I know that Kaldaien recommends setting
PreRenderLimit=4
BackBufferCount=5
PresentationInterval=1
for Dx11 games. I was wondering if there’s any similar recommendations for DX9 games, or if the nature of it makes these things irrelevant.
I know that Kaldaien recommends setting
PreRenderLimit=4
BackBufferCount=5
PresentationInterval=1
for Dx11 games. I was wondering if there’s any similar recommendations for DX9 games, or if the nature of it makes these things irrelevant.
I don’t think multiple back buffers work too well at least for D3D9 but I’m not too sure on the rest.
That’s not going to work sensibly for D3D9.
2 or 3 backbuffers is about the most it can deal with, and each is going to add latency.
Probably 4 for pre-render, 3 for backbuffercount and 1 for present