02/06/2021 04:22:53.001: dxgi.log created (Special K 0.11.0.50, Oct 10 2020) 02/06/2021 04:22:53.013: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour 02/06/2021 04:22:53.014: [DebugUtils] [!] > First Call: GetCommandLineA_Detour 02/06/2021 04:22:53.014: [DebugUtils] [!] > First Call: GetCommandLineW_Detour ------------------------------------------------------------------------------------------- 02/06/2021 04:22:53.016: >> (FFX.exe) [dxgi.dll] << 02/06/2021 04:22:53.016: Loading user preferences from dxgi.ini... done! ( 3.56 ms) 02/06/2021 04:22:53.020: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour ------------------------------------------------------------------------------------------- 02/06/2021 04:22:53.030: Working Directory: D:\Games\Steam\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster 02/06/2021 04:22:53.030: System Directory: C:\WINDOWS\SysWOW64 02/06/2021 04:22:53.030: Loading default dxgi.dll: (C:\WINDOWS\SysWOW64\dxgi.dll) ------------------------------------------------------------------------------------------- 02/06/2021 04:22:53.062: [DLL Loader] ( FFX.exe ) loaded ' D:\Games\Steam\gameoverlayrenderer.dll' < LoadLibraryW> { ' ' } 02/06/2021 04:22:53.063: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 02/06/2021 04:22:53.063: [ DXGI ] Importing CreateDXGIFactory{1|2} 02/06/2021 04:22:53.063: [ DXGI ] ================================ 02/06/2021 04:22:53.063: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\System32\dxgi.dll ) + 1c910h 02/06/2021 04:22:53.063: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\System32\dxgi.dll ) + 1f790h 02/06/2021 04:22:53.063: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\System32\dxgi.dll ) + 1d7d0h 02/06/2021 04:22:53.065: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain] 02/06/2021 04:22:53.065: [ D3D 11 ] ========================================= 02/06/2021 04:22:53.065: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53f60h { Hooked } 02/06/2021 04:22:53.065: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53e90h { Hooked } 02/06/2021 04:22:53.071: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 02/06/2021 04:22:53.082: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' { 'SK_DXTex_LoadFromDDSFile' } 02/06/2021 04:22:53.082: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' { ' DirectInput8Create' } =========================================================================================== 02/06/2021 04:22:53.083: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 02/06/2021 04:22:53.086: [ Input ] Game uses DirectInput 8, installing input hooks... 02/06/2021 04:22:53.087: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 02/06/2021 04:22:53.087: [ Input ] Game uses XInput, installing input hooks... 02/06/2021 04:22:53.087: [ Input ] >> Hooking XInput9_1_0 02/06/2021 04:22:53.139: [ DXGI ] Installing DXGI Hooks 02/06/2021 04:22:53.142: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' D:\Games\Steam\steamclient.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:53.142: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' msasn1.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:53.144: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 02/06/2021 04:22:53.144: [Window Mgr] [!] > First Call: SetWindowLongW_Detour 02/06/2021 04:22:53.149: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 07c4fb10h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1bfc ] 02/06/2021 04:22:53.199: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' cryptnet.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:53.212: [ NvAPI ] NvAPI Init { Success } 02/06/2021 04:22:53.231: [ NvAPI ] >> NVIDIA Driver Version: 461.40 02/06/2021 04:22:53.231: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 3070' } 02/06/2021 04:22:53.232: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 02/06/2021 04:22:53.232: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 02/06/2021 04:22:53.232: [ SpecialK ] === Initialization Finished! === (230.67 ms) ------------------------------------------------------------------------------------------- 02/06/2021 04:22:53.240: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' D:\Games\Steam\steam.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:53.244: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 02/06/2021 04:22:53.247: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06819930h, 0, 07c4f870h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1bfc ] 02/06/2021 04:22:53.249: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 02/06/2021 04:22:53.249: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3070' (LUID: 00000000:0000C5CE) 02/06/2021 04:22:53.252: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' D:\Games\Steam\Steam2.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:53.255: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\Games\Steam\Steam2.dll ] 02/06/2021 04:22:53.259: [SEH-Except] >> Best-Guess For Source of Exception: Win32MiniDumpInit 02/06/2021 04:22:53.259: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\Games\Steam\Steam2.dll ] 02/06/2021 04:22:53.259: [SEH-Except] >> Best-Guess For Source of Exception: Win32MiniDumpInit 02/06/2021 04:22:53.301: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' D:\Games\Steam\CSERHelper.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:22:53.308: [ Timing ] Kernel resolution.: 0.495900 ms 02/06/2021 04:22:53.308: [WIN-SCHED] NtSetTimerResolution (5.000000 ms : Set) issued by KERNEL32.DLL 02/06/2021 04:22:53.368: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\WINDOWS\system32\nvspcap.