Support Custom HDR Luminance Curves

As it turns out, finding the shaders used to draw a HUD and actually isolating the HUD into a secondary render pass that can be blended back with the scene underneath it, is not even remotely simple :frowning:

SK already has features that allow users to find and share HUD shaders, for the purpose of taking screenshots with a game’s HUD removed. My recent thread for Baldur’s Gate 3, for example, was started mostly just to give the users a list of these shaders.

But that doesn’t do even half of what’s needed to make luminance control for the game’s HUD separable. I think I’m sadly the only person doing any research into this kind of thing, or there might be some real solutions.

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