12/18/2020 19:36:06.096: dxgi.log created (Special K 0.11.1.1, Dec 14 2020) 12/18/2020 19:36:06.096: [DebugUtils] Procedure: 'GetLogicalProcessorInformationEx' located by NtLdr in 'C:\WINDOWS\System32\KERNELBASE.dll' 12/18/2020 19:36:06.096: [DebugUtils] >> Expected Location: 'C:\WINDOWS\System32\KERNEL32.DLL'! 12/18/2020 19:36:06.101: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour 12/18/2020 19:36:06.102: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour ------------------------------------------------------------------------------------------- 12/18/2020 19:36:06.110: >> (REDEngineErrorReporter.exe) [dxgi.dll] << 12/18/2020 19:36:06.110: Loading user preferences from dxgi.ini... done! ( 3.19 ms) 12/18/2020 19:36:06.116: [DLL Loader] ( dxgi.dll ) loaded ' F:\Games\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\steam_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' } ------------------------------------------------------------------------------------------- 12/18/2020 19:36:06.120: Working Directory: F:\Games\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\plugins 12/18/2020 19:36:06.120: System Directory: C:\WINDOWS\system32 12/18/2020 19:36:06.120: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll) ------------------------------------------------------------------------------------------- 12/18/2020 19:36:06.126: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 12/18/2020 19:36:06.126: [ Input ] Game uses XInput, installing input hooks... 12/18/2020 19:36:06.126: [ Input ] >> Hooking XInput 1.4 12/18/2020 19:36:06.139: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 12/18/2020 19:36:06.139: [ DXGI ] Importing CreateDXGIFactory{1|2} 12/18/2020 19:36:06.139: [ DXGI ] ================================ 12/18/2020 19:36:06.139: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h 12/18/2020 19:36:06.139: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h 12/18/2020 19:36:06.139: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h 12/18/2020 19:36:06.139: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\WINDOWS\system32\dxgi.dll ) + 5c060h 12/18/2020 19:36:06.140: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain] 12/18/2020 19:36:06.140: [ D3D 11 ] ========================================= 12/18/2020 19:36:06.140: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fc80h { Hooked } 12/18/2020 19:36:06.140: [ D3D 11 ] D3D11CoreCreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 206c0h { Hooked } 12/18/2020 19:36:06.140: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fdf0h { Hooked } =========================================================================================== 12/18/2020 19:36:06.141: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 12/18/2020 19:36:06.143: [DLL Loader] ( REDEngineErrorReporter.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' } 12/18/2020 19:36:06.145: [ DXGI ] Installing DXGI Hooks 12/18/2020 19:36:06.145: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 1820fc28h) -- [ dxgi.dll , tid=0x25ac ] 12/18/2020 19:36:06.146: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' msasn1.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:06.152: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cryptnet.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:06.153: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cryptbase.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:06.153: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:06.155: [ NvAPI ] NvAPI Init { Success } 12/18/2020 19:36:06.156: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (13f86440h, 0, 1820fc60h) -- [ dxgi.dll , tid=0x25ac ] 12/18/2020 19:36:06.157: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:06.158: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:06.158: [FrameLimit] Sleep called from GUI thread: 5 ms! 12/18/2020 19:36:06.161: [ NvAPI ] >> NVIDIA Driver Version: 460.89 12/18/2020 19:36:06.161: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080 Ti' } 12/18/2020 19:36:06.161: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 12/18/2020 19:36:06.161: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 12/18/2020 19:36:06.161: [ SpecialK ] === Initialization Finished! === ( 65.17 ms) ------------------------------------------------------------------------------------------- 12/18/2020 19:36:06.164: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, 1820f3f8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x25ac ] 12/18/2020 19:36:06.165: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:06.236: [ CPUMgr ] [!] > First Call: GetLogicalProcessorInformation_Detour 12/18/2020 19:36:06.244: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\NvCamera\NvCameraAllowlisting64.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:06.252: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 12/18/2020 19:36:06.309: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 12/18/2020 19:36:06.309: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 12/18/2020 19:36:06.309: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 12/18/2020 19:36:06.309: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (15788000h, 1820fd80h, 1820fc20h) -- [ dxgi.dll , tid=0x25ac ] 12/18/2020 19:36:06.310: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 12/18/2020 19:36:06.314: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0x25ac ] 12/18/2020 19:36:06.314: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 10_1 12/18/2020 19:36:06.314: [Swap Chain] +-------------+-------------------------------------------------------------------------+ | Resolution. | 2x 2 @ 60.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 1 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 12/18/2020 19:36:06.315: [ DXGI ] [!] D3D11CoreCreateDevice (Flags=0x1) -- [ d3d11.dll < D3D11CoreRegisterLayers>, tid=0x25ac ] 12/18/2020 19:36:06.315: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 1820f0d8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x25ac ] 12/18/2020 19:36:06.316: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:06.321: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\NvCamera\NvCameraAllowlisting64.