They mean RTSS’ “scanline sync”, which basically allows making micro-adjustments to the FPS limiter in real-time to move the screen tear line up and down the display. This ability allows RTSS’ frame rate limiter to pace the limiter against VBLANK, to essentially hide the screen tearing even in V-Sync Off scenarios.
Edit: Blur Busters have a great post on it here: https://forums.blurbusters.com/viewtopic.php?t=4916