, tid=0x3fb0 ] 05/12/2021 04:57:46.535: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 05/12/2021 04:57:46.538: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,3840,2160,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x3fb0 ] 05/12/2021 04:57:46.538: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=bdf248d8h, SwapChain: {2 x DXGI_FORMAT_R8G8B8A8_UNORM, HWND=00220652h} ================================================================== (List Unloads) ================================================================== 05/12/2021 04:57:48.771: [00] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFE3E080000) : (0x00007FFE3E129000) ] 05/12/2021 04:57:48.773: [01] Unloaded ' nvldumdx.dll' [ (0x00007FFE64780000) : (0x00007FFE64885000) ] 05/12/2021 04:57:48.774: [01] * Ver.: NVIDIA Driver Loader, Version 466.27 27.21.14.6627 05/12/2021 04:57:48.774: [02] Unloaded ' nvwgf2umx.dll' [ (0x00007FFE26DD0000) : (0x00007FFE2B4ED000) ] 05/12/2021 04:57:48.775: [02] * Ver.: NVIDIA D3D10 Driver, Version 466.27 27.21.14.6627 05/12/2021 04:57:48.775: [03] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFE3E080000) : (0x00007FFE3E129000) ] 05/12/2021 04:57:48.776: [04] Unloaded ' OnDemandConnRouteHelper.dll' [ (0x00007FFE39070000) : (0x00007FFE39087000) ] 05/12/2021 04:57:48.777: [04] * Ver.: On Demand Connctiond Route Helper 10.0.19041.546 (WinBuild.160101.0800) ================================================================== (End Unloads) ================================================================== 05/12/2021 04:57:48.779: [ SpecialK ] *** Initiating DLL Shutdown *** 05/12/2021 04:57:48.779: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... timed out (killing manually)! 05/12/2021 04:57:49.780: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 120 ms) 05/12/2021 04:57:49.920: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 4 ms) 05/12/2021 04:57:49.924: [ SpecialK ] Custom dxgi.dll Detached (pid=0x0948)