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:06.350: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1ff24c88h, 15bd58c0h, 1820fc20h) -- [ d3d11.dll , tid=0x25ac ] 12/18/2020 19:36:06.350: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 12/18/2020 19:36:06.350: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 12/18/2020 19:36:06.350: [ D3D 11 ] >> Device = 1ff24c88h (Feature Level: 10_1) 12/18/2020 19:36:06.350: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x1b78 12/18/2020 19:36:06.351: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000078c, cookie=1 12/18/2020 19:36:06.351: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 12/18/2020 19:36:06.351: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5268 MiB - Budget: 12 / 10281 MiB) 12/18/2020 19:36:06.351: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7920 MiB - Budget: 21 / 15584 MiB) 12/18/2020 19:36:06.351: [ D3D 11 ] Hooking D3D11 12/18/2020 20:37:18.076: [Hook Cache] !!! No frames drawn using DXGI backend; purging injection address cache... ================================================================== (List Unloads) ================================================================== 12/18/2020 20:37:18.078: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFF4AB90000) : (0x00007FFF4ABA4000) ] 12/18/2020 20:37:18.078: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:18.078: [01] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF27EA0000) : (0x00007FFF27F4B000) ] 12/18/2020 20:37:18.079: [02] Unloaded ' dxilconv.dll' [ (0x00007FFF17860000) : (0x00007FFF17999000) ] 12/18/2020 20:37:18.079: [02] * Ver.: DirectX IL Converter DLL 10.0.19041.1 (WinBuild.160101.0800) 12/18/2020 20:37:18.079: [03] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF27EA0000) : (0x00007FFF27F4B000) ] ================================================================== (End Unloads) ================================================================== 12/18/2020 20:37:18.080: [ SpecialK ] *** Initiating DLL Shutdown *** 12/18/2020 20:37:18.080: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 12/18/2020 20:37:18.099: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms) 12/18/2020 20:37:18.099: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 0 ms) 12/18/2020 20:37:18.099: [ SpecialK ] Shutting down MinHook... done! ( 0 ms) 12/18/2020 20:37:18.099: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms) Loader] ( gameoverlayrenderer64.dll ) loaded ' GameServicesSteam.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 12/18/2020 19:36:06.813: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:06.924: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' NETAPI32.DLL' < LoadLibraryW> { ' OverlayHookD3D3' } 12/18/2020 19:36:06.928: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 12/18/2020 19:36:06.928: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour 12/18/2020 19:36:06.928: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour 12/18/2020 19:36:08.093: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' GFSDK_Aftermath_Lib.x64.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 12/18/2020 19:36:08.105: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory2, 158e175f88h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.106: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:08.107: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, 005fd7c8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x24bc ] 12/18/2020 19:36:08.107: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:08.108: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, 005fd7c8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x24bc ] 12/18/2020 19:36:08.108: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:08.114: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 12/18/2020 19:36:08.114: [Swap Chain] +-----------------+--------------------- | Bits Per Color. | 10 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 | Red Primary.... | 0.694336, 0.292969 | Green Primary.. | 0.274414, 0.659180 | Blue Primary... | 0.148438, 0.056641 | White Point.... | 0.313477, 0.329102 | Min Luminance.. | 0.030000 | Max Luminance.. | 1000.000000 | " FullFrame.. | 400.000000 +-----------------+--------------------- 12/18/2020 19:36:08.114: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, 005fd7c8h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x24bc ] 12/18/2020 19:36:08.115: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:08.276: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005ff498h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.277: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:08.277: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (12b31ce80h, 0, 005ff490h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.277: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:08.277: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:08.277: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (12b31ce80h, 1, 005ff490h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.278: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:08.278: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:000103A7) 12/18/2020 19:36:08.278: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (12b31ce80h, 2, 005ff490h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.278: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters_Override > 12/18/2020 19:36:08.417: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour 12/18/2020 19:36:08.435: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 12/18/2020 19:36:08.534: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' Wtsapi32.dll' < LoadLibraryA> { ' OverlayHookD3D3' } 12/18/2020 19:36:08.535: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour 12/18/2020 19:36:08.860: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005ff338h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.863: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:08.863: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (12b4ddb80h, 0, 005ff330h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.863: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:08.863: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:08.863: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005ff018h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.864: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:08.864: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (12b4ddf40h, 0, 005ff158h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.865: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:08.865: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:08.877: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005ff018h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.877: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:08.877: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (12b4dd040h, 0, 005ff158h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.878: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:08.878: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:08.878: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 12bbfe450h, 28, 00, NumModes=162, 589b75be0h)) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:08.879: [ DXGI ] >> 162 modes (0 removed) 12/18/2020 19:36:08.883: [Window Mgr] [!] > First Call: GetFocus_Detour 12/18/2020 19:36:09.634: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour 12/18/2020 19:36:09.634: [Input Mgr.] WARNING: Third-party module 'gameoverlayrenderer64.