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:53.395: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 02/06/2021 04:22:53.402: [Window Mgr] [!] > First Call: GetFocus_Detour 02/06/2021 04:22:53.406: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 02/06/2021 04:22:53.406: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour 02/06/2021 04:22:53.409: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ FFX.exe , tid=0x1a74 ] 02/06/2021 04:22:53.635: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0ac33a6ch, 07c4fe58h, 07c4fef4h) -- [ d3d11.dll < EnableFeatureLevelUpgrade>, tid=0x1bfc ] 02/06/2021 04:22:53.664: [ D3D 11 ] Hooking D3D11 02/06/2021 04:22:53.670: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1a74 ] 02/06/2021 04:22:53.670: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A 02/06/2021 04:22:53.670: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 02cfedcch) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1a74 ] 02/06/2021 04:22:53.673: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 02/06/2021 04:22:53.673: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0ad11468h, 0, 02cfeb28h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1a74 ] 02/06/2021 04:22:53.675: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 02/06/2021 04:22:53.675: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3070' (LUID: 00000000:0000C5CE) 02/06/2021 04:22:53.949: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 02/06/2021 04:22:53.949: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ FFX.exe , tid=0x1a74 ] 02/06/2021 04:22:53.949: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0 02/06/2021 04:22:53.949: [Swap Chain] +-------------+-------------------------------------------------------------------------+ | Resolution. | 1920x1080 @ 60.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 1 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 02/06/2021 04:22:53.949: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 02cfee54h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1a74 ] 02/06/2021 04:22:53.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 02/06/2021 04:22:53.952: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0ac5cf60h, 0, 02cfebb0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1a74 ] 02/06/2021 04:22:53.953: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 02/06/2021 04:22:53.953: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3070' (LUID: 00000000:0000C5CE) 02/06/2021 04:22:54.384: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0ad816a4h, 0ad440f0h, 00e64f74h) -- [ d3d11.dll < EnableFeatureLevelUpgrade>, tid=0x1a74 ] 02/06/2021 04:22:54.384: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 1920x1080 @ 60.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 1 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 02/06/2021 04:22:54.385: [ DXGI ] >> Buffer Count Override: 2 buffers 02/06/2021 04:22:54.385: [ DXGI 1.5 ] >> Tearing Option: Enable 02/06/2021 04:22:54.385: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 02/06/2021 04:22:54.385: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 1920x1080 @ 60.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 2 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0802 | | SwapEffect. | Flip Discard | +-------------+-------------------------------------------------------------------------+ 02/06/2021 04:22:54.386: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 02/06/2021 04:22:54.386: [Swap Chain] +-----------------+--------------------- | Bits Per Color. | 8 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 | Red Primary.... | 0.645508, 0.330078 | Green Primary.. | 0.309570, 0.617188 | Blue Primary... | 0.152344, 0.073242 | White Point.... | 0.313477, 0.329102 | Min Luminance.. | 0.500000 | Max Luminance.. | 270.000000 | " FullFrame.. | 270.000000 +-----------------+--------------------- 02/06/2021 04:22:54.394: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::::operator () > 02/06/2021 04:22:54.399: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4 02/06/2021 04:22:54.399: [ DXGI ] + SwapChain (0af3b728h) wrapped using D3D11 Device 02/06/2021 04:22:54.399: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 02/06/2021 04:22:54.399: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 02/06/2021 04:22:54.399: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x28e4 02/06/2021 04:22:54.399: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000878, cookie=1 02/06/2021 04:22:54.399: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 02/06/2021 04:22:54.399: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3765 MiB - Budget: 8 / 7275 MiB) 02/06/2021 04:22:54.399: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3877 MiB - Budget: 0 / 7499 MiB) 02/06/2021 04:22:54.423: [ DInput 8 ] [!] DirectInput8Create (005d0000h, 2048, {...}, ppvOut=00e99cd4h, 00000000h) -- [ FFX.exe , tid=0x1a74 ] 02/06/2021 04:22:54.426: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' } 02/06/2021 04:22:54.426: [ Input ] Game uses HID, installing input hooks... 02/06/2021 04:22:54.470: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ] 02/06/2021 04:22:54.470: [ Input ] Calling original function: (ret=S_OK) 02/06/2021 04:22:54.474: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour 02/06/2021 04:22:54.474: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 02/06/2021 04:22:54.474: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 02/06/2021 04:22:54.476: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 02/06/2021 04:22:54.478: [Window Mgr] [!] > First Call: SetWindowPos_Detour 02/06/2021 04:22:54.478: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour 02/06/2021 04:22:54.478: [Window Mgr] [!] > First Call: PeekMessageW_Detour 02/06/2021 04:22:54.478: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ] 02/06/2021 04:22:54.478: [ Input ] Calling original function: (ret=S_OK) 02/06/2021 04:22:54.479: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 02/06/2021 04:22:55.174: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' DSOUND.DLL' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:22:56.217: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' avrt.