Best buffer settings for DX9

I know that Kaldaien recommends setting
PreRenderLimit=4
BackBufferCount=5
PresentationInterval=1

for Dx11 games. I was wondering if there’s any similar recommendations for DX9 games, or if the nature of it makes these things irrelevant.

I don’t think multiple back buffers work too well at least for D3D9 but I’m not too sure on the rest.

That’s not going to work sensibly for D3D9.

2 or 3 backbuffers is about the most it can deal with, and each is going to add latency.

Probably 4 for pre-render, 3 for backbuffercount and 1 for present

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