11/13/2020 20:30:53.568: dxgi.log created (Special K 0.11.1, Nov 13 2020) ------------------------------------------------------------------------------------------- 11/13/2020 20:30:53.601: >> (ACValhalla.exe) [dxgi.dll] << 11/13/2020 20:30:53.601: Loading user preferences from dxgi.ini... done! ( 2.28 ms) ------------------------------------------------------------------------------------------- 11/13/2020 20:30:53.630: Working Directory: G:\Epic\AssassinsCreedValhalla 11/13/2020 20:30:53.630: System Directory: C:\Windows\system32 11/13/2020 20:30:53.630: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll) ------------------------------------------------------------------------------------------- 11/13/2020 20:30:53.634: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 11/13/2020 20:30:53.634: [ DXGI ] Importing CreateDXGIFactory{1|2} 11/13/2020 20:30:53.634: [ DXGI ] ================================ 11/13/2020 20:30:53.634: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 9350h 11/13/2020 20:30:53.634: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 94f0h 11/13/2020 20:30:53.634: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 11/13/2020 20:30:53.634: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 93f0h 11/13/2020 20:30:53.634: [ Input ] Game uses HID, installing input hooks... 11/13/2020 20:30:53.634: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\Windows\system32\dxgi.dll ) + 5c060h 11/13/2020 20:30:53.635: [ Input ] Game uses XInput, installing input hooks... 11/13/2020 20:30:53.635: [ Input ] >> Hooking XInput9_1_0 11/13/2020 20:30:53.648: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 11/13/2020 20:30:53.661: [ Timing ] Kernel resolution.: 0.998900 ms 11/13/2020 20:30:53.661: [ Timing ] New resolution....: 0.498800 ms =========================================================================================== 11/13/2020 20:30:53.662: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 11/13/2020 20:30:53.721: [DLL Loader] ( ACValhalla.exe ) loaded ' C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll' < LoadLibraryW> { ' ' } 11/13/2020 20:30:53.721: [DLL Loader] ( nvapi64.dll ) loaded ' cryptnet.dll' { ' ' } 11/13/2020 20:30:53.723: [DLL Loader] ( overlay64.dll ) loaded ' cryptbase.dll' { ' Initialize' } 11/13/2020 20:30:53.724: [ NvAPI ] NvAPI Init { Success } 11/13/2020 20:30:53.726: [ NvAPI ] >> NVIDIA Driver Version: 457.30 11/13/2020 20:30:53.726: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080' } 11/13/2020 20:30:53.726: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 11/13/2020 20:30:53.726: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 11/13/2020 20:30:53.726: [ SpecialK ] === Initialization Finished! === (158.58 ms) ------------------------------------------------------------------------------------------- 11/13/2020 20:30:54.567: [DLL Loader] ( overlay64.dll ) loaded ' dbdata.dll' < LoadLibraryA> { ' Initialize' } 11/13/2020 20:30:54.569: [DLL Loader] ( overlay64.dll ) loaded ' C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_aux_r164.dll' < LoadLibraryW> { ' Initialize' } 11/13/2020 20:30:54.569: [FrameLimit] Sleep called from GUI thread: 10 ms! 11/13/2020 20:30:55.031: [DLL Loader] ( overlay64.dll ) loaded ' C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll' < LoadLibraryW> { ' Initialize' } 11/13/2020 20:30:55.136: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 11/13/2020 20:30:55.136: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 11/13/2020 20:30:55.136: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 11/13/2020 20:30:55.157: [Window Mgr] [!] > First Call: GetFocus_Detour 11/13/2020 20:30:55.160: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour 11/13/2020 20:30:56.305: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 11/13/2020 20:30:56.306: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour 11/13/2020 20:30:56.321: [DLL Loader] ( overlay64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' { ' Initialize' } 11/13/2020 20:30:56.321: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 11/13/2020 20:30:56.432: [DLL Loader] ( overlay64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { ' Initialize' } 11/13/2020 20:30:56.541: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 11/13/2020 20:30:56.543: [Window Mgr] [!] > First Call: SetWindowPos_Detour 11/13/2020 20:30:56.544: [Window Mgr] [!] > First Call: SetWindowLongW_Detour 11/13/2020 20:30:56.545: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 11/13/2020 20:30:56.550: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour 11/13/2020 20:30:56.554: [DLL Loader] ( overlay64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_c334d154be86839e\nvwgf2umx.dll' { ' Initialize' } 