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput1_3.dll); input reassignment software may not work correctly. 12/18/2020 19:36:09.634: [Input Mgr.] [!] > First Call: XInputSetState1_4_Detour 12/18/2020 19:36:12.245: [ Timing ] Kernel resolution.: 0.500000 ms 12/18/2020 19:36:12.245: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL 12/18/2020 19:36:12.321: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvngx.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:12.482: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvngx.dll ] 12/18/2020 19:36:12.483: [SEH-Except] >> Best-Guess For Source of Exception: NVSDK_NGX_D3D12_EvaluateFeature 12/18/2020 19:36:12.483: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvngx.dll ] 12/18/2020 19:36:12.483: [SEH-Except] >> Best-Guess For Source of Exception: NVSDK_NGX_D3D12_EvaluateFeature 12/18/2020 19:36:12.675: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' F:\Games\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\nvngx_dlss.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:12.899: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005fbf40h) -- [ nvapi64.dll < nvapi_QueryInterface>, tid=0x24bc ] 12/18/2020 19:36:12.899: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:12.899: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (1406397e0h, 0, 005fbf28h) -- [ nvapi64.dll < nvapi_QueryInterface>, tid=0x24bc ] 12/18/2020 19:36:12.900: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:12.900: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:12.911: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvcuda64.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:12.985: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (108a9f9d0h, 0011094ah, 005ff070h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:12.985: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 5120x1440 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0800 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 12/18/2020 19:36:12.985: [ DXGI 1.5 ] >> Tearing Option: Enable 12/18/2020 19:36:12.985: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 1 ms] 12/18/2020 19:36:12.986: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 5120x1440 @ nan Hz | | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT | | Buffers.... | 3 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0840 | | SwapEffect. | Flip Discard | +-------------+-------------------------------------------------------------------------+ 12/18/2020 19:36:12.986: [Direct3D12] <*> Native D3D12 SwapChain Captured 12/18/2020 19:36:12.999: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override > 12/18/2020 19:36:13.002: [ DXGI ] Setting Swapchain Frame Latency: 4 12/18/2020 19:36:13.003: [ DXGI ] + SwapChain (144c155f0h) wrapped using D3D12 Command Queue 12/18/2020 19:36:13.003: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4 12/18/2020 19:36:13.025: [D3D12 Init] Device: 0000000016CD4710, Frames in Flight: 3, Format: 10 12/18/2020 19:36:13.116: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.116: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 12/18/2020 19:36:13.120: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 12/18/2020 19:36:13.120: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.120: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,5120,1440,DXGI_FORMAT_R16G16B16A16_FLOAT,0x00000840) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.120: [ DXGI 1.5 ] >> Tearing Option: Enable 12/18/2020 19:36:13.120: [ DXGI HDR ] <*> HDR Metadata 12/18/2020 19:36:13.120: [ DXGI ] [!] > First Call: IDXGISwapChain4_SetHDRMetaData 12/18/2020 19:36:13.120: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) 12/18/2020 19:36:13.120: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) 12/18/2020 19:36:13.122: SK_EDID_Parse (...): Checksum fail 12/18/2020 19:36:13.122: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005ff0c8h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.122: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:13.122: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (140639ba0h, 0, 005ff208h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.123: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:13.123: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:13.124: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 005ff0c8h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 12/18/2020 19:36:13.124: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (14063a6e0h, 0, 005ff208h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.125: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:13.125: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:13.125: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 16d27e80h, 28, 00, NumModes=162, 5814d10c0h)) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.126: [ DXGI ] >> 162 modes (0 removed) 12/18/2020 19:36:13.135: [Window Mgr] [!] > First Call: PeekMessageW_Detour 12/18/2020 19:36:13.136: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour 12/18/2020 19:36:13.139: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.139: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,5120,1440,DXGI_FORMAT_R16G16B16A16_FLOAT,0x00000840) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 19:36:13.139: [ DXGI 1.5 ] >> Tearing Option: Enable 12/18/2020 19:36:13.139: [ DXGI HDR ] <*> HDR Metadata 12/18/2020 19:36:13.139: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) 12/18/2020 19:36:13.139: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) 12/18/2020 19:36:13.199: [FrameLimit] Framerate Limiter Created to Track SwapChain (0000000144C155F0h) 12/18/2020 19:36:13.208: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) 12/18/2020 19:36:13.220: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 12/18/2020 19:36:13.359: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 12/18/2020 19:36:13.359: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 12/18/2020 19:36:13.362: [RenderBack] SwapChain Presentation Thread has Priority=15 12/18/2020 19:36:13.362: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 7f75f8a8h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x0cd0 ] 12/18/2020 19:36:13.363: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 12/18/2020 19:36:13.363: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (14063a320h, 0, 7f75f8a0h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x0cd0 ] 12/18/2020 19:36:13.364: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override > 12/18/2020 19:36:13.364: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:00A86AE7) 12/18/2020 19:36:13.407: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('W2ViewportClass' - "Cyberpunk 2077 (C) 2020 by CD Projekt RED" * 11094a) 12/18/2020 19:36:13.407: [Window Mgr] $ ClassProc: ( F:\Games\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe ) + 26f5e50h 12/18/2020 19:36:13.407: [Window Mgr] $ WndProc: Same 12/18/2020 19:36:13.411: [Window Mgr] >> Hooked ClassProc. 12/18/2020 19:36:13.412: [Window Mgr] [!] > First Call: ClipCursor_Detour 12/18/2020 19:36:14.870: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvrtum64.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:15.050: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:36:15.584: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour 12/18/2020 19:36:15.794: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvptxJitCompiler64.dll' { ' OverlayHookD3D3' } 12/18/2020 19:36:45.066: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:37:15.083: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:37:45.100: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:38:15.116: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:38:23.716: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour 12/18/2020 19:38:26.372: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour 12/18/2020 19:38:45.117: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:39:15.133: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:39:33.499: [ImGui Font] Unprintable Character: '?' (U+3f) 12/18/2020 19:39:45.150: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:40:15.155: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:40:22.450: [D3D12SShot] Screenshot Readback Complete after 4 frames 12/18/2020 19:40:22.548: Growing tid 2de8's DXTex memory pool from 81920 to 163840 12/18/2020 19:40:45.159: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:41:15.171: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:41:45.172: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:42:15.205: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:42:45.238: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:43:15.271: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:43:45.305: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:44:15.338: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:44:45.371: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:45:15.405: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:45:45.438: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:46:15.471: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:46:45.505: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:47:15.538: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:47:45.571: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:48:15.604: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:48:45.638: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:49:15.671: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:49:45.672: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:50:15.705: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:50:45.738: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:51:15.771: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:51:45.779: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:52:15.789: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:52:45.809: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:53:15.810: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:53:45.817: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:54:15.818: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:54:45.841: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:55:15.862: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:55:45.868: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:56:15.891: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:56:45.895: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:57:15.902: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:57:45.927: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:58:15.936: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:58:45.950: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:59:15.959: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 19:59:45.969: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:00:15.979: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:00:45.984: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:01:16.008: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:01:46.016: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:02:16.018: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:02:46.040: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:03:16.061: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:03:46.072: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:04:16.082: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:04:46.099: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:05:16.115: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:05:46.140: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:06:16.145: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:06:46.156: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:07:16.170: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:07:46.186: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:08:16.200: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:08:46.210: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:09:16.218: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:09:46.226: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:10:16.249: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:10:46.273: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:11:16.305: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:11:46.318: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:12:16.341: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:12:46.342: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:13:16.345: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:13:46.365: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:14:16.366: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:14:46.387: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:15:16.415: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:15:46.443: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:16:16.467: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:16:46.485: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:17:16.508: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:17:46.533: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:18:16.554: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:18:46.579: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:19:16.598: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:19:46.612: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:20:16.623: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:20:46.630: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:21:16.644: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:21:46.650: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:22:16.663: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:22:46.679: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:23:16.689: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:23:46.692: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:24:16.718: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:24:46.727: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:25:16.744: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:25:46.760: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:26:16.760: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:26:46.777: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:27:16.793: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:27:46.819: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:28:16.827: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:28:46.856: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:29:16.871: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:29:46.879: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:30:16.907: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:30:46.927: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:31:16.956: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:31:46.970: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:32:16.993: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:32:47.019: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:33:17.023: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:33:47.035: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:34:17.045: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:34:47.074: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:35:17.088: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:35:47.093: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:36:17.101: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:36:47.114: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored. 12/18/2020 20:37:16.005: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Cyberpunk2077.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x24bc ] 12/18/2020 20:37:16.246: [ Timing ] Kernel resolution.: 0.500000 ms 12/18/2020 20:37:16.246: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Get) issued by KERNEL32.DLL ================================================================== (List Unloads) ================================================================== 12/18/2020 20:37:17.731: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFF4AB90000) : (0x00007FFF4ABA4000) ] 12/18/2020 20:37:17.731: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.731: [01] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF27EA0000) : (0x00007FFF27F4B000) ] 12/18/2020 20:37:17.732: [02] Unloaded ' dxilconv.dll' [ (0x00007FFF17860000) : (0x00007FFF17999000) ] 12/18/2020 20:37:17.732: [02] * Ver.: DirectX IL Converter DLL 10.0.19041.1 (WinBuild.160101.0800) 12/18/2020 20:37:17.733: [03] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF27EA0000) : (0x00007FFF27F4B000) ] 12/18/2020 20:37:17.734: [04] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF27EA0000) : (0x00007FFF27F4B000) ] 12/18/2020 20:37:17.735: [05] Unloaded ' NETAPI32.DLL' [ (0x00007FFF363B0000) : (0x00007FFF363C8000) ] 12/18/2020 20:37:17.735: [05] * Ver.: Net Win32 API DLL 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.735: [06] Unloaded ' NETUTILS.DLL' [ (0x00007FFF4C830000) : (0x00007FFF4C83C000) ] 12/18/2020 20:37:17.735: [06] * Ver.: Net Win32 API Helpers DLL 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.735: [07] Unloaded ' wkscli.dll' [ (0x00007FFF4C4F0000) : (0x00007FFF4C507000) ] 12/18/2020 20:37:17.736: [07] * Ver.: Workstation Service Client DLL 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.736: [08] Unloaded ' srvcli.dll' [ (0x00007FFF36380000) : (0x00007FFF363A8000) ] 12/18/2020 20:37:17.736: [08] * Ver.: Server Service Client DLL 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.736: [09] Unloaded ' d3d12.dll' [ (0x00007FFF03CA0000) : (0x00007FFF03E7E000) ] 12/18/2020 20:37:17.736: [09] * Ver.: Direct3D 12 Runtime 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.736: [10] Unloaded ' d3d10warp.dll' [ (0x00007FFF45970000) : (0x00007FFF46066000) ] 12/18/2020 20:37:17.737: [10] * Ver.: Direct3D Rasterizer 10.0.19041.546 (WinBuild.160101.0800) 12/18/2020 20:37:17.737: [11] Unloaded ' steamclient64.dll' [ (0x00007FFF04200000) : (0x00007FFF05591000) ] 12/18/2020 20:37:17.737: [11] * Ver.: Steamclient.dll 06.27.70.15 12/18/2020 20:37:17.737: [12] Unloaded ' vstdlib_s64.dll' [ (0x00007FFF27ED0000) : (0x00007FFF27F4C000) ] 12/18/2020 20:37:17.738: [12] * Ver.: vstdlib_ s.dll 06.27.70.15 12/18/2020 20:37:17.738: [13] Unloaded ' tier0_s64.dll' [ (0x00007FFF03E80000) : (0x00007FFF041FE000) ] 12/18/2020 20:37:17.738: [13] * Ver.: tier0_s Dynamic Link Library 06.27.70.15 12/18/2020 20:37:17.738: [14] Unloaded ' GameServicesSteam.dll' [ (0x00007FFF42A70000) : (0x00007FFF42A79000) ] 12/18/2020 20:37:17.738: [14] * Ver.: TODO: 0.0.0.1 ================================================================== (End Unloads) ================================================================== 12/18/2020 20:37:17.740: [ SpecialK ] *** Initiating DLL Shutdown *** 12/18/2020 20:37:17.740: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 12/18/2020 20:37:17.771: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms) 12/18/2020 20:37:17.772: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms) 12/18/2020 20:37:17.773: [ SpecialK ] Shutting down MinHook... done! ( 0 ms) 12/18/2020 20:37:17.773: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)