Suffice to say there currently isn’t one, as Special K is a general-purpose tool in constant development which necessitates (for now at least) generalized instructions not tied to a single use case or version.
The easiest way to get “up and running” would be something like this:
-
Open the Settings app of Windows, and navigate to System > Display .
-
Select the HDR monitor and toggle Use HDR to On .
- Ideally the display driver settings should also be set to a bit depth of at minimum 10-bit and use RGB or YCbCr 4:4:4 if possible. Use the Advanced display settings at the bottom of the Display settings page to identify what the display is currently set to.
-
Download either of the previously linked versions.
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Extract their contents to
Documents\My Mods\SpecialK
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Run SKIF.exe and hit “Start Service”
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Continue based on what type of game you want to use it with:
- If the target game is not a Steam game you need to go to the injection tab and add the executable name of the game to the
Whitelist Patterns
section. - If the target game is a Steam game then go to the next step.
- If the target game is not a Steam game you need to go to the injection tab and add the executable name of the game to the
-
Launch the game. SK’s in-game UI banner on top should appear.
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If the game supports a borderless window mode, select it in the preferences.
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Press Ctrl+⇧ Shift+← Backspace to open the control panel of Special K.
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Expand the Widgets section and enable
HDR Display
. -
In the top right corner a new widget called HDR Calibration will appear.
-
Enable the
scRGB HDR (16-bit)
option. -
Restart the game to confirm everything works.
- If everything works the Framebuffer Resolution row at the top of the Special K control panel should show (HDR) .
- If the game does not launch properly, remove the the game-specific config file.
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Click on HDR at the top menu bar of the Special K control panel, and adjust the luminance of Special K’s UI as well as the Steam overlay (if playing a Steam game).
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In the HDR Calibration widget, adjust the settings based on the version-specific instructions provided in the previous post.