11/13/2020 20:30:56.556: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, af5312eac8h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.559: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 > 11/13/2020 20:30:56.564: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2a6640bdbb0h, 0, af5312ea90h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.564: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 11/13/2020 20:30:56.564: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000F32B) 11/13/2020 20:30:56.564: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2a6640bdbb0h, 1, af5312ea90h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.564: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 11/13/2020 20:30:56.564: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00010367) 11/13/2020 20:30:56.564: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2a6640bdbb0h, 2, af5312ea90h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.564: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override > 11/13/2020 20:30:56.699: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, af5312eac8h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.699: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 > 11/13/2020 20:30:56.700: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2a6645f3f70h, 0, af5312ea90h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.700: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 11/13/2020 20:30:56.700: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000F32B) 11/13/2020 20:30:56.703: [ Nv API ] [!] > First Call: NvAPI_Disp_GetHdrCapabilities_Override 11/13/2020 20:30:56.703: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132 11/13/2020 20:30:56.703: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No 11/13/2020 20:30:56.703: [ HDR Caps ] +-----------------+--------------------- | Red Primary.... | 32421.000000, 16552.000000 | Green Primary.. | 16259.000000, 31250.000000 | Blue Primary... | 7275.000000, 2832.000000 | White Point.... | 14013.000000, 14501.000000 | Min Luminance.. | 0.000000 | Max Luminance.. | 0.000000 | " FullFrame.. | 0.000000 | EDR Support.... | No | ST2084 Gamma... | Yes | HDR Gamma...... | Yes | SDR Gamma...... | Yes | ? 4:4:4 10bpc | No | ? 4:4:4 12bpc | No | YUV 4:2:2 12bpc | No +-----------------+--------------------- 11/13/2020 20:30:56.704: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2a6645f3f70h, 1, af5312ea90h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.704: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 11/13/2020 20:30:56.704: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00010367) 11/13/2020 20:30:56.704: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2a6645f3f70h, 2, af5312ea90h) -- [ ACValhalla.exe , tid=0x2a54 ] 11/13/2020 20:30:56.704: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override > 11/13/2020 20:30:58.468: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, af5312e938h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x2a54 ] 11/13/2020 20:30:58.468: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 11/13/2020 20:30:58.495: [DLL Loader] ( overlay64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' { ' Initialize' } 11/13/2020 20:30:58.544: [ DXGI ] [!] > First Call: DXGIGetDebugInterface1 11/13/2020 20:30:58.545: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, af5312eec8h) -- [ nvapi64.dll < nvapi_QueryInterface>, tid=0x2a54 ] 11/13/2020 20:30:58.545: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 11/13/2020 20:31:05.860: [DLL Loader] ( overlay64.dll ) loaded ' d3d10' < LoadLibraryA> { ' Initialize' } 11/13/2020 20:31:05.860: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, af55eff768h) -- [ ACValhalla.exe < AK::Monitor::SetLocalOutput>, tid=0x46d0 ] 11/13/2020 20:31:05.861: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 11/13/2020 20:31:05.861: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, af55efefa8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x46d0 ] 11/13/2020 20:31:05.861: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 11/13/2020 20:31:05.903: [Window Mgr] [!] > First Call: ClipCursor_Detour 11/13/2020 20:31:05.903: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 11/13/2020 20:31:05.904: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (2a664a5cff0h, 2a6d7829a58h, af5312f3d0h) -- [ ACValhalla.exe < AK::WriteBytesCount::SetCount>, tid=0x2a54 ] 11/13/2020 20:31:05.904: [Direct3D12] <*> Native D3D12 SwapChain Captured 11/13/2020 20:31:05.904: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 1264x 681 @ 0.