08/04/2020 02:51:51.409: SpecialK.log created (Special K 0.11.0.45, Jun 23 2020) 08/04/2020 02:51:51.427: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour 08/04/2020 02:51:51.428: [DebugUtils] [!] > First Call: GetCommandLineA_Detour 08/04/2020 02:51:51.428: [DebugUtils] [!] > First Call: GetCommandLineW_Detour ------------------------------------------------------------------------------------------- 08/04/2020 02:51:51.430: >> (hackGU.exe) [SpecialK64.dll] << 08/04/2020 02:51:51.430: Loading user preferences from SpecialK.ini... done! ( 0.17 ms) 08/04/2020 02:51:51.431: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour ------------------------------------------------------------------------------------------- 08/04/2020 02:51:51.438: Working Directory: D:\SteamLibrary\steamapps\common\hackGU 08/04/2020 02:51:51.438: System Directory: C:\WINDOWS\system32 08/04/2020 02:51:51.438: Loading default dxgi.dll: (dxgi.dll) ------------------------------------------------------------------------------------------- 08/04/2020 02:51:51.444: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 08/04/2020 02:51:51.444: [ DXGI ] Importing CreateDXGIFactory{1|2} 08/04/2020 02:51:51.444: [ DXGI ] ================================ 08/04/2020 02:51:51.444: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9350h { Hooked } 08/04/2020 02:51:51.444: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 94f0h { Hooked } 08/04/2020 02:51:51.444: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 93f0h { Hooked } 08/04/2020 02:51:51.447: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain] 08/04/2020 02:51:51.447: [ D3D 11 ] ========================================= 08/04/2020 02:51:51.447: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4ef00h { Hooked } 08/04/2020 02:51:51.447: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4f070h { Hooked } =========================================================================================== 08/04/2020 02:51:51.448: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 08/04/2020 02:51:51.450: [ NvAPI ] NvAPI Init { Success } 08/04/2020 02:51:51.452: [ NvAPI ] >> NVIDIA Driver Version: 451.67 08/04/2020 02:51:51.452: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2060' } 08/04/2020 02:51:51.452: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 08/04/2020 02:51:51.452: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 08/04/2020 02:51:51.452: [ SpecialK ] === Initialization Finished! === ( 43.31 ms) ------------------------------------------------------------------------------------------- 08/04/2020 02:51:51.461: [DLL Loader] ( SpecialK64.dll ) loaded ' D3DCOMPILER_47.dll' { 'SK_DXTex_LoadFromDDSFile' } 08/04/2020 02:51:51.461: [ Input ] Game uses DirectInput 8, installing input hooks... 08/04/2020 02:51:51.461: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 08/04/2020 02:51:51.461: [ Input ] Game uses XInput, installing input hooks... 08/04/2020 02:51:51.461: [ Input ] >> Hooking XInput9_1_0 08/04/2020 02:51:51.486: [ DXGI ] Installing DXGI Hooks 08/04/2020 02:51:51.487: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 08/04/2020 02:51:51.487: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 08/04/2020 02:51:51.487: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 08/04/2020 02:51:51.488: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, dac33ff038h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x69e0 ] 08/04/2020 02:51:51.489: [Window Mgr] [!] > First Call: SetWindowPos_Detour 08/04/2020 02:51:51.491: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 08/04/2020 02:51:51.492: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 08/04/2020 02:51:51.493: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 08/04/2020 02:51:51.496: [Window Mgr] [!] > First Call: GetFocus_Detour 08/04/2020 02:51:51.496: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (217b6344770h, 0, dac33febf0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x69e0 ] 08/04/2020 02:51:51.496: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 08/04/2020 02:51:51.496: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2060' (LUID: 00000000:0000E66C) 08/04/2020 02:51:51.497: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour 08/04/2020 02:51:51.500: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 08/04/2020 02:51:51.502: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ hackGU.exe , tid=0x71c4 ] 08/04/2020 02:51:51.697: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (217b63dc4b8h, dac33ff640h, dac33ff5b8h) -- [ d3d11.dll , tid=0x69e0 ] 08/04/2020 02:51:51.697: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 08/04/2020 02:51:51.698: [ D3D 11 ] Hooking D3D11 08/04/2020 02:51:51.703: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ SpecialK64.dll < D3D11CreateDevice>, tid=0x71c4 ] 08/04/2020 02:51:51.703: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 08/04/2020 02:51:51.703: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, dac23cae48h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x71c4 ] 08/04/2020 02:51:51.704: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 08/04/2020 02:51:51.704: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (217b6678e30h, 0, dac23caa00h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x71c4 ] 08/04/2020 02:51:51.704: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 08/04/2020 02:51:51.704: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2060' (LUID: 00000000:0000E66C) 08/04/2020 02:51:51.912: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 08/04/2020 02:51:51.912: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 08/04/2020 02:51:51.912: [ D3D 11 ] >> Device = 217b6646e08h (Feature Level: 11_0) 