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:22:56.928: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour 02/06/2021 04:22:56.928: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 02/06/2021 04:22:56.928: [Window Mgr] [!] > First Call: ClipCursor_Detour 02/06/2021 04:22:56.928: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 02/06/2021 04:22:56.928: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 02/06/2021 04:22:56.928: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour 02/06/2021 04:22:56.931: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XInput1_4.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:56.931: [ Input ] >> Hooking XInput 1.4 02/06/2021 04:22:56.941: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour 02/06/2021 04:22:56.946: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly. 02/06/2021 04:22:56.947: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour 02/06/2021 04:22:56.947: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState 02/06/2021 04:22:56.947: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override 02/06/2021 04:22:56.952: [FrameLimit] Framerate Limiter Created to Track SwapChain (00000000h) 02/06/2021 04:22:56.977: [FrameLimit] Framerate Limiter Created to Track SwapChain (0AF3B728h) 02/06/2021 04:22:56.980: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIBase-0.dll) 02/06/2021 04:22:56.984: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIBase-0.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:56.990: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' { ' OverlayHookD3D3' } 02/06/2021 04:22:56.992: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass' - "FINAL FANTASY X" * 70432) 02/06/2021 04:22:56.992: [Window Mgr] $ ClassProc: ( D:\Games\Steam\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\FFX.exe ) + 2252f0h 02/06/2021 04:22:56.992: [Window Mgr] $ WndProc: Same 02/06/2021 04:22:56.997: [Window Mgr] >> Hooked ClassProc. 02/06/2021 04:22:57.024: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:22:57.028: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:22:57.055: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:22:57.099: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 02/06/2021 04:22:57.106: [RenderBack] SwapChain Presentation Thread has Priority=15 02/06/2021 04:22:57.108: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0babb8b4h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x0468 ] 02/06/2021 04:22:57.110: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 02/06/2021 04:22:57.230: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed 02/06/2021 04:22:57.231: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override 02/06/2021 04:22:59.554: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override 02/06/2021 04:23:02.286: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw 02/06/2021 04:23:05.946: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 469b0e38h, 28, 00, NumModes=178, 148e5c50h)) -- [ FFX.exe , tid=0x1a74 ] 02/06/2021 04:23:05.947: [ DXGI ] >> 178 modes (0 removed) 02/06/2021 04:23:06.121: [Window Mgr] [!] > First Call: PeekMessageA_Detour 02/06/2021 04:23:06.121: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000002) -- [ FFX.exe , tid=0x1a74 ] 02/06/2021 04:23:06.121: [ DXGI ] >> Buffer Count Override: 2 buffers 02/06/2021 04:23:06.121: [ DXGI 1.5 ] >> Tearing Option: Enable 02/06/2021 04:23:06.125: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override > 02/06/2021 04:23:06.139: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000002) -- [ FFX.exe , tid=0x1a74 ] 02/06/2021 04:23:06.139: [ DXGI ] >> Buffer Count Override: 2 buffers 02/06/2021 04:23:06.139: [ DXGI 1.5 ] >> Tearing Option: Enable 02/06/2021 04:23:06.142: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override > 02/06/2021 04:23:06.146: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ResolveSubresource 02/06/2021 04:23:42.244: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour 02/06/2021 04:23:42.272: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour 02/06/2021 04:23:42.347: [D3D11SShot] Screenshot Readback Complete after 2 frames 02/06/2021 04:23:42.363: Growing tid 2850's DXTex memory pool from 30720 to 61440 02/06/2021 04:23:52.708: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0070.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 02/06/2021 04:24:11.706: [D3D11SShot] Screenshot Readback Complete after 2 frames 02/06/2021 04:24:27.524: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0071.dll' < LoadLibraryA> { ' OverlayHookD3D3' } ================================================================== (List Unloads) ================================================================== 02/06/2021 04:24:29.808: [00] Unloaded ' resourcepolicyclient.dll' [ (0x52290000) : (0x5229F000) ] 02/06/2021 04:24:29.810: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800) 02/06/2021 04:24:29.810: [01] Unloaded ' avrt.dll' [ (0x505C0000) : (0x505C8000) ] 02/06/2021 04:24:29.812: [01] * Ver.: Multimedia Realtime Runtime 10.0.19041.546 (WinBuild.160101.0800) 02/06/2021 04:24:29.812: [02] Unloaded ' magic_0070.dll' [ (0x4F820000) : (0x4FBAF000) ] ================================================================== (End Unloads) ================================================================== 02/06/2021 04:24:29.814: [ SpecialK ] *** Initiating DLL Shutdown *** 02/06/2021 04:24:29.906: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 02/06/2021 04:24:29.964: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms) 02/06/2021 04:24:29.982: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 14 ms) 02/06/2021 04:24:29.995: [ SpecialK ] Custom dxgi.dll Detached (pid=0x36e0)