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0802 | | SwapEffect. | Flip Discard | +-------------+-------------------------------------------------------------------------+ 11/13/2020 20:31:05.904: [ DXGI ] >> Buffer Count Override: 6 buffers 11/13/2020 20:31:05.904: [ DXGI 1.5 ] >> Tearing Option: Enable 11/13/2020 20:31:05.904: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 1 ms] 11/13/2020 20:31:05.904: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 1264x 681 @ 0.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 6 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0840 | | SwapEffect. | Flip Discard | +-------------+-------------------------------------------------------------------------+ 11/13/2020 20:31:05.926: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::::operator () > 11/13/2020 20:31:05.931: [ DXGI ] Setting Swapchain Frame Latency: 6 11/13/2020 20:31:05.931: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4 11/13/2020 20:31:05.931: [ DXGI ] + SwapChain (2a6c81d8640h) wrapped using D3D12 Command Queue 11/13/2020 20:31:05.932: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 11/13/2020 20:31:05.976: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 11/13/2020 20:31:05.976: [Window Mgr] [!] > First Call: GetMessageW_Detour 11/13/2020 20:31:05.977: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 11/13/2020 20:31:05.977: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour 11/13/2020 20:31:06.009: [DLL Loader] ( overlay64.dll ) loaded ' XInput1_4.dll' { ' Initialize' } 11/13/2020 20:31:06.009: [ Input ] >> Hooking XInput 1.4 11/13/2020 20:31:06.014: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour 11/13/2020 20:31:06.014: [Input Mgr.] WARNING: Third-party module 'xinput9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly. 11/13/2020 20:31:06.014: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 11/13/2020 20:31:06.319: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 11/13/2020 20:31:06.319: [Swap Chain] +-----------------+--------------------- | Bits Per Color. | 8 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 | Red Primary.... | 0.648438, 0.331055 | Green Primary.. | 0.325195, 0.625000 | Blue Primary... | 0.145508, 0.056641 | White Point.... | 0.280273, 0.290039 | Min Luminance.. | 0.010000 | Max Luminance.. | 1499.000000 | " FullFrame.. | 799.000000 +-----------------+--------------------- 11/13/2020 20:31:06.334: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 2a6d0186f70h, 28, 01, NumModes=347, af55efcd60h)) -- [ ACValhalla.exe < AK::Monitor::SetLocalOutput>, tid=0x46d0 ] 11/13/2020 20:31:06.335: [ DXGI ] >> 347 modes (0 removed) 11/13/2020 20:31:06.335: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (000002A6D0186F70, af55eff4e8h, af55eff508h, 00000000h) -- [ ACValhalla.exe < AK::Monitor::SetLocalOutput>, tid=0x46d0 ] 11/13/2020 20:31:06.335: [ DXGI ] [?] Desired Mode: 3840x2160@nan Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED 11/13/2020 20:31:06.336: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override > 11/13/2020 20:31:06.336: [ DXGI ] [#] Closest Match: 3840x2160@60.00 Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE 11/13/2020 20:31:06.452: [FrameLimit] Framerate Limiter Created to Track SwapChain (000002A6C81D8640h) 11/13/2020 20:31:06.544: [FrameLimit] Framerate Limiter Created to Track SwapChain (0000000000000000h) 11/13/2020 20:31:06.545: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour 11/13/2020 20:31:06.545: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour 11/13/2020 20:31:06.546: [RenderBack] SwapChain Presentation Thread has Priority=15 11/13/2020 20:31:06.549: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, af544ff7c8h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3950 ] 11/13/2020 20:31:06.549: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 11/13/2020 20:31:06.550: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x042c 11/13/2020 20:31:06.611: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00001178, cookie=1 11/13/2020 20:31:06.611: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 11/13/2020 20:31:06.611: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3783 MiB - Budget: 1757 / 7311 MiB) 11/13/2020 20:31:06.611: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3878 MiB - Budget: 787 / 7500 MiB) 11/13/2020 20:31:06.650: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('ScimitarEngineWindowClass' - "Assassin's Creed Valhalla" * 1103ee) 11/13/2020 20:31:06.650: [Window Mgr] $ ClassProc: ( G:\Epic\AssassinsCreedValhalla\ACValhalla.exe ) + 3714230h 11/13/2020 20:31:06.650: [Window Mgr] $ WndProc: Same 11/13/2020 20:31:06.655: [Window Mgr] >> Hooked ClassProc. 11/13/2020 20:31:06.689: [Window Mgr] [!] > First Call: GetActiveWindow_Detour