Special K v 0.11.0.50 - Improved Fullscreen Flip

  1. That’s because those doofuses are using an obsolete technique for rendering D3D that is not capable of bypassing DWM composition. There’s nothing intrinsically problematic about windowed mode, as long as you have Special K forcing the game to use Flip Model so that it can use the DWM the efficient way :slight_smile:

  2. No, do not enable G-Sync for windowed applications … that does something entirely different than you are thinking.

G-Sync for windowed apps actually allows the application in the foreground to change the refresh rate of the DWM, about the only use-case where it makes any sense would be web browsers. For games, you almost always are going to have a window filling your entire screen.

I’d go as far as to say, that setting for windowed mode G-Sync is pure evil and you need to forget that it exists because it will cause problems if you enable it, and it has nothing to do with getting G-Sync to work in a borderless fullscreen window.

  1. I have several of them :stuck_out_tongue: I love my OLEDs.

Yes, it is true that I use Black Frame Insertion pretty much everywhere. I have a powerful enough GPU that I can do 60 FPS locked in every one of the games in my software library, so G-Sync is pointless and Black Frame Insertion makes it feel like I’m playing on a really big and really HDR CRT :slight_smile:


Just overwrite the Steam version w/ the Download at the top of this site. It’s not like Steam’s ever going to update that version, and it’s kind of handy to be able to launch it directly from Steam.

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