08/04/2020 02:51:51.912: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x6e58 08/04/2020 02:51:51.912: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000007c0, cookie=1 08/04/2020 02:51:51.912: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 08/04/2020 02:51:51.912: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2734 MiB - Budget: 5 / 5212 MiB) 08/04/2020 02:51:51.912: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3870 MiB - Budget: 0 / 7485 MiB) 08/04/2020 02:51:51.913: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, dac23cba78h) -- [ hackGU.exe , tid=0x71c4 ] 08/04/2020 02:51:51.913: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 08/04/2020 02:51:51.913: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (217b6646e08h, dac23cba80h, 7ff670bbcfb0h) -- [ hackGU.exe , tid=0x71c4 ] 08/04/2020 02:51:51.913: [Swap Chain] +-------------+-------------------------------------------------------------------------+ | Resolution. | 1920x1080 @ 60.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 1 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 08/04/2020 02:51:51.913: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 08/04/2020 02:51:51.914: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::::operator () > 08/04/2020 02:51:51.917: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4 08/04/2020 02:51:51.917: [ DXGI ] + SwapChain (217b64d8650h) wrapped 08/04/2020 02:51:51.945: [ DInput 8 ] [!] DirectInput8Create (7ff670530000h, 2048, {...}, ppvOut=dac23cbdc0h, 00000000h) -- [ hackGU.exe , tid=0x71c4 ] 08/04/2020 02:51:51.947: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' DirectInput8Create' } 08/04/2020 02:51:51.947: [ Input ] Game uses HID, installing input hooks... 08/04/2020 02:51:51.984: [Window Mgr] [!] > First Call: PeekMessageW_Detour 08/04/2020 02:51:51.984: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 08/04/2020 02:51:52.263: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ] 08/04/2020 02:51:52.263: [ Input ] Calling original function: (ret=S_OK) 08/04/2020 02:51:52.266: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour 08/04/2020 02:51:52.266: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 08/04/2020 02:51:52.266: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 08/04/2020 02:51:52.268: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour 08/04/2020 02:51:52.268: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ] 08/04/2020 02:51:52.268: [ Input ] Calling original function: (ret=S_OK) 08/04/2020 02:51:52.284: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' { 'SteamAPI_SetTryCatchCallbacks' } 08/04/2020 02:51:52.338: [Window Mgr] [!] > First Call: SetActiveWindow_Detour 08/04/2020 02:51:52.338: [ Timing ] Kernel resolution.: 0.499200 ms 08/04/2020 02:51:52.338: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL 08/04/2020 02:51:52.338: [Window Mgr] [!] > First Call: PeekMessageA_Detour 08/04/2020 02:51:52.338: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour 08/04/2020 02:51:52.354: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour 08/04/2020 02:51:52.356: [DLL Loader] ( XINPUT9_1_0.dll ) loaded ' XInput1_4.dll' { ' DllMain' } 08/04/2020 02:51:52.356: [ Input ] >> Hooking XInput 1.4 08/04/2020 02:51:52.359: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour 08/04/2020 02:51:52.361: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly. 08/04/2020 02:51:52.361: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour 08/04/2020 02:51:52.361: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 08/04/2020 02:51:52.366: [ CEGUI ] Enabling CEGUI: (D:\Documentos\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll) 08/04/2020 02:51:52.446: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIBase-0.dll' { 'SK_DXTex_LoadFromDDSFile' } 08/04/2020 02:51:52.480: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' { 'SK_DXTex_LoadFromDDSFile' } 08/04/2020 02:51:52.480: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('.hack//G.U. Last Recode' - ".hack//G.U. Last Recode" * 80522) 08/04/2020 02:51:52.480: [Window Mgr] $ ClassProc: ( D:\SteamLibrary\steamapps\common\hackGU\hackGU.exe ) + 66a00h 08/04/2020 02:51:52.480: [Window Mgr] $ WndProc: Same 08/04/2020 02:51:52.483: [Window Mgr] >> Hooked ClassProc. 08/04/2020 02:51:52.483: [Window Mgr] [!] > First Call: ClipCursor_Detour 08/04/2020 02:51:52.483: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 08/04/2020 02:51:52.483: [Swap Chain] +-----------------+--------------------- | Bits Per Color. | 8 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 | Red Primary.... | 0.639648, 0.330078 | Green Primary.. | 0.299805, 0.599609 | Blue Primary... | 0.150391, 0.059570 | White Point.... | 0.312500, 0.329102 | Min Luminance.. | 0.500000 | Max Luminance.. | 270.000000 | " FullFrame.. | 270.000000 +-----------------+--------------------- 08/04/2020 02:51:52.562: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' D:\Documentos\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 08/04/2020 02:51:52.573: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' D:\Documentos\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 08/04/2020 02:51:52.607: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' D:\Documentos\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 08/04/2020 02:51:52.680: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 08/04/2020 02:51:52.689: [RenderBack] SwapChain Presentation Thread has Priority=-1 08/04/2020 02:51:52.692: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, dac23cee48h) -- [ SpecialK64.dll < SK_DXGI_SetPreferredAdapter>, tid=0x71c4 ] 08/04/2020 02:51:52.692: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 08/04/2020 02:51:52.693: [ Perfmon. ] Spawning CPU Monitor... tid=0x7124 08/04/2020 02:51:52.952: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override 08/04/2020 02:51:53.032: [DLL Loader] ( hackGU.exe ) loaded ' hackGU_title.dll' { ' ' } 08/04/2020 02:51:53.033: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour 08/04/2020 02:51:53.033: [Window Mgr] [!] > First Call: MoveWindow_Detour 08/04/2020 02:51:53.035: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:51:53.035: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, dac23cac38h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:51:53.035: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory > 08/04/2020 02:51:53.036: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (217b6646e08h, dac23cac40h, 7ffcc30eaf90h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:51:53.036: [Swap Chain] +-------------+-------------------------------------------------------------------------+ | Resolution. | 1920x1080 @ 60.00 Hz | | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM | | Buffers.... | 1 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0002 | | SwapEffect. | Discard | +-------------+-------------------------------------------------------------------------+ 08/04/2020 02:51:53.036: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 08/04/2020 02:51:53.046: [ DInput 8 ] [!] DirectInput8Create (7ffcc2960000h, 2048, {...}, ppvOut=dac23caf80h, 00000000h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:51:53.047: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 08/04/2020 02:51:54.031: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed 08/04/2020 02:51:54.031: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override 08/04/2020 02:51:54.053: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour 08/04/2020 02:51:55.003: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override 08/04/2020 02:51:55.439: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:51:55.439: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 08/04/2020 02:51:55.453: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (2,2560,1440,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000000) -- [ SpecialK64.dll < SKX_SetPluginName>, tid=0x71c4 ] 08/04/2020 02:51:55.475: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override > 08/04/2020 02:51:55.492: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw 08/04/2020 02:51:55.542: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (2,640,480,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000000) -- [ SpecialK64.dll < SKX_SetPluginName>, tid=0x71c4 ] 08/04/2020 02:51:55.542: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override > 08/04/2020 02:51:55.611: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (2,2560,1440,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000000) -- [ SpecialK64.dll < SKX_SetPluginName>, tid=0x71c4 ] 08/04/2020 02:51:55.611: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override > 08/04/2020 02:51:55.630: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:51:55.908: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour 08/04/2020 02:51:55.919: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 08/04/2020 02:52:05.859: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour 08/04/2020 02:52:24.018: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState 08/04/2020 02:52:24.018: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:52:24.241: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 08/04/2020 02:52:24.241: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ hackGU_title.dll < setGfxCore>, tid=0x71c4 ] 08/04/2020 02:52:24.509: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 08/04/2020 02:52:24.661: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ hackGU.exe , tid=0x71c4 ] 08/04/2020 02:52:24.845: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > ================================================================== (List Unloads) ================================================================== 08/04/2020 02:52:24.938: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFD00A90000) : (0x00007FFD00AA4000) ] 08/04/2020 02:52:24.939: [00] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800) 08/04/2020 02:52:24.939: [01] Unloaded ' steamclient64.dll' [ (0x00007FFCC3360000) : (0x00007FFCC4668000) ] 08/04/2020 02:52:24.940: [01] * Ver.: Steamclient.dll 06.02.31.42 08/04/2020 02:52:24.940: [02] Unloaded ' IPHLPAPI.DLL' [ (0x00007FFD02360000) : (0x00007FFD0239B000) ] 08/04/2020 02:52:24.941: [02] * Ver.: IP Helper API 10.0.19041.1 (WinBuild.160101.0800) 08/04/2020 02:52:24.941: [03] Unloaded ' vstdlib_s64.dll' [ (0x00007FFCEADF0000) : (0x00007FFCEAE6C000) ] 08/04/2020 02:52:24.941: [03] * Ver.: vstdlib_ s.dll 06.02.31.42 08/04/2020 02:52:24.942: [04] Unloaded ' tier0_s64.dll' [ (0x00007FFCC5480000) : (0x00007FFCC55F4000) ] 08/04/2020 02:52:24.942: [04] * Ver.: tier0_s Dynamic Link Library 06.02.31.42 08/04/2020 02:52:24.942: [05] Unloaded ' hackGU_title.dll' [ (0x00007FFCC2960000) : (0x00007FFCC3198000) ] ================================================================== (End Unloads) ================================================================== 08/04/2020 02:52:24.944: [ SpecialK ] *** Initiating DLL Shutdown *** 08/04/2020 02:52:24.944: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 08/04/2020 02:52:24.982: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms) 08/04/2020 02:52:24.982: [ Perfmon. ] Shutting down CPU Monitor... done! ( 0 ms) 08/04/2020 02:52:24.995: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 2 ms) 08/04/2020 02:52:24.997: [ SpecialK ] Shutting down MinHook... done! ( 0 ms) 08/04/2020 02:52